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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								struct OutputVertexData;
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								namespace Clipper
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								{
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									void Init();
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									void ProcessTriangle(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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									void ProcessLine(OutputVertexData *v0, OutputVertexData *v1);
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									bool CullTest(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2, bool &backface);
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									void PerspectiveDivide(OutputVertexData *vertex);
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								}
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