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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _THREAD_H
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								#define _THREAD_H
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								#ifdef _WIN32
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								#include <windows.h>
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								#else
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								#include <pthread.h>
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								#endif
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								#ifdef _WIN32
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								#define THREAD_RETURN DWORD WINAPI
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								#else
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								#define THREAD_RETURN void*
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								#endif
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								#include "Common.h"
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								// for testing purpose  
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								//#define THREAD_VIDEO_WAKEUP_ONIDLE
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								#if defined(THREAD_VIDEO_WAKEUP_ONIDLE) && defined(_WIN32)
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								extern HANDLE g_hEventOnIdle;
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								#endif
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								namespace Common
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								{
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								class CriticalSection
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								{
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								#ifdef _WIN32
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									CRITICAL_SECTION section;
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								#elif __GNUC__
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									pthread_mutex_t mutex;
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								#endif
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								public:
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									CriticalSection(int spincount = 1000);
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									~CriticalSection();
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									void Enter();
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									bool TryEnter();
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									void Leave();
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								};
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								#ifdef _WIN32
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								typedef DWORD (WINAPI * ThreadFunc)(void* arg);
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								#elif __GNUC__
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								typedef void* (*ThreadFunc)(void* arg);
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								#endif
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								class Thread
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								{
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								public:
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									Thread(ThreadFunc entry, void* arg);
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									~Thread();
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									void WaitForDeath();
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									void SetAffinity(int mask);
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									static void SetCurrentThreadAffinity(int mask);
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								private:
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								#ifdef _WIN32
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									HANDLE m_hThread;
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									DWORD m_threadId;
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								#elif __GNUC__
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									pthread_t thread_id;
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								#endif
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								};
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								class Event
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								{
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									public:
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										Event();
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										void Init();
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										void Shutdown();
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										void Set();
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										void Wait();
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									private:
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								#ifdef _WIN32
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										HANDLE m_hEvent;
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								#elif __GNUC__
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										bool is_set_;
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										pthread_cond_t event_;
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										pthread_mutex_t mutex_;
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								#endif
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								};
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								void SleepCurrentThread(int ms);
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								void SetCurrentThreadName(const char *name);
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								#ifndef _WIN32
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								int InterlockedExchangeAdd(int *Addend, int Increment);
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								int InterlockedExchange(int *Addend, int Increment);
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								int InterlockedIncrement(int *Addend);
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								#endif
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								} // end of namespace Common
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								#endif
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