forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			168 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			168 lines
		
	
	
		
			5.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								    SDL - Simple DirectMedia Layer
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								    Copyright (C) 1997-2006 Sam Lantinga
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								    This library is free software; you can redistribute it and/or
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								    modify it under the terms of the GNU Lesser General Public
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								    License as published by the Free Software Foundation; either
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								    version 2.1 of the License, or (at your option) any later version.
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								    This library is distributed in the hope that it will be useful,
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								    but WITHOUT ANY WARRANTY; without even the implied warranty of
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								    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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								    Lesser General Public License for more details.
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								    You should have received a copy of the GNU Lesser General Public
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								    License along with this library; if not, write to the Free Software
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								    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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								    Sam Lantinga
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								    slouken@libsdl.org
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								*/
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								/* Include file for SDL joystick event handling */
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								#ifndef _SDL_joystick_h
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								#define _SDL_joystick_h
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								#include "SDL_stdinc.h"
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								#include "SDL_error.h"
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								#include "begin_code.h"
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								/* Set up for C function definitions, even when using C++ */
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								#ifdef __cplusplus
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								extern "C" {
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								#endif
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								/* In order to use these functions, SDL_Init() must have been called
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								   with the SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
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								   for joysticks, and load appropriate drivers.
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								*/
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								/* The joystick structure used to identify an SDL joystick */
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								struct _SDL_Joystick;
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								typedef struct _SDL_Joystick SDL_Joystick;
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								/* Function prototypes */
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								/*
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								 * Count the number of joysticks attached to the system
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								 */
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								extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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								/*
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								 * Get the implementation dependent name of a joystick.
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								 * This can be called before any joysticks are opened.
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								 * If no name can be found, this function returns NULL.
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								 */
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								extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
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								/*
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								 * Open a joystick for use - the index passed as an argument refers to
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								 * the N'th joystick on the system.  This index is the value which will
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								 * identify this joystick in future joystick events.
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								 *
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								 * This function returns a joystick identifier, or NULL if an error occurred.
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								 */
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								extern DECLSPEC SDL_Joystick * SDLCALL SDL_JoystickOpen(int device_index);
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								/*
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								 * Returns 1 if the joystick has been opened, or 0 if it has not.
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
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								/*
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								 * Get the device index of an opened joystick.
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
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								/*
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								 * Get the number of general axis controls on a joystick
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
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								/*
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								 * Get the number of trackballs on a joystick
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								 * Joystick trackballs have only relative motion events associated
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								 * with them and their state cannot be polled.
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
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								/*
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								 * Get the number of POV hats on a joystick
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
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								/*
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								 * Get the number of buttons on a joystick
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
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								/*
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								 * Update the current state of the open joysticks.
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								 * This is called automatically by the event loop if any joystick
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								 * events are enabled.
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								 */
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								extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
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								/*
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								 * Enable/disable joystick event polling.
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								 * If joystick events are disabled, you must call SDL_JoystickUpdate()
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								 * yourself and check the state of the joystick when you want joystick
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								 * information.
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								 * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
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								/*
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								 * Get the current state of an axis control on a joystick
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								 * The state is a value ranging from -32768 to 32767.
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								 * The axis indices start at index 0.
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								 */
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								extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
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								/*
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								 * Get the current state of a POV hat on a joystick
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								 * The return value is one of the following positions:
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								 */
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								#define SDL_HAT_CENTERED	0x00
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								#define SDL_HAT_UP		0x01
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								#define SDL_HAT_RIGHT		0x02
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								#define SDL_HAT_DOWN		0x04
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								#define SDL_HAT_LEFT		0x08
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								#define SDL_HAT_RIGHTUP		(SDL_HAT_RIGHT|SDL_HAT_UP)
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								#define SDL_HAT_RIGHTDOWN	(SDL_HAT_RIGHT|SDL_HAT_DOWN)
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								#define SDL_HAT_LEFTUP		(SDL_HAT_LEFT|SDL_HAT_UP)
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								#define SDL_HAT_LEFTDOWN	(SDL_HAT_LEFT|SDL_HAT_DOWN)
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								/*
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								 * The hat indices start at index 0.
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								 */
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								extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
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								/*
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								 * Get the ball axis change since the last poll
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								 * This returns 0, or -1 if you passed it invalid parameters.
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								 * The ball indices start at index 0.
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								 */
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								extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
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								/*
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								 * Get the current state of a button on a joystick
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								 * The button indices start at index 0.
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								 */
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								extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
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								/*
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								 * Close a joystick previously opened with SDL_JoystickOpen()
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								 */
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								extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
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								/* Ends C function definitions when using C++ */
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								#ifdef __cplusplus
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								}
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								#endif
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								#include "close_code.h"
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								#endif /* _SDL_joystick_h */
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