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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#if defined(__APPLE__) && defined(__OBJC__)
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								#import <AppKit/AppKit.h>
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								#else
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								struct NSOpenGLContext;
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								struct NSView;
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								#endif
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								#include "Common/GL/GLInterfaceBase.h"
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								class cInterfaceAGL : public cInterfaceBase
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								{
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								private:
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								  NSView* cocoaWin;
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								  NSOpenGLContext* cocoaCtx;
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								public:
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								  void Swap() override;
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								  bool Create(void* window_handle, bool core) override;
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								  bool MakeCurrent() override;
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								  bool ClearCurrent() override;
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								  void Shutdown() override;
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								  void Update() override;
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								  void SwapInterval(int interval) override;
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								};
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