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								// Copyright 2017 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <algorithm>
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								#include <cstddef>
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								#include <cstring>
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								#include "Common/Align.h"
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								#include "Common/Assert.h"
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								#include "Common/CommonTypes.h"
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								#include "Common/Logging/Log.h"
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								#include "Common/MsgHandler.h"
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								#include "VideoBackends/Vulkan/CommandBufferManager.h"
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								#include "VideoBackends/Vulkan/FramebufferManager.h"
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								#include "VideoBackends/Vulkan/StagingBuffer.h"
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								#include "VideoBackends/Vulkan/StateTracker.h"
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								#include "VideoBackends/Vulkan/Texture2D.h"
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								#include "VideoBackends/Vulkan/Util.h"
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								#include "VideoBackends/Vulkan/VKTexture.h"
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								#include "VideoBackends/Vulkan/VulkanContext.h"
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								#include "VideoCommon/ImageWrite.h"
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								#include "VideoCommon/TextureConfig.h"
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								namespace Vulkan
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								{
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								VKTexture::VKTexture(const TextureConfig& tex_config, std::unique_ptr<Texture2D> texture,
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								                     VkFramebuffer framebuffer)
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								    : AbstractTexture(tex_config), m_texture(std::move(texture)), m_framebuffer(framebuffer)
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								{
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								}
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								std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
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								{
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								  // Determine image usage, we need to flag as an attachment if it can be used as a rendertarget.
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								  VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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								                            VK_IMAGE_USAGE_SAMPLED_BIT;
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								  if (tex_config.rendertarget)
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								    usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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								  // Allocate texture object
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								  VkFormat vk_format = Util::GetVkFormatForHostTextureFormat(tex_config.format);
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								  auto texture =
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								      Texture2D::Create(tex_config.width, tex_config.height, tex_config.levels, tex_config.layers,
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								                        vk_format, static_cast<VkSampleCountFlagBits>(tex_config.samples),
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								                        VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, usage);
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								  if (!texture)
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								  {
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								    return nullptr;
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								  }
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								  // If this is a render target (for efb copies), allocate a framebuffer
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								  VkFramebuffer framebuffer = VK_NULL_HANDLE;
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								  if (tex_config.rendertarget)
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								  {
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								    VkImageView framebuffer_attachments[] = {texture->GetView()};
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								    VkRenderPass render_pass =
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								        g_object_cache->GetRenderPass(texture->GetFormat(), VK_FORMAT_UNDEFINED, tex_config.samples,
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								                                      VK_ATTACHMENT_LOAD_OP_DONT_CARE);
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								    VkFramebufferCreateInfo framebuffer_info = {
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								        VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
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								        nullptr,
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								        0,
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								        render_pass,
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								        static_cast<u32>(ArraySize(framebuffer_attachments)),
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								        framebuffer_attachments,
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								        texture->GetWidth(),
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								        texture->GetHeight(),
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								        texture->GetLayers()};
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								    VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
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								                                       &framebuffer);
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								    if (res != VK_SUCCESS)
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								    {
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								      LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: ");
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								      return nullptr;
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								    }
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								    if (!IsDepthFormat(tex_config.format))
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								    {
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								      // Clear render targets before use to prevent reading uninitialized memory.
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								      VkClearColorValue clear_value = {{0.0f, 0.0f, 0.0f, 1.0f}};
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								      VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, tex_config.levels, 0,
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								                                             tex_config.layers};
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								      texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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								                                  VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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								      vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), texture->GetImage(),
