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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "VideoBackends/Vulkan/TextureCache.h"
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								#include <algorithm>
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								#include <cstring>
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								#include <string>
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								#include <vector>
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								#include "Common/Assert.h"
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								#include "Common/CommonFuncs.h"
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								#include "Common/Logging/Log.h"
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								#include "Common/MsgHandler.h"
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								#include "VideoBackends/Vulkan/CommandBufferManager.h"
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								#include "VideoBackends/Vulkan/FramebufferManager.h"
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								#include "VideoBackends/Vulkan/ObjectCache.h"
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								#include "VideoBackends/Vulkan/Renderer.h"
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								#include "VideoBackends/Vulkan/StateTracker.h"
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								#include "VideoBackends/Vulkan/StreamBuffer.h"
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								#include "VideoBackends/Vulkan/Texture2D.h"
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								#include "VideoBackends/Vulkan/TextureConverter.h"
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								#include "VideoBackends/Vulkan/Util.h"
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								#include "VideoBackends/Vulkan/VKTexture.h"
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								#include "VideoBackends/Vulkan/VulkanContext.h"
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								#include "VideoCommon/ImageWrite.h"
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								#include "VideoCommon/TextureConfig.h"
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								namespace Vulkan
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								{
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								TextureCache::TextureCache()
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								{
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								}
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								TextureCache::~TextureCache()
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								{
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								  TextureCache::DeleteShaders();
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								}
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								VkShaderModule TextureCache::GetCopyShader() const
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								{
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								  return m_copy_shader;
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								}
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								StreamBuffer* TextureCache::GetTextureUploadBuffer() const
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								{
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								  return m_texture_upload_buffer.get();
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								}
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								TextureCache* TextureCache::GetInstance()
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								{
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								  return static_cast<TextureCache*>(g_texture_cache.get());
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								}
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								bool TextureCache::Initialize()
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								{
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								  m_texture_upload_buffer =
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								      StreamBuffer::Create(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, INITIAL_TEXTURE_UPLOAD_BUFFER_SIZE,
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								                           MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE);
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								  if (!m_texture_upload_buffer)
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								  {
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								    PanicAlert("Failed to create texture upload buffer");
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								    return false;
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								  }
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								  m_texture_converter = std::make_unique<TextureConverter>();
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								  if (!m_texture_converter->Initialize())
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								  {
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								    PanicAlert("Failed to initialize texture converter");
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								    return false;
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								  }
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								  if (!CompileShaders())
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								  {
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								    PanicAlert("Failed to compile one or more shaders");
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								    return false;
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								  }
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								  return true;
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								}
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								void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
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								                                  const void* palette, TLUTFormat format)
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								{
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								  m_texture_converter->ConvertTexture(destination, source, palette, format);
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								  // Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
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								  static_cast<VKTexture*>(source->texture.get())
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								      ->GetRawTexIdentifier()
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								      ->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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								                           VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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								  static_cast<VKTexture*>(destination->texture.get())
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								      ->GetRawTexIdentifier()
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								      ->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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								                           VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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								}
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								void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
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								                           u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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								                           const EFBRectangle& src_rect, bool scale_by_half, float y_scale,
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								                           float gamma, bool clamp_top, bool clamp_bottom,
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								                           const CopyFilterCoefficientArray& filter_coefficients)
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								{
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								  // Flush EFB pokes first, as they're expected to be included.
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								  FramebufferManager::GetInstance()->FlushEFBPokes();
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								  // MSAA case where we need to resolve first.
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								  // An out-of-bounds source region is valid here, and fine for the draw (since it is converted
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								  // to texture coordinates), but it's not valid to resolve an out-of-range rectangle.
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								  TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
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								  VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
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								                     {static_cast<u32>(scaled_src_rect.GetWidth()),
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								                      static_cast<u32>(scaled_src_rect.GetHeight())}};
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								  region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
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								                             FramebufferManager::GetInstance()->GetEFBHeight());
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								  Texture2D* src_texture;
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								  if (params.depth)
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								    src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
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								  else
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								    src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
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								  // End render pass before barrier (since we have no self-dependencies).
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								  // The barrier has to happen after the render pass, not inside it, as we are going to be
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								  // reading from the texture immediately afterwards.
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								  StateTracker::GetInstance()->EndRenderPass();
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								  StateTracker::GetInstance()->OnReadback();
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											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Transition to shader resource before reading.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageLayout original_layout = src_texture->GetLayout();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-29 18:52:30 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_texture_converter->EncodeTextureToMemory(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      src_texture->GetView(), dst, params, native_width, bytes_per_row, num_blocks_y, memory_stride,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      src_rect, scale_by_half, y_scale, gamma, clamp_top, clamp_bottom, filter_coefficients);
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Transition back to original state
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), original_layout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-30 12:45:55 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format)
							 | 
						
