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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#include <string>
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								#include "Common/FileUtil.h"
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								#include "Common/LinearDiskCache.h"
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								#include "Common/StringUtil.h"
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								#include "Core/ConfigManager.h"
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								#include "VideoBackends/D3D/D3DShader.h"
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								#include "VideoBackends/D3D/Globals.h"
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								#include "VideoBackends/D3D/VertexShaderCache.h"
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								#include "VideoCommon/Debugger.h"
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								#include "VideoCommon/Statistics.h"
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								#include "VideoCommon/VertexShaderGen.h"
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								#include "VideoCommon/VertexShaderManager.h"
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								namespace DX11 {
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								VertexShaderCache::VSCache VertexShaderCache::vshaders;
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								const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
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								VertexShaderUid VertexShaderCache::last_uid;
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								UidChecker<VertexShaderUid,VertexShaderCode> VertexShaderCache::vertex_uid_checker;
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								static ID3D11VertexShader* SimpleVertexShader = nullptr;
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								static ID3D11VertexShader* ClearVertexShader = nullptr;
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								static ID3D11InputLayout* SimpleLayout = nullptr;
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								static ID3D11InputLayout* ClearLayout = nullptr;
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								LinearDiskCache<VertexShaderUid, u8> g_vs_disk_cache;
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								ID3D11VertexShader* VertexShaderCache::GetSimpleVertexShader() { return SimpleVertexShader; }
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								ID3D11VertexShader* VertexShaderCache::GetClearVertexShader() { return ClearVertexShader; }
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								ID3D11InputLayout* VertexShaderCache::GetSimpleInputLayout() { return SimpleLayout; }
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								ID3D11InputLayout* VertexShaderCache::GetClearInputLayout() { return ClearLayout; }
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								ID3D11Buffer* vscbuf = nullptr;
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								ID3D11Buffer* &VertexShaderCache::GetConstantBuffer()
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								{
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									// TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
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									if (VertexShaderManager::dirty)
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									{
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										D3D11_MAPPED_SUBRESOURCE map;
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										D3D::context->Map(vscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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										memcpy(map.pData, &VertexShaderManager::constants, sizeof(VertexShaderConstants));
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										D3D::context->Unmap(vscbuf, 0);
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										VertexShaderManager::dirty = false;
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										ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
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									}
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									return vscbuf;
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								}
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								// this class will load the precompiled shaders into our cache
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								class VertexShaderCacheInserter : public LinearDiskCacheReader<VertexShaderUid, u8>
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								{
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								public:
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									void Read(const VertexShaderUid &key, const u8* value, u32 value_size)
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									{
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										D3DBlob* blob = new D3DBlob(value_size, value);
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										VertexShaderCache::InsertByteCode(key, blob);
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										blob->Release();
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									}
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								};
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								const char simple_shader_code[] = {
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									"struct VSOUTPUT\n"
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									"{\n"
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									"float4 vPosition : POSITION;\n"
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									"float3 vTexCoord : TEXCOORD0;\n"
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									"float  vTexCoord1 : TEXCOORD1;\n"
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									"};\n"
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									"VSOUTPUT main(float4 inPosition : POSITION,float4 inTEX0 : TEXCOORD0)\n"
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									"{\n"
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									"VSOUTPUT OUT;\n"
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									"OUT.vPosition = inPosition;\n"
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									"OUT.vTexCoord = inTEX0.xyz;\n"
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									"OUT.vTexCoord1 = inTEX0.w;\n"
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									"return OUT;\n"
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									"}\n"
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								};
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								const char clear_shader_code[] = {
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									"struct VSOUTPUT\n"
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									"{\n"
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									"float4 vPosition   : POSITION;\n"
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									"float4 vColor0   : COLOR0;\n"
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									"};\n"
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									"VSOUTPUT main(float4 inPosition : POSITION,float4 inColor0: COLOR0)\n"
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									"{\n"
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									"VSOUTPUT OUT;\n"
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									"OUT.vPosition = inPosition;\n"
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									"OUT.vColor0 = inColor0;\n"
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									"return OUT;\n"
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									"}\n"
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								};
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								void VertexShaderCache::Init()
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								{
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									const D3D11_INPUT_ELEMENT_DESC simpleelems[2] =
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									{
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										{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,  0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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										{ "TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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									};
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									const D3D11_INPUT_ELEMENT_DESC clearelems[2] =
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									{
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										{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,  0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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										{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
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									};
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									unsigned int cbsize = ROUND_UP(sizeof(VertexShaderConstants), 16); // must be a multiple of 16
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-25 15:08:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									HRESULT hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &vscbuf);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									CHECK(hr==S_OK, "Create vertex shader constant buffer (size=%u)", cbsize);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)vscbuf, "vertex shader constant buffer used to emulate the GX pipeline");
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-25 15:08:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3DBlob* blob;
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-07 19:28:12 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::CompileVertexShader(simple_shader_code, &blob);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::device->CreateInputLayout(simpleelems, 2, blob->Data(), blob->Size(), &SimpleLayout);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SimpleVertexShader = D3D::CreateVertexShaderFromByteCode(blob);
							 | 
						
					
						
							
								
									
										
										
										