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								                           texture->GetLayout(), &clear_value, 1, &clear_range);
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								    }
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								    else
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								    {
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								      // Clear render targets before use to prevent reading uninitialized memory.
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								      VkClearDepthStencilValue clear_value = {0.0f, 0};
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								      VkImageSubresourceRange clear_range = {Util::GetImageAspectForFormat(vk_format), 0,
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								                                             tex_config.levels, 0, tex_config.layers};
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								      texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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								                                  VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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								      vkCmdClearDepthStencilImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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								                                  texture->GetImage(), texture->GetLayout(), &clear_value, 1,
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								                                  &clear_range);
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								    }
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								  }
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								  return std::unique_ptr<VKTexture>(new VKTexture(tex_config, std::move(texture), framebuffer));
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								}
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								VKTexture::~VKTexture()
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								{
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								  // Texture is automatically cleaned up, however, we don't want to leave it bound.
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								  g_renderer->UnbindTexture(this);
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								  if (m_framebuffer != VK_NULL_HANDLE)
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								    g_command_buffer_mgr->DeferFramebufferDestruction(m_framebuffer);
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								}
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								Texture2D* VKTexture::GetRawTexIdentifier() const
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								{
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								  return m_texture.get();
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								}
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								VkFramebuffer VKTexture::GetFramebuffer() const
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								{
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								  return m_framebuffer;
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								}
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								void VKTexture::CopyRectangleFromTexture(const AbstractTexture* src,
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								                                         const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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								                                         u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
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								                                         u32 dst_layer, u32 dst_level)
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								{
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								  Texture2D* src_texture = static_cast<const VKTexture*>(src)->GetRawTexIdentifier();
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								  ASSERT_MSG(VIDEO,
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								             static_cast<u32>(src_rect.GetWidth()) <= src_texture->GetWidth() &&
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								                 static_cast<u32>(src_rect.GetHeight()) <= src_texture->GetHeight(),
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								             "Source rect is too large for CopyRectangleFromTexture");
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											2018-04-12 14:18:04 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ASSERT_MSG(VIDEO,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								             static_cast<u32>(dst_rect.GetWidth()) <= m_config.width &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                 static_cast<u32>(dst_rect.GetHeight()) <= m_config.height,
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								             "Dest rect is too large for CopyRectangleFromTexture");
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageCopy image_copy = {
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-30 21:51:42 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      {VK_IMAGE_ASPECT_COLOR_BIT, src_level, src_layer, src_texture->GetLayers()},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {src_rect.left, src_rect.top, 0},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, m_config.layers},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {dst_rect.left, dst_rect.top, 0},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {static_cast<uint32_t>(src_rect.GetWidth()), static_cast<uint32_t>(src_rect.GetHeight()), 1}};
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Must be called outside of a render pass.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  vkCmdCopyImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), src_texture->GetImage(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_texture->GetImage(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-30 21:51:42 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-30 21:51:42 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void VKTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          const MathUtil::Rectangle<int>& src_rect,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          const MathUtil::Rectangle<int>& dst_rect)
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-30 21:51:42 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  Texture2D* src_texture = static_cast<const VKTexture*>(source)->GetRawTexIdentifier();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Can't do this within a game render pass.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->SetPendingRebind();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Can't render to a non-rendertarget (no framebuffer).
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ASSERT_MSG(VIDEO, m_config.rendertarget,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								             "Destination texture for partial copy is not a rendertarget");
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Render pass expects dst_texture to be in COLOR_ATTACHMENT_OPTIMAL state.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // src_texture should already be in SHADER_READ_ONLY state, but transition in case (XFB).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-09 14:04:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  VkRenderPass render_pass = g_object_cache->GetRenderPass(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_texture->GetFormat(), VK_FORMAT_UNDEFINED, 1, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							
								
