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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <unordered_map>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Software/NativeVertexFormat.h"
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								#include "VideoCommon/VertexLoaderBase.h"
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								#include "VideoCommon/VertexManagerBase.h"
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								class SetupUnit;
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								class SWVertexLoader : public VertexManagerBase
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								{
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								public:
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									SWVertexLoader();
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									~SWVertexLoader();
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									NativeVertexFormat* CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
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								protected:
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									void ResetBuffer(u32 stride) override;
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									u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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								private:
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									void vFlush(bool useDstAlpha) override;
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									std::vector<u8> LocalVBuffer;
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									std::vector<u16> LocalIBuffer;
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									InputVertexData m_Vertex;
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									void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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									SetupUnit *m_SetupUnit;
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									bool m_TexGenSpecialCase;
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								public:
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									void SetFormat(u8 attributeIndex, u8 primitiveType);
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								};
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