2018-01-01 20:01:58 +00:00
										 
									 
								 
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								// Copyright 2018 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2018-07-07 00:40:15 +02:00
										 
									 
								 
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								#include "DolphinQt/Config/ARCodeWidget.h"
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								#include <QButtonGroup>
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								#include <QHBoxLayout>
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								#include <QListWidget>
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								#include <QPushButton>
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								#include <QVBoxLayout>
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								#include "Common/FileUtil.h"
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								#include "Common/IniFile.h"
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								#include "Core/ActionReplay.h"
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								#include "Core/ConfigManager.h"
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								#include "DolphinQt/Config/CheatCodeEditor.h"
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								#include "DolphinQt/Config/CheatWarningWidget.h"
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											2017-12-31 20:33:36 +01:00
										 
									 
								 
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								#include "UICommon/GameFile.h"
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								ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required)
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								    : m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
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								      m_restart_required(restart_required)
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								{
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								  CreateWidgets();
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								  ConnectWidgets();
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								  IniFile game_ini_local;
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								  // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
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								  // will always be stored in GS/${GAMEID}.ini
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								  game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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								  IniFile game_ini_default = SConfig::GetInstance().LoadDefaultGameIni(m_game_id, m_game_revision);
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								  m_ar_codes = ActionReplay::LoadCodes(game_ini_default, game_ini_local);
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								  UpdateList();
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								  OnSelectionChanged();
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								}
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								void ARCodeWidget::CreateWidgets()
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								{
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								  m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
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								  m_code_list = new QListWidget;
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								  m_code_add = new QPushButton(tr("&Add New Code..."));
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								  m_code_edit = new QPushButton(tr("&Edit Code..."));
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								  m_code_remove = new QPushButton(tr("&Remove Code"));
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								  auto* button_layout = new QHBoxLayout;
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								  button_layout->addWidget(m_code_add);
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								  button_layout->addWidget(m_code_edit);
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								  button_layout->addWidget(m_code_remove);
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								  QVBoxLayout* layout = new QVBoxLayout;
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								  layout->addWidget(m_warning);
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								  layout->addWidget(m_code_list);
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								  layout->addLayout(button_layout);
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								  setLayout(layout);
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								}
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								void ARCodeWidget::ConnectWidgets()
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								{
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								  connect(m_warning, &CheatWarningWidget::OpenCheatEnableSettings, this,
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								          &ARCodeWidget::OpenGeneralSettings);
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								  connect(m_code_list, &QListWidget::itemChanged, this, &ARCodeWidget::OnItemChanged);
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								  connect(m_code_list, &QListWidget::itemSelectionChanged, this, &ARCodeWidget::OnSelectionChanged);
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								  connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed);
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								  connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed);
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								  connect(m_code_remove, &QPushButton::pressed, this, &ARCodeWidget::OnCodeRemovePressed);
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								}
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								void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
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								{
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								  m_ar_codes[m_code_list->row(item)].active = (item->checkState() == Qt::Checked);
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								  if (!m_restart_required)
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								    ActionReplay::ApplyCodes(m_ar_codes);
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								  SaveCodes();
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								}
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								void ARCodeWidget::OnSelectionChanged()
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								{
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								  auto items = m_code_list->selectedItems();
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								  if (items.empty())
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								    return;
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								  const auto* selected = items[0];
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								  bool user_defined = m_ar_codes[m_code_list->row(selected)].user_defined;
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								  m_code_remove->setEnabled(user_defined);
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								  m_code_edit->setText(user_defined ? tr("&Edit Code...") : tr("Clone and &Edit Code..."));
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								}
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								void ARCodeWidget::UpdateList()
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								{
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								  m_code_list->clear();
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								  for (const auto& ar : m_ar_codes)
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								  {
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								    auto* item = new QListWidgetItem(QString::fromStdString(ar.name)
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								                                         .replace(QStringLiteral("<"), QStringLiteral("<"))
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								                                         .replace(QStringLiteral(">"), QStringLiteral(">")));
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								    item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable);
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								    item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
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								    m_code_list->addItem(item);
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								  }
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								}
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								void ARCodeWidget::SaveCodes()
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								{
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								  IniFile game_ini_local;
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								  game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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								  ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
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								  game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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								}
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								void ARCodeWidget::AddCode(ActionReplay::ARCode code)
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								{
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								  m_ar_codes.push_back(std::move(code));
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								  UpdateList();
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								  SaveCodes();
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								}
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								void ARCodeWidget::OnCodeAddPressed()
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								{
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								  ActionReplay::ARCode ar;
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								  ar.active = true;
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											2018-05-06 18:02:39 +02:00
										 
									 
								 
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								  CheatCodeEditor ed(this);
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											2018-01-01 20:01:58 +00:00
										 
									 
								 
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											2018-01-24 13:35:44 +01:00
										 
									 
								 
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								  ed.SetARCode(&ar);
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											2018-01-01 20:01:58 +00:00
										 
									 
								 
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											2018-01-24 13:35:44 +01:00
										 
									 
								 
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								  if (ed.exec())
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								  {
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								    m_ar_codes.push_back(std::move(ar));
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											2018-01-01 20:01:58 +00:00
										 
									 
								 
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											2018-01-24 13:35:44 +01:00
										 
									 
								 
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								    UpdateList();
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								    SaveCodes();
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								  }
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											2018-01-01 20:01:58 +00:00
										 
									 
								 
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								}
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								void ARCodeWidget::OnCodeEditPressed()
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								{
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								  auto items = m_code_list->selectedItems();
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								  if (items.empty())
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								    return;
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								  const auto* selected = items[0];
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								  auto& current_ar = m_ar_codes[m_code_list->row(selected)];
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								  bool user_defined = current_ar.user_defined;
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								  ActionReplay::ARCode ar = current_ar;
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											2018-05-06 18:02:39 +02:00
										 
									 
								 
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								  CheatCodeEditor ed(this);
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											2018-01-01 20:01:58 +00:00
										 
									 
								 
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											2018-01-24 13:35:44 +01:00
										 
									 
								 
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								  ed.SetARCode(user_defined ? ¤t_ar : &ar);
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											2018-01-01 20:01:58 +00:00
										 
									 
								 
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								  ed.exec();
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								  if (!user_defined)
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								    m_ar_codes.push_back(ar);
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								  SaveCodes();
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								  UpdateList();
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								}
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								void ARCodeWidget::OnCodeRemovePressed()
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								{
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								  auto items = m_code_list->selectedItems();
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								  if (items.empty())
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								    return;
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								  const auto* selected = items[0];
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								  m_ar_codes.erase(m_ar_codes.begin() + m_code_list->row(selected));
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								  SaveCodes();
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								  UpdateList();
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								  m_code_remove->setEnabled(false);
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								}
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