					
						
							
								
									
										
										
										
											2016-12-09 22:23:07 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return m_texture_converter->SupportsTextureDecoding(format, palette_format);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data,
							 | 
						
					
						
							
								
									
										
										
										
											2016-12-09 22:23:07 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                      size_t data_size, TextureFormat format, u32 width, u32 height,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                      u32 aligned_width, u32 aligned_height, u32 row_stride,
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-30 12:45:55 -07:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                      const u8* palette, TLUTFormat palette_format)
							 | 
						
					
						
							
								
									
										
										
										
											2016-12-09 22:23:07 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-10 23:41:10 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Group compute shader dispatches together in the init command buffer. That way we don't have to
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // pay a penalty for switching from graphics->compute, or end/restart our render pass.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentInitCommandBuffer();
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_texture_converter->DecodeTexture(command_buffer, entry, dst_level, data, data_size, format,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     width, height, aligned_width, aligned_height, row_stride,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     palette, palette_format);
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-10 23:41:10 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Last mip level? Ensure the texture is ready for use.
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  if (dst_level == (entry->GetNumLevels() - 1))
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-10 23:41:10 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    static_cast<VKTexture*>(entry->texture.get())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ->GetRawTexIdentifier()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        ->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-10 23:41:10 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2016-12-09 22:23:07 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool TextureCache::CompileShaders()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  static const char COPY_SHADER_SOURCE[] = R"(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(set = 1, binding = 0) uniform sampler2DArray samp0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(location = 0) in float3 uv0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(location = 1) in float4 col0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    layout(location = 0) out float4 ocol0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void main()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      ocol0 = texture(samp0, uv0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  )";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-20 15:25:33 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  std::string header = g_shader_cache->GetUtilityShaderHeader();
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-04 17:56:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  std::string source = header + COPY_SHADER_SOURCE;
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_copy_shader = Util::CompileAndCreateFragmentShader(source);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-04 17:56:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  return m_copy_shader != VK_NULL_HANDLE;
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void TextureCache::DeleteShaders()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-10-01 22:22:14 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // It is safe to destroy shader modules after they are consumed by creating a pipeline.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Therefore, no matter where this function is called from, it won't cause an issue due to
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // pending commands, although at the time of writing should only be called at the end of
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // a frame. See Vulkan spec, section 2.3.1. Object Lifetime.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_copy_shader != VK_NULL_HANDLE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    vkDestroyShaderModule(g_vulkan_context->GetDevice(), m_copy_shader, nullptr);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_copy_shader = VK_NULL_HANDLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-04 17:56:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (auto& shader : m_efb_copy_to_tex_shaders)
							 | 
						
					
						
							
								
									
										
										
										
											2016-10-01 22:22:14 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-04 17:56:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    vkDestroyShaderModule(g_vulkan_context->GetDevice(), shader.second, nullptr);
							 | 
						
					
						
							
								
									
										
										
										
											2016-10-01 22:22:14 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-04 17:56:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  m_efb_copy_to_tex_shaders.clear();
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       const EFBRectangle& src_rect, bool scale_by_half,
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-29 18:52:30 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                       EFBCopyFormat dst_format, bool is_intensity, float gamma,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       bool clamp_top, bool clamp_bottom,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       const CopyFilterCoefficientArray& filter_coefficients)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VKTexture* texture = static_cast<VKTexture*>(entry->texture.get());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // A better way of doing this would be nice.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  FramebufferManager* framebuffer_mgr =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      static_cast<FramebufferManager*>(g_framebuffer_manager.get());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  TargetRectangle scaled_src_rect = g_renderer->ConvertEFBRectangle(src_rect);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Flush EFB pokes first, as they're expected to be included.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  framebuffer_mgr->FlushEFBPokes();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Has to be flagged as a render target.
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ASSERT(texture->GetFramebuffer() != VK_NULL_HANDLE);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Can't be done in a render pass, since we're doing our own render pass!
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-29 18:52:30 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Fill uniform buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  struct PixelUniforms
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float filter_coefficients[3];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float gamma_rcp;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float clamp_top;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float clamp_bottom;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    float pixel_height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    u32 padding;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  PixelUniforms uniforms;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  for (size_t i = 0; i < filter_coefficients.size(); i++)
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-22 12:14:48 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    uniforms.filter_coefficients[i] = filter_coefficients[i];
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-29 18:52:30 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  uniforms.gamma_rcp = 1.0f / gamma;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  uniforms.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  uniforms.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  uniforms.pixel_height =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      g_ActiveConfig.bCopyEFBScaled ? 1.0f / g_renderer->GetTargetHeight() : 1.0f / EFB_HEIGHT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  uniforms.padding = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // Transition EFB to shader resource before binding.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // An out-of-bounds source region is valid here, and fine for the draw (since it is converted
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // to texture coordinates), but it's not valid to resolve an out-of-range rectangle.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRect2D region = {{scaled_src_rect.left, scaled_src_rect.top},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                     {static_cast<u32>(scaled_src_rect.GetWidth()),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                      static_cast<u32>(scaled_src_rect.GetHeight())}};
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  region = Util::ClampRect2D(region, FramebufferManager::GetInstance()->GetEFBWidth(),
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             FramebufferManager::GetInstance()->GetEFBHeight());
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							 | 
							
