forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			194 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			194 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								#include "Device.h"
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								#include <string>
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								#include <sstream>
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								namespace ciface
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								{
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								namespace Core
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								{
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								//
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								//		Device :: ~Device
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								//
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								// Destructor, delete all inputs/outputs on device destruction
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								//
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								Device::~Device()
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								{
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									{
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									// delete inputs
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									std::vector<Device::Input*>::iterator
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										i = m_inputs.begin(),
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										e = m_inputs.end();
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									for ( ;i!=e; ++i)
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										delete *i;
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									}
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									{
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									// delete outputs
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									std::vector<Device::Output*>::iterator
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										o = m_outputs.begin(),
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										e = m_outputs.end();
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									for ( ;o!=e; ++o)
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										delete *o;
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									}
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								}
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								void Device::AddInput(Device::Input* const i)
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								{
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									m_inputs.push_back(i);
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								}
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								void Device::AddOutput(Device::Output* const o)
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								{
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									m_outputs.push_back(o);
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								}
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								Device::Input* Device::FindInput(const std::string &name) const
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								{
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									std::vector<Input*>::const_iterator
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										it = m_inputs.begin(),
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										itend = m_inputs.end();
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									for (; it != itend; ++it)
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										if ((*it)->GetName() == name)
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											return *it;
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									return NULL;
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								}
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								Device::Output* Device::FindOutput(const std::string &name) const
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								{
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									std::vector<Output*>::const_iterator
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										it = m_outputs.begin(),
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										itend = m_outputs.end();
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									for (; it != itend; ++it)
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										if ((*it)->GetName() == name)
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											return *it;
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									return NULL;
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								}
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								//
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								//		Device :: ClearInputState
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								//
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								// Device classes should override this function
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								// ControllerInterface will call this when the device returns failure during UpdateInput
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								// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
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								// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
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								//
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								void Device::ClearInputState()
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								{
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									// this is going to be called for every UpdateInput call that fails
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									// kinda slow but, w/e, should only happen when user unplugs a device while playing
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								}
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								//
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								//		DeviceQualifier :: ToString
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								//
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								// get string from a device qualifier / serialize
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								//
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								std::string DeviceQualifier::ToString() const
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								{
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									if (source.empty() && (cid < 0) && name.empty())
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										return "";
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									std::ostringstream ss;
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									ss << source << '/';
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									if ( cid > -1 )
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										ss << cid;
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									ss << '/' << name;
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									return ss.str();
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								}
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								//
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								//		DeviceQualifier	::	FromString
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								//
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								// set a device qualifier from a string / unserialize
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								//
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								void DeviceQualifier::FromString(const std::string& str)
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								{
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									std::istringstream ss(str);
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									std::getline(ss, source = "", '/');
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									// silly
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									std::getline(ss, name, '/');
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									std::istringstream(name) >> (cid = -1);
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									std::getline(ss, name = "");
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								}
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								//
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								//		DeviceQualifier :: FromDevice
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								//
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								// set a device qualifier from a device
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								//
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								void DeviceQualifier::FromDevice(const Device* const dev)
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								{
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									name = dev->GetName();
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									cid = dev->GetId();
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									source= dev->GetSource();
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								}
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								bool DeviceQualifier::operator==(const Device* const dev) const
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								{
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									if (dev->GetId() == cid)
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										if (dev->GetName() == name)
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											if (dev->GetSource() == source)
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												return true;
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									return false;
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								}
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								bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
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								{
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									if (cid == devq.cid)
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										if (name == devq.name)
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											if (source == devq.source)
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												return true;
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									return false;
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								}
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								Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
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								{
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									std::vector<Device*>::const_iterator
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										di = m_devices.begin(),
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										de = m_devices.end();
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									for (; di!=de; ++di)
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										if (devq == *di)
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											return *di;
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									return NULL;
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								}
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								Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
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								{
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									if (def_dev)
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									{
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										Device::Input* const inp = def_dev->FindInput(name);
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										if (inp)
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											return inp;
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									}
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									std::vector<Device*>::const_iterator
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										di = m_devices.begin(),
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										de = m_devices.end();
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									for (; di != de; ++di)
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									{
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										Device::Input* const i = (*di)->FindInput(name);
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										if (i)
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											return i;
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									}
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									return NULL;
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								}
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								Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
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								{
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									return def_dev->FindOutput(name);
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								}
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								}
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								}
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