											2014-11-14 14:46:49 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (SimpleLayout == nullptr || SimpleVertexShader == nullptr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PanicAlert("Failed to create simple vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									blob->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleVertexShader, "simple vertex shader");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)SimpleLayout, "simple input layout");
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-07 19:28:12 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::CompileVertexShader(clear_shader_code, &blob);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::device->CreateInputLayout(clearelems, 2, blob->Data(), blob->Size(), &ClearLayout);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClearVertexShader = D3D::CreateVertexShaderFromByteCode(blob);
							 | 
						
					
						
							
								
									
										
										
										
											2014-11-14 14:46:49 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (ClearLayout == nullptr || ClearVertexShader == nullptr)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										PanicAlert("Failed to create clear vertex shader or input layout at %s %d\n", __FILE__, __LINE__);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									blob->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearVertexShader, "clear vertex shader");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)ClearLayout, "clear input layout");
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-01 03:06:14 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-12 15:33:41 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-28 02:15:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersCreated, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-06-03 01:08:54 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									std::string cache_filename = StringFromFormat("%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VertexShaderCacheInserter inserter;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-10 03:10:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-29 23:32:05 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (g_Config.bEnableShaderDebugging)
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-10 03:10:28 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										Clear();
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-29 22:54:52 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									last_entry = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VertexShaderCache::Clear()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2014-02-12 16:00:34 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									for (auto& iter : vshaders)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										iter.second.Destroy();
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vshaders.clear();
							 | 
						
					
						
							
								
									
										
										
										
											2013-04-29 21:00:39 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									vertex_uid_checker.Invalidate();
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-29 22:54:52 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									last_entry = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VertexShaderCache::Shutdown()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(vscbuf);
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-25 15:08:30 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(SimpleVertexShader);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(ClearVertexShader);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(SimpleLayout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SAFE_RELEASE(ClearLayout);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.Sync();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									g_vs_disk_cache.Close();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool VertexShaderCache::SetShader(u32 components)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 23:35:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VertexShaderUid uid;
							 | 
						
					
						
							
								
									
										
										
										
											2013-09-22 18:07:21 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GetVertexShaderUid(uid, components, API_D3D);
							 | 
						
					
						
							
								
									
										
										
										
											2013-04-29 21:00:39 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (g_ActiveConfig.bEnableShaderDebugging)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										VertexShaderCode code;
							 | 
						
					
						
							
								
									
										
										
										
											2013-09-22 18:07:21 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GenerateVertexShaderCode(code, components, API_D3D);
							 | 
						
					
						
							
								
									
										
										
										
											2013-04-29 21:00:39 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										vertex_uid_checker.AddToIndexAndCheck(code, uid, "Vertex", "v");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-29 22:54:52 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (last_entry)
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-29 22:54:52 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										if (uid == last_uid)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											return (last_entry->shader != nullptr);
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-29 22:54:52 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-29 22:54:52 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									last_uid = uid;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-28 02:15:02 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VSCache::iterator iter = vshaders.find(uid);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (iter != vshaders.end())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const VSCacheEntry &entry = iter->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										last_entry = &entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return (entry.shader != nullptr);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 23:35:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VertexShaderCode code;
							 | 
						
					
						
							
								
									
										
										
										
											2013-09-22 18:07:21 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GenerateVertexShaderCode(code, components, API_D3D);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3DBlob* pbytecode = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-07 19:28:12 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::CompileVertexShader(code.GetBuffer(), &pbytecode);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (pbytecode == nullptr)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							
								
									
										
										
										
											2010-12-05 14:15:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
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											2011-06-11 19:37:21 +00:00
										 
									 
								 
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									g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
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											2010-06-13 19:50:06 +00:00
										 
									 
								 
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											2011-09-09 00:32:04 +02:00
										 
									 
								 
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							 | 
							
							
									bool success = InsertByteCode(uid, pbytecode);
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
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									pbytecode->Release();
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
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											2011-09-09 21:34:46 +02:00
										 
									 
								 
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							 | 
							
							
									if (g_ActiveConfig.bEnableShaderDebugging && success)
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
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									{
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											2013-03-26 23:35:14 +01:00
										 
									 
								 
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							 | 
							
							
										vshaders[uid].code = code.GetBuffer();
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
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									}
							 | 
						
					
						
							| 
								
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											2010-12-05 14:15:36 +00:00
										 
									 
								 
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							 | 
							
							
									GFX_DEBUGGER_PAUSE_AT(NEXT_VERTEX_SHADER_CHANGE, true);
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-09 00:32:04 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									return success;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2013-03-26 23:35:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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							 | 
							
							
								bool VertexShaderCache::InsertByteCode(const VertexShaderUid &uid, D3DBlob* bcodeblob)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									ID3D11VertexShader* shader = D3D::CreateVertexShaderFromByteCode(bcodeblob);
							 | 
						
					
						
							
								
									
										
										
										
											2014-03-09 21:14:26 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (shader == nullptr)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							
								
									
										
										
										
											2011-09-08 22:59:34 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-17 10:42:57 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// TODO: Somehow make the debug name a bit more specific
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									D3D::SetDebugObjectName((ID3D11DeviceChild*)shader, "a vertex shader of VertexShaderCache");
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Make an entry in the table
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VSCacheEntry entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									entry.shader = shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									entry.SetByteCode(bcodeblob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vshaders[uid] = entry;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									last_entry = &vshaders[uid];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									INCSTAT(stats.numVertexShadersCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}  // namespace DX11
							 |