								
							 | 
							
							
								  Texture2D* src_texture;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
								  if (is_depth_copy)
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
							
								    src_texture = FramebufferManager::GetInstance()->ResolveEFBDepthTexture(region);
							 | 
						
					
						
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								  else
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								    src_texture = FramebufferManager::GetInstance()->ResolveEFBColorTexture(region);
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							 | 
							
							
								  VkSampler src_sampler =
							 | 
						
					
						
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								      scale_by_half ? g_object_cache->GetLinearSampler() : g_object_cache->GetPointSampler();
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								  VkImageLayout original_layout = src_texture->GetLayout();
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							 | 
							
							
								  src_texture->TransitionToLayout(command_buffer, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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								  texture->GetRawTexIdentifier()->TransitionToLayout(command_buffer,
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								                                                     VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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											2017-11-25 11:07:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  auto uid = TextureConversionShaderGen::GetShaderUid(dst_format, is_depth_copy, is_intensity,
							 | 
						
					
						
							
								
									
										
										
										
											2018-05-03 14:09:32 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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								                                                      scale_by_half,
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								                                                      NeedsCopyFilterInShader(filter_coefficients));
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											2017-08-04 17:56:24 +02:00
										 
									 
								 
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								  auto it = m_efb_copy_to_tex_shaders.emplace(uid, VkShaderModule(VK_NULL_HANDLE));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkShaderModule& shader = it.first->second;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								  bool created = it.second;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (created)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::string source = g_shader_cache->GetUtilityShaderHeader();
							 | 
						
					
						
							
								
									
										
										
										
											2017-11-25 11:07:14 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    source +=
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        TextureConversionShaderGen::GenerateShader(APIType::Vulkan, uid.GetUidData()).GetBuffer();
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-04 17:56:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    shader = Util::CompileAndCreateFragmentShader(source);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-09 14:04:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  VkRenderPass render_pass = g_object_cache->GetRenderPass(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      texture->GetRawTexIdentifier()->GetFormat(), VK_FORMAT_UNDEFINED,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      texture->GetRawTexIdentifier()->GetSamples(), VK_ATTACHMENT_LOAD_OP_DONT_CARE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  UtilityShaderDraw draw(command_buffer,
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-09 14:04:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                         g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
							 | 
						
					
						
							
								
									
										
										
										
											2017-08-04 17:56:24 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                         g_shader_cache->GetPassthroughVertexShader(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         g_shader_cache->GetPassthroughGeometryShader(), shader);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-04-29 18:52:30 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  u8* ubo_ptr = draw.AllocatePSUniforms(sizeof(PixelUniforms));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::memcpy(ubo_ptr, &uniforms, sizeof(PixelUniforms));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.CommitPSUniforms(sizeof(PixelUniforms));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  draw.SetPSSampler(0, src_texture->GetView(), src_sampler);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRect2D dest_region = {{0, 0}, {texture->GetConfig().width, texture->GetConfig().height}};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.BeginRenderPass(texture->GetFramebuffer(), dest_region);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.DrawQuad(0, 0, texture->GetConfig().width, texture->GetConfig().height, scaled_src_rect.left,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                scaled_src_rect.top, 0, scaled_src_rect.GetWidth(), scaled_src_rect.GetHeight(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                framebuffer_mgr->GetEFBWidth(), framebuffer_mgr->GetEFBHeight());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // We touched everything, so put it back.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->SetPendingRebind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Transition the EFB back to its original layout.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(command_buffer, original_layout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Ensure texture is in SHADER_READ_ONLY layout, ready for usage.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  texture->GetRawTexIdentifier()->TransitionToLayout(command_buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                     VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-08-13 22:57:50 +10:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace Vulkan
							 |