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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include <type_traits>
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								#include "Common/Config/Enums.h"
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								namespace Config
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								{
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								namespace detail
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								{
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								// std::underlying_type may only be used with enum types, so make sure T is an enum type first.
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								template <typename T>
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								using UnderlyingType = typename std::enable_if_t<std::is_enum<T>{}, std::underlying_type<T>>::type;
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								}  // namespace detail
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								struct ConfigLocation
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								{
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								  System system;
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								  std::string section;
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								  std::string key;
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								  bool operator==(const ConfigLocation& other) const;
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								  bool operator!=(const ConfigLocation& other) const;
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								  bool operator<(const ConfigLocation& other) const;
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								};
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								template <typename T>
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								struct ConfigInfo
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								{
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								  ConfigInfo(const ConfigLocation& location_, const T& default_value_)
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								      : location{location_}, default_value{default_value_}
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								  {
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								  }
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								  // Make it easy to convert ConfigInfo<Enum> into ConfigInfo<UnderlyingType<Enum>>
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								  // so that enum settings can still easily work with code that doesn't care about the enum values.
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								  template <typename Enum,
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								            std::enable_if_t<std::is_same<T, detail::UnderlyingType<Enum>>::value>* = nullptr>
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								  ConfigInfo(const ConfigInfo<Enum>& other)
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								      : location{other.location}, default_value{static_cast<detail::UnderlyingType<Enum>>(
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								                                      other.default_value)}
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								  {
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								  }
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								  ConfigLocation location;
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								  T default_value;
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								};
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								}
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