									
										
										
										
											2017-09-09 14:04:26 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                         g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD), render_pass,
							 | 
						
					
						
							
								
									
										
										
										
											2017-07-20 15:25:33 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                         g_shader_cache->GetPassthroughVertexShader(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         g_shader_cache->GetPassthroughGeometryShader(),
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         TextureCache::GetInstance()->GetCopyShader());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRect2D region = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {dst_rect.left, dst_rect.top},
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {static_cast<u32>(dst_rect.GetWidth()), static_cast<u32>(dst_rect.GetHeight())}};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.BeginRenderPass(m_framebuffer, region);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetLinearSampler());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.DrawQuad(dst_rect.left, dst_rect.top, dst_rect.GetWidth(), dst_rect.GetHeight(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                src_rect.left, src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                static_cast<int>(src_texture->GetWidth()),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                static_cast<int>(src_texture->GetHeight()));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  draw.EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Ensure both textures remain in the SHADER_READ_ONLY layout so they can be bound.
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-30 21:51:42 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  src_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-21 15:03:06 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void VKTexture::ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   u32 layer, u32 level)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const VKTexture* srcentry = static_cast<const VKTexture*>(src);
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-16 12:57:36 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  DEBUG_ASSERT(m_config.samples == 1 && m_config.width == srcentry->m_config.width &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								               m_config.height == srcentry->m_config.height && srcentry->m_config.samples > 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  DEBUG_ASSERT(rect.left + rect.GetWidth() <= static_cast<int>(srcentry->m_config.width) &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								               rect.top + rect.GetHeight() <= static_cast<int>(srcentry->m_config.height));
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-21 15:03:06 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Resolving is considered to be a transfer operation.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageLayout old_src_layout = srcentry->m_texture->GetLayout();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  srcentry->m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageResolve resolve = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1},                               // srcSubresource
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {rect.left, rect.top, 0},                                                   // srcOffset
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {VK_IMAGE_ASPECT_COLOR_BIT, level, layer, 1},                               // dstSubresource
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {rect.left, rect.top, 0},                                                   // dstOffset
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {static_cast<u32>(rect.GetWidth()), static_cast<u32>(rect.GetHeight()), 1}  // extent
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  vkCmdResolveImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    srcentry->m_texture->GetImage(), srcentry->m_texture->GetLayout(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                    m_texture->GetImage(), m_texture->GetLayout(), 1, &resolve);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Restore old source texture layout. Destination is assumed to be bound as a shader resource.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  srcentry->m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                          old_src_layout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                     size_t buffer_size)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Can't copy data larger than the texture extents.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  width = std::max(1u, std::min(width, m_texture->GetWidth() >> level));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  height = std::max(1u, std::min(height, m_texture->GetHeight() >> level));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // We don't care about the existing contents of the texture, so we could the image layout to
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // VK_IMAGE_LAYOUT_UNDEFINED here. However, under section 2.2.1, Queue Operation of the Vulkan
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // specification, it states:
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  //
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  //   Command buffer submissions to a single queue must always adhere to command order and
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  //   API order, but otherwise may overlap or execute out of order.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  //
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Therefore, if a previous frame's command buffer is still sampling from this texture, and we
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // overwrite it without a pipeline barrier, a texture sample could occur in parallel with the
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // texture upload/copy. I'm not sure if any drivers currently take advantage of this, but we
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // should insert an explicit pipeline barrier just in case (done by TransitionToLayout).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  //
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // We transition to TRANSFER_DST, ready for the image copy, and leave the texture in this state.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // When the last mip level is uploaded, we transition to SHADER_READ_ONLY, ready for use. This is
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // because we can't transition in a render pass, and we don't necessarily know when this texture
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // is going to be used.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // For unaligned textures, we can save some memory in the transfer buffer by skipping the rows
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // that lie outside of the texture's dimensions.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 upload_alignment = static_cast<u32>(g_vulkan_context->GetBufferImageGranularity());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 block_size = Util::GetBlockSize(m_texture->GetFormat());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 num_rows = Common::AlignUp(height, block_size) / block_size;
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-22 00:49:40 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  size_t source_pitch = CalculateStrideForFormat(m_config.format, row_length);
