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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <QDialog>
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								#include <memory>
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								#include "UICommon/GameFile.h"
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								class QStandardItem;
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								class QStandardItemModel;
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								class QTreeView;
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								namespace DiscIO
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								{
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								class FileInfo;
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								class Volume;
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								struct Partition;
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								}  // namespace DiscIO
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								class FilesystemWidget final : public QWidget
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								{
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								  Q_OBJECT
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								public:
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								  explicit FilesystemWidget(const UICommon::GameFile& game);
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								  ~FilesystemWidget() override;
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								private:
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								  void CreateWidgets();
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								  void ConnectWidgets();
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								  void PopulateView();
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								  void PopulateDirectory(int partition_id, QStandardItem* root, const DiscIO::Partition& partition);
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								  void PopulateDirectory(int partition_id, QStandardItem* root, const DiscIO::FileInfo& directory);
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								  QString SelectFolder();
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								  void ShowContextMenu(const QPoint&);
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								  void ExtractPartition(const DiscIO::Partition& partition, const QString& out);
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								  void ExtractDirectory(const DiscIO::Partition& partition, const QString& path,
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								                        const QString& out);
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								  void ExtractFile(const DiscIO::Partition& partition, const QString& path, const QString& out);
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								  bool ExtractSystemData(const DiscIO::Partition& partition, const QString& out);
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								  void CheckIntegrity(const DiscIO::Partition& partition);
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								  DiscIO::Partition GetPartitionFromID(int id);
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								  QStandardItemModel* m_tree_model;
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								  QTreeView* m_tree_view;
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								  UICommon::GameFile m_game;
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								  std::unique_ptr<DiscIO::Volume> m_volume;
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								};
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