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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#pragma once
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								// Directory seperators, do we need this?
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								#define DIR_SEP "/"
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								#define DIR_SEP_CHR '/'
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								// The user data dir
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								#define ROOT_DIR "."
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								#ifdef _WIN32
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									#define USERDATA_DIR "User"
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									#define DOLPHIN_DATA_DIR "Dolphin"
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								#elif defined __APPLE__
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									// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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									// the copy in Application Support instead! (Copied on first run)
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									// You can use the File::GetUserPath() util for this
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									#define USERDATA_DIR "Contents/Resources/User"
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									#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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								#elif defined ANDROID
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									#define USERDATA_DIR "user"
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									#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
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								#else
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									#define USERDATA_DIR "user"
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									#ifdef USER_DIR
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										#define DOLPHIN_DATA_DIR USER_DIR
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									#else
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										#define DOLPHIN_DATA_DIR ".dolphin"
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									#endif
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								#endif
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								// Shared data dirs (Sys and shared User for linux)
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								#ifdef _WIN32
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									#define SYSDATA_DIR "Sys"
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								#elif defined __APPLE__
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									#define SYSDATA_DIR "Contents/Resources/Sys"
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								#elif defined ANDROID
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									#define SYSDATA_DIR "/sdcard/dolphin-emu"
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								#else
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									#ifdef DATA_DIR
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										#define SYSDATA_DIR DATA_DIR "sys"
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									#else
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										#define SYSDATA_DIR "sys"
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									#endif
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								#endif
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								// Dirs in both User and Sys
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								#define EUR_DIR "EUR"
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								#define USA_DIR "USA"
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								#define JAP_DIR "JAP"
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								// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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								#define GC_USER_DIR         "GC"
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								#define WII_USER_DIR        "Wii"
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								#define CONFIG_DIR          "Config"
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								#define GAMESETTINGS_DIR    "GameSettings"
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								#define MAPS_DIR            "Maps"
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								#define CACHE_DIR           "Cache"
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								#define SHADERCACHE_DIR     "ShaderCache"
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								#define STATESAVES_DIR      "StateSaves"
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								#define SCREENSHOTS_DIR     "ScreenShots"
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								#define LOAD_DIR            "Load"
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								#define HIRES_TEXTURES_DIR  LOAD_DIR DIR_SEP "Textures"
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								#define DUMP_DIR            "Dump"
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								#define DUMP_TEXTURES_DIR   "Textures"
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								#define DUMP_FRAMES_DIR     "Frames"
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								#define DUMP_AUDIO_DIR      "Audio"
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								#define DUMP_DSP_DIR        "DSP"
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								#define LOGS_DIR            "Logs"
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								#define MAIL_LOGS_DIR       "Mail"
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								#define SHADERS_DIR         "Shaders"
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								#define WII_SYSCONF_DIR     "shared2" DIR_SEP "sys"
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								#define WII_WC24CONF_DIR    "shared2" DIR_SEP "wc24"
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								#define THEMES_DIR          "Themes"
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								// Filenames
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								// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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								#define DOLPHIN_CONFIG  "Dolphin.ini"
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								#define DEBUGGER_CONFIG "Debugger.ini"
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								#define LOGGER_CONFIG   "Logger.ini"
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								// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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								#define MAIN_LOG    "dolphin.log"
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								// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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								#define WII_SYSCONF "SYSCONF"
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								// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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								#define RAM_DUMP      "ram.raw"
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								#define ARAM_DUMP     "aram.raw"
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								#define FAKEVMEM_DUMP "fakevmem.raw"
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								// Sys files
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								#define TOTALDB     "totaldb.dsy"
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								#define FONT_ANSI   "font_ansi.bin"
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								#define FONT_SJIS   "font_sjis.bin"
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								#define DSP_IROM    "dsp_rom.bin"
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								#define DSP_COEF    "dsp_coef.bin"
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								#define GC_IPL      "IPL.bin"
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								#define GC_SRAM     "SRAM.raw"
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								#define GC_MEMCARDA "MemoryCardA"
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								#define GC_MEMCARDB "MemoryCardB"
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								#define WII_STATE   "state.dat"
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								#define WII_SETTING "setting.txt"
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								#define GECKO_CODE_HANDLER "codehandler.bin"
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								// Subdirs in Sys
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								#define GC_SYS_DIR "GC"
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								#define WII_SYS_DIR "Wii"
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