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t upload_size = source_pitch * num_rows;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::unique_ptr<StagingBuffer> temp_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkBuffer upload_buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkDeviceSize upload_buffer_offset;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Does this texture data fit within the streaming buffer?
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (upload_size <= STAGING_TEXTURE_UPLOAD_THRESHOLD &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      upload_size <= MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    StreamBuffer* stream_buffer = TextureCache::GetInstance()->GetTextureUploadBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (!stream_buffer->ReserveMemory(upload_size, upload_alignment))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Execute the command buffer first.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      WARN_LOG(VIDEO, "Executing command list while waiting for space in texture upload buffer");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      Util::ExecuteCurrentCommandsAndRestoreState(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // Try allocating again. This may cause a fence wait.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if (!stream_buffer->ReserveMemory(upload_size, upload_alignment))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        PanicAlert("Failed to allocate space in texture upload buffer");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Copy to the streaming buffer.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    upload_buffer = stream_buffer->GetBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    upload_buffer_offset = stream_buffer->GetCurrentOffset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::memcpy(stream_buffer->GetCurrentHostPointer(), buffer, upload_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    stream_buffer->CommitMemory(upload_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Create a temporary staging buffer that is destroyed after the image is copied.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    temp_buffer = StagingBuffer::Create(STAGING_BUFFER_TYPE_UPLOAD, upload_size,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                        VK_BUFFER_USAGE_TRANSFER_SRC_BIT);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    if (!temp_buffer || !temp_buffer->Map())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      PanicAlert("Failed to allocate staging texture for large texture upload.");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    upload_buffer = temp_buffer->GetBuffer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    upload_buffer_offset = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    temp_buffer->Write(0, buffer, upload_size, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    temp_buffer->Unmap();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Copy from the streaming buffer to the actual image.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkBufferImageCopy image_copy = {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      upload_buffer_offset,                      // VkDeviceSize                bufferOffset
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      row_length,                                // uint32_t                    bufferRowLength
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      0,                                         // uint32_t                    bufferImageHeight
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {VK_IMAGE_ASPECT_COLOR_BIT, level, 0, 1},  // VkImageSubresourceLayers    imageSubresource
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {0, 0, 0},                                 // VkOffset3D                  imageOffset
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {width, height, 1}                         // VkExtent3D                  imageExtent
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  };
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), upload_buffer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         m_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         &image_copy);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Last mip level? We shouldn't be doing any further uploads now, so transition for rendering.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (level == (m_config.levels - 1))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                  VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-22 00:49:40 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								VKStagingTexture::VKStagingTexture(StagingTextureType type, const TextureConfig& config,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                   std::unique_ptr<StagingBuffer> buffer)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    : AbstractStagingTexture(type, config), m_staging_buffer(std::move(buffer))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								VKStagingTexture::~VKStagingTexture()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_needs_flush)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    VKStagingTexture::Flush();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                           const TextureConfig& config)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t stride = config.GetStride();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  size_t buffer_size = stride * static_cast<size_t>(config.height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  STAGING_BUFFER_TYPE buffer_type;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageUsageFlags buffer_usage;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (type == StagingTextureType::Readback)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    buffer_type = STAGING_BUFFER_TYPE_READBACK;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    buffer_usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else if (type == StagingTextureType::Upload)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    buffer_type = STAGING_BUFFER_TYPE_UPLOAD;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    buffer_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    buffer_type = STAGING_BUFFER_TYPE_READBACK;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    buffer_usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkBuffer buffer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkDeviceMemory memory;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  bool coherent;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!StagingBuffer::AllocateBuffer(buffer_type, buffer_size, buffer_usage, &buffer, &memory,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     &coherent))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::unique_ptr<StagingBuffer> staging_buffer =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      std::make_unique<StagingBuffer>(buffer_type, buffer, memory, buffer_size, coherent);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::unique_ptr<VKStagingTexture> staging_tex = std::unique_ptr<VKStagingTexture>(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      new VKStagingTexture(type, config, std::move(staging_buffer)));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Use persistent mapping.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!staging_tex->m_staging_buffer->Map())
