2008-12-08 05:25:12 +00:00
										 
									 
								 
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								// Preliminary non-working code.
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								#include "Globals.h"
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								#include "GLUtil.h"
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								#include "MemoryUtil.h"
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								#include "Render.h"
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								#include "TextureMngr.h"
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								#include "VertexShaderManager.h"
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								#include "XFBConvert.h"
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								#include "TextureConverter.h"
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								#define XFB_USE_SHADERS 1
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								enum {
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									XFB_BUF_HEIGHT = 538, //480,
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									// TODO: figure out what to do with PAL
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								};
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								#if XFB_USE_SHADERS
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								static GLuint xfb_decoded_texture;
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								void XFB_Init()
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								{
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									glGenTextures(1, &xfb_decoded_texture);
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									glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_decoded_texture);
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									glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_BUF_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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								}
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								void XFB_Shutdown()
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								{
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									glDeleteTextures(1, &xfb_decoded_texture);
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								}
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								void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
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								{
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								    u32 nBackbufferHeight = OpenGL_GetHeight();
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									TRectangle renderSrcRc;
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									renderSrcRc.left = sourceRc.left;
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									renderSrcRc.right = sourceRc.right;
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									renderSrcRc.top = nBackbufferHeight - sourceRc.top;
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									renderSrcRc.bottom = nBackbufferHeight - sourceRc.bottom; 
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									TextureConverter::EncodeToRam(Renderer::GetRenderTarget(), renderSrcRc, xfb_in_ram, dstWd, dstHt);
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								}
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								void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
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								{
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									TextureConverter::DecodeToTexture(xfb_in_ram, width, height, xfb_decoded_texture);
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									OpenGL_Update(); // just updates the render window position and the backbuffer size
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									Renderer::ResetGLState();
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									TextureMngr::EnableTexRECT(0);
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									glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // switch to the backbuffer
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									glActiveTexture(GL_TEXTURE0);
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									glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_decoded_texture);
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									glViewport(OpenGL_GetXoff(), OpenGL_GetYoff(),
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										   (int)OpenGL_GetWidth(), (int)OpenGL_GetHeight());
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									GL_REPORT_ERRORD();
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									float w = (float)width;
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									float h = (float)height;
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									float yOff = (float)yOffset;
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								    glBegin(GL_QUADS);
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									glTexCoord2f(w, 0 - yOff);  glVertex2f(1, -1);
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									glTexCoord2f(w, h - yOff);  glVertex2f(1, 1);
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									glTexCoord2f(0, h - yOff);  glVertex2f(-1, 1);
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									glTexCoord2f(0, 0 - yOff);  glVertex2f(-1,-1);
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								    glEnd();	
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									TextureMngr::DisableStage(0);
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									Renderer::SwapBuffers();
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									Renderer::RestoreGLState();
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									GL_REPORT_ERRORD();
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								}
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								#else
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								static GLuint xfb_texture;
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								static u8 *xfb_buffer = 0;
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								static u8 *efb_buffer = 0;
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								static GLuint s_xfbFrameBuffer = 0;
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								static GLuint s_xfbRenderBuffer = 0;
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								void XFB_Init()
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								{
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									// used to render XFB
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									xfb_buffer = new u8[XFB_WIDTH * XFB_BUF_HEIGHT * 4];
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									memset(xfb_buffer, 0, XFB_WIDTH * XFB_BUF_HEIGHT * 4);
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								    glGenTextures(1, &xfb_texture);
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									glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);
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								    glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
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									// used to render EFB
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									glGenFramebuffersEXT(1, &s_xfbFrameBuffer);
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									glGenRenderbuffersEXT(1, &s_xfbRenderBuffer);
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									glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
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									glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, nBackbufferWidth, nBackbufferHeight);
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									// Ensure efb_buffer is aligned.
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									efb_buffer = (u8 *)AllocateMemoryPages(nBackbufferWidth * nBackbufferHeight * 4);
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								}
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								void XFB_Shutdown()
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								{
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									glDeleteFramebuffersEXT(1, &s_xfbFrameBuffer);
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									glDeleteTextures(1, &xfb_texture);
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									xfb_texture = 0;
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									delete [] xfb_buffer;
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									xfb_buffer = 0;
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									FreeMemoryPages(efb_buffer, nBackbufferWidth * nBackbufferHeight * 4);
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								}
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								void XFB_Write(u8 *xfb_in_ram, const TRectangle& sourceRc, u32 dstWd, u32 dstHt)
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								{
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									Renderer::SetRenderMode(Renderer::RM_Normal);
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									Renderer::ResetGLState();
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									// Switch to XFB frame buffer.
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									Renderer::SetFramebuffer(s_xfbFrameBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, s_xfbRenderBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glActiveTexture(GL_TEXTURE0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindTexture(GL_TEXTURE_RECTANGLE_ARB, Renderer::GetRenderTarget());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    TextureMngr::EnableTexRECT(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 1; i < 8; ++i)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										TextureMngr::DisableStage(i);	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBegin(GL_QUADS);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glTexCoord2f(0, nBackbufferHeight); glVertex2f(-1,-1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexCoord2f(0, 0); glVertex2f(-1,1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glTexCoord2f(nBackbufferWidth, 0); glVertex2f(1,1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glTexCoord2f(nBackbufferWidth, nBackbufferHeight); glVertex2f(1,-1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glEnd();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int width = sourceRc.right - sourceRc.left;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-25 15:56:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									int height = sourceRc.bottom - sourceRc.top;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glReadPixels(sourceRc.left, sourceRc.top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, efb_buffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Renderer::SetFramebuffer(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Renderer::RestoreGLState();
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 10:43:18 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    VertexShaderManager::SetViewportChanged();
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    TextureMngr::DisableStage(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Renderer::RestoreGLState();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// TODO - use shader for conversion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ConvertToXFB((u32 *)xfb_in_ram, efb_buffer, dstWd, dstHt);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void XFB_Draw(u8 *xfb_in_ram, u32 width, u32 height, s32 yOffset)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									OpenGL_Update(); // just updates the render window position and the backbuffer size
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Renderer::SetRenderMode(Renderer::RM_Normal);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // render to the real buffer now 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); // switch to the backbuffer
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glViewport(nXoff, nYoff, nBackbufferWidth, nBackbufferHeight);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Renderer::ResetGLState();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// TODO - use shader for conversion
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ConvertFromXFB((u32 *)xfb_buffer, xfb_in_ram, width, height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glActiveTexture(GL_TEXTURE0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindTexture(GL_TEXTURE_RECTANGLE_ARB, xfb_texture);	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    TextureMngr::EnableTexRECT(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    for (int i = 1; i < 8; ++i)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										TextureMngr::DisableStage(i);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    glBegin(GL_QUADS);
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-25 15:56:36 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									glTexCoord2f(width, height + yOffset); glVertex2f( 1,-1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexCoord2f(width, 0 + yOffset);      glVertex2f( 1, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexCoord2f(0, 0 + yOffset);          glVertex2f(-1, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glTexCoord2f(0, height + yOffset);     glVertex2f(-1,-1);
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    glEnd();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    TextureMngr::DisableStage(0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Renderer::SwapBuffers();	
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Renderer::RestoreGLState();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    GL_REPORT_ERRORD();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-19 13:56:53 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif
							 |