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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <algorithm>
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								#include <cstring>
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								#include <map>
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								#include "Common/Config/Config.h"
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								#include "Common/Config/Layer.h"
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								namespace Config
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								{
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								ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
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								{
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								}
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								ConfigLayerLoader::~ConfigLayerLoader() = default;
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								LayerType ConfigLayerLoader::GetLayer() const
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								{
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								  return m_layer;
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								}
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								Layer::Layer(LayerType type) : m_layer(type)
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								{
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								}
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								Layer::Layer(std::unique_ptr<ConfigLayerLoader> loader)
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								    : m_layer(loader->GetLayer()), m_loader(std::move(loader))
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								{
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								  Load();
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								}
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								Layer::~Layer()
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								{
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								  Save();
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								}
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								bool Layer::Exists(const ConfigLocation& location) const
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								{
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								  const auto iter = m_map.find(location);
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								  return iter != m_map.end() && iter->second.has_value();
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								}
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								bool Layer::DeleteKey(const ConfigLocation& location)
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								{
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								  m_is_dirty = true;
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								  bool had_value = m_map[location].has_value();
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								  m_map[location].reset();
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								  return had_value;
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								}
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								void Layer::DeleteAllKeys()
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								{
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								  m_is_dirty = true;
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								  for (auto& pair : m_map)
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								  {
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								    pair.second.reset();
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								  }
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								}
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								Section Layer::GetSection(System system, const std::string& section)
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								{
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								  return Section{m_map.lower_bound(ConfigLocation{system, section, ""}),
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								                 m_map.lower_bound(ConfigLocation{system, section + '\001', ""})};
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								}
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								ConstSection Layer::GetSection(System system, const std::string& section) const
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								{
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								  return ConstSection{m_map.lower_bound(ConfigLocation{system, section, ""}),
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								                      m_map.lower_bound(ConfigLocation{system, section + '\001', ""})};
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								}
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								void Layer::Load()
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								{
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								  if (m_loader)
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								    m_loader->Load(this);
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								  m_is_dirty = false;
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								}
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								void Layer::Save()
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								{
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								  if (!m_loader || !m_is_dirty)
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								    return;
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								  m_loader->Save(this);
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								  m_is_dirty = false;
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								}
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								LayerType Layer::GetLayer() const
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								{
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								  return m_layer;
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								}
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								const LayerMap& Layer::GetLayerMap() const
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								{
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								  return m_map;
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								}
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								}
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