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  staging_tex->m_map_pointer = staging_tex->m_staging_buffer->GetMapPointer();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  staging_tex->m_map_stride = stride;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return staging_tex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ASSERT(m_type == StagingTextureType::Readback);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         src_rect.GetHeight() == dst_rect.GetHeight());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= src->GetConfig().height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-22 00:49:40 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Texture2D* src_tex = static_cast<const VKTexture*>(src)->GetRawTexIdentifier();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  CopyFromTexture(src_tex, src_rect, src_layer, src_level, dst_rect);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKStagingTexture::CopyFromTexture(Texture2D* src, const MathUtil::Rectangle<int>& src_rect,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       u32 src_layer, u32 src_level,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                       const MathUtil::Rectangle<int>& dst_rect)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_needs_flush)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Drop copy before reusing it.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    g_command_buffer_mgr->RemoveFencePointCallback(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_flush_fence = VK_NULL_HANDLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_needs_flush = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageLayout old_layout = src->GetLayout();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                          VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Issue the image->buffer copy, but delay it for now.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkBufferImageCopy image_copy = {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageAspectFlags aspect =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      Util::IsDepthFormat(src->GetFormat()) ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.bufferOffset =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      static_cast<VkDeviceSize>(static_cast<size_t>(dst_rect.top) * m_config.GetStride() +
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                static_cast<size_t>(dst_rect.left) * m_texel_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.bufferRowLength = static_cast<u32>(m_config.width);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.bufferImageHeight = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.imageSubresource = {aspect, src_level, src_layer, 1};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.imageOffset = {src_rect.left, src_rect.top, 0};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.imageExtent = {static_cast<u32>(src_rect.GetWidth()),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            static_cast<u32>(src_rect.GetHeight()), 1u};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  vkCmdCopyImageToBuffer(g_command_buffer_mgr->GetCurrentCommandBuffer(), src->GetImage(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, m_staging_buffer->GetBuffer(), 1,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         &image_copy);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Restore old source texture layout.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  src->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_needs_flush = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_command_buffer_mgr->AddFencePointCallback(this,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              [this](VkCommandBuffer buf, VkFence fence) {
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                                ASSERT(m_needs_flush);
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-22 00:49:40 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                                m_flush_fence = fence;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              [this](VkFence fence) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                m_flush_fence = VK_NULL_HANDLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                m_needs_flush = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                g_command_buffer_mgr->RemoveFencePointCallback(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                    this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                     u32 dst_level)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ASSERT(m_type == StagingTextureType::Upload);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         src_rect.GetHeight() == dst_rect.GetHeight());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         src_rect.top >= 0 && static_cast<u32>(src_rect.bottom) <= m_config.height);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst->GetConfig().width &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								         dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst->GetConfig().height);
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-22 00:49:40 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_needs_flush)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // Drop copy before reusing it.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    g_command_buffer_mgr->RemoveFencePointCallback(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_flush_fence = VK_NULL_HANDLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_needs_flush = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Flush caches before copying.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_staging_buffer->FlushCPUCache();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Texture2D* dst_tex = static_cast<const VKTexture*>(dst)->GetRawTexIdentifier();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkImageLayout old_layout = dst_tex->GetLayout();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                              VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Issue the image->buffer copy, but delay it for now.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkBufferImageCopy image_copy = {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.bufferOffset =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      static_cast<VkDeviceSize>(static_cast<size_t>(src_rect.top) * m_config.GetStride() +
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                static_cast<size_t>(src_rect.left) * m_texel_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.bufferRowLength = static_cast<u32>(m_config.width);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.bufferImageHeight = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, dst_level, dst_layer, 1};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.imageOffset = {dst_rect.left, dst_rect.top, 0};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  image_copy.imageExtent = {static_cast<u32>(dst_rect.GetWidth()),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                            static_cast<u32>(dst_rect.GetHeight()), 1u};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         m_staging_buffer->GetBuffer(), dst_tex->GetImage(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                         VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &image_copy);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Restore old source texture layout.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_needs_flush = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_command_buffer_mgr->AddFencePointCallback(this,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              [this](VkCommandBuffer buf, VkFence fence) {
							 | 
						
