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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <atomic>
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								#include <condition_variable>
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								#include <mutex>
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								#include <thread>
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								#if defined(HAVE_ALSA) && HAVE_ALSA
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								#include <alsa/asoundlib.h>
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								#endif
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								#include "AudioCommon/SoundStream.h"
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								#include "Common/CommonTypes.h"
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								class AlsaSound final : public SoundStream
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								{
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								#if defined(HAVE_ALSA) && HAVE_ALSA
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								public:
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								  AlsaSound();
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								  ~AlsaSound() override;
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								  bool Init() override;
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								  void SoundLoop() override;
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								  void Update() override;
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								  bool SetRunning(bool running) override;
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								  static bool isValid() { return true; }
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								private:
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								  // maximum number of frames the buffer can hold
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								  static constexpr size_t BUFFER_SIZE_MAX = 8192;
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								  // minimum number of frames to deliver in one transfer
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								  static constexpr u32 FRAME_COUNT_MIN = 256;
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								  // number of channels per frame
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								  static constexpr u32 CHANNEL_COUNT = 2;
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								  enum class ALSAThreadStatus
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								  {
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								    RUNNING,
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								    PAUSED,
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								    STOPPING,
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								    STOPPED,
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								  };
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								  bool AlsaInit();
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								  void AlsaShutdown();
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								  s16 mix_buffer[BUFFER_SIZE_MAX * CHANNEL_COUNT];
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								  std::thread thread;
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								  std::atomic<ALSAThreadStatus> m_thread_status;
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								  std::condition_variable cv;
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								  std::mutex cv_m;
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								  snd_pcm_t* handle;
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								  unsigned int frames_to_deliver;
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								#endif
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								};
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