					
						
							
								
									
										
										
										
											2018-03-14 20:34:35 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                                ASSERT(m_needs_flush);
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-22 00:49:40 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								                                                m_flush_fence = fence;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              },
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              [this](VkFence fence) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                m_flush_fence = VK_NULL_HANDLE;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                m_needs_flush = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                g_command_buffer_mgr->RemoveFencePointCallback(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                    this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              });
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool VKStagingTexture::Map()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Always mapped.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKStagingTexture::Unmap()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Always mapped.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKStagingTexture::Flush()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!m_needs_flush)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // Either of the below two calls will cause the callback to fire.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_command_buffer_mgr->RemoveFencePointCallback(this);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_flush_fence != VK_NULL_HANDLE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // WaitForFence should fire the callback.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    g_command_buffer_mgr->WaitForFence(m_flush_fence);
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-12 13:17:22 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								    m_flush_fence = VK_NULL_HANDLE;
							 | 
						
					
						
							
								
									
										
										
										
											2017-10-22 00:49:40 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // We don't have a fence, and are pending. That means the readback is in the current
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    // command buffer, and must execute it to populate the staging texture.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    Util::ExecuteCurrentCommandsAndRestoreState(false, true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  m_needs_flush = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // For readback textures, invalidate the CPU cache as there is new data there.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_type == StagingTextureType::Readback)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_staging_buffer->InvalidateCPUCache();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-01-21 20:22:45 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								VKFramebuffer::VKFramebuffer(const VKTexture* color_attachment, const VKTexture* depth_attachment,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             u32 width, u32 height, u32 layers, u32 samples, VkFramebuffer fb,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             VkRenderPass load_render_pass, VkRenderPass discard_render_pass,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                             VkRenderPass clear_render_pass)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    : AbstractFramebuffer(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          color_attachment ? color_attachment->GetFormat() : AbstractTextureFormat::Undefined,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          depth_attachment ? depth_attachment->GetFormat() : AbstractTextureFormat::Undefined,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          width, height, layers, samples),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_color_attachment(color_attachment), m_depth_attachment(depth_attachment), m_fb(fb),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_load_render_pass(load_render_pass), m_discard_render_pass(discard_render_pass),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      m_clear_render_pass(clear_render_pass)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								VKFramebuffer::~VKFramebuffer()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_command_buffer_mgr->DeferFramebufferDestruction(m_fb);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								std::unique_ptr<VKFramebuffer> VKFramebuffer::Create(const VKTexture* color_attachment,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                     const VKTexture* depth_attachment)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (!ValidateConfig(color_attachment, depth_attachment))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const VkFormat vk_color_format =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      color_attachment ? color_attachment->GetRawTexIdentifier()->GetFormat() : VK_FORMAT_UNDEFINED;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const VkFormat vk_depth_format =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      depth_attachment ? depth_attachment->GetRawTexIdentifier()->GetFormat() : VK_FORMAT_UNDEFINED;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const VKTexture* either_attachment = color_attachment ? color_attachment : depth_attachment;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const u32 width = either_attachment->GetWidth();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const u32 height = either_attachment->GetHeight();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const u32 layers = either_attachment->GetLayers();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  const u32 samples = either_attachment->GetSamples();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  std::array<VkImageView, 2> attachment_views{};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  u32 num_attachments = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (color_attachment)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    attachment_views[num_attachments++] = color_attachment->GetRawTexIdentifier()->GetView();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (depth_attachment)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    attachment_views[num_attachments++] = depth_attachment->GetRawTexIdentifier()->GetView();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRenderPass load_render_pass = g_object_cache->GetRenderPass(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_LOAD);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRenderPass discard_render_pass = g_object_cache->GetRenderPass(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_DONT_CARE);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkRenderPass clear_render_pass = g_object_cache->GetRenderPass(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      vk_color_format, vk_depth_format, samples, VK_ATTACHMENT_LOAD_OP_CLEAR);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (load_render_pass == VK_NULL_HANDLE || discard_render_pass == VK_NULL_HANDLE ||
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      clear_render_pass == VK_NULL_HANDLE)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              nullptr,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              0,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              load_render_pass,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              num_attachments,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              attachment_views.data(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              width,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              height,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                              layers};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkFramebuffer fb;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  VkResult res =
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &fb);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (res != VK_SUCCESS)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: ");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return std::make_unique<VKFramebuffer>(color_attachment, depth_attachment, width, height, layers,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                         samples, fb, load_render_pass, discard_render_pass,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                         clear_render_pass);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKFramebuffer::TransitionForRender() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_color_attachment)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_color_attachment->GetRawTexIdentifier()->TransitionToLayout(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_depth_attachment)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_depth_attachment->GetRawTexIdentifier()->TransitionToLayout(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        g_command_buffer_mgr->GetCurrentCommandBuffer(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VKFramebuffer::TransitionForSample() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (StateTracker::GetInstance()->GetFramebuffer() == m_fb)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    StateTracker::GetInstance()->EndRenderPass();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_color_attachment)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_color_attachment->GetRawTexIdentifier()->TransitionToLayout(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (m_depth_attachment)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    m_depth_attachment->GetRawTexIdentifier()->TransitionToLayout(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-04-22 23:44:34 -05:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace Vulkan
							 |