forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			156 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			156 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _GLINIT_H_
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								#define _GLINIT_H_
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								#if defined GLTEST && GLTEST
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								#include "nGLUtil.h"
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								#else
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								#include "Common.h"
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								#include <string>
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								#include "VideoConfig.h"
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								#include "pluginspecs_video.h"
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								#ifdef _WIN32
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								#define GLEW_STATIC
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								#include <GLew/glew.h>
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								#include <GLew/wglew.h>
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								#include <GLew/gl.h>
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								#include <GLew/glext.h>
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								#else // linux basic definitions
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								#if defined(USE_WX) && USE_WX
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								#include <GL/glew.h>
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								#include "wx/wx.h"
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								#include "wx/glcanvas.h"
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								#undef HAVE_X11
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								#elif defined(HAVE_X11) && HAVE_X11
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								#define I_NEED_OS2_H // HAXXOR
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								#include <GL/glxew.h>
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								#include <X11/XKBlib.h>
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								#elif defined(USE_SDL) && USE_SDL
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								#include <GL/glew.h>
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								#include <SDL.h>
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								#elif defined(HAVE_COCOA) && HAVE_COCOA
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								#include <GL/glew.h>
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								#include "cocoaGL.h"
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								#endif // end USE_WX
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								#if defined(__APPLE__) 
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								#include <OpenGL/gl.h>
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								#else
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								#include <GL/gl.h>
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								#endif
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								#endif // linux basic definitions
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								#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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								#define GL_DEPTH_STENCIL_EXT 0x84F9
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								#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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								#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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								#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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								#endif
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								#ifndef _WIN32
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								#if defined(HAVE_X11) && HAVE_X11
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								#include <X11/Xlib.h>
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								#include <X11/Xutil.h>
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								#include <X11/keysym.h>
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								#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
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								#include <X11/extensions/xf86vmode.h>
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								#endif // XXF86VM
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								#endif // X11
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								#include <sys/stat.h>
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								#include <sys/types.h>
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								typedef struct {
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								    int screen;
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								#if defined(HAVE_COCOA) && HAVE_COCOA
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								    NSWindow *cocoaWin;
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								    NSOpenGLContext *cocoaCtx;
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								#elif defined(HAVE_X11) && HAVE_X11
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								    Window win;
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								    Display *dpy;
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								    GLXContext ctx;
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								    XSetWindowAttributes attr;
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								    Bool fs;
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								    Bool doubleBuffered;
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								#if defined(HAVE_XXF86VM) && HAVE_XXF86VM
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								    XF86VidModeModeInfo deskMode;
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								#endif // XXF86VM
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								#endif // X11
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								#if defined(USE_WX) && USE_WX
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								    wxGLCanvas *glCanvas;
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								    wxFrame *frame;
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								    wxGLContext *glCtxt;
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								#endif 
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								    int x, y;
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								    unsigned int width, height;
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								    unsigned int depth;    
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								} GLWindow;
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								extern GLWindow GLWin;
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								#endif
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								// Public OpenGL util
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								// Initialization / upkeep
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								bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _width, int _height);
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								void OpenGL_Shutdown();
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								void OpenGL_Update();
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								bool OpenGL_MakeCurrent();
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								void OpenGL_SwapBuffers();
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								// Get status
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								u32 OpenGL_GetBackbufferWidth();
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								u32 OpenGL_GetBackbufferHeight();
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								// Set things
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								void OpenGL_SetWindowText(const char *text);
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								// Error reporting - use the convenient macros.
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								void OpenGL_ReportARBProgramError();
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								GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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								bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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								#if 1
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								#define GL_REPORT_ERROR()         OpenGL_ReportGLError        (__FUNCTION__, __FILE__, __LINE__)
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								#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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								#define GL_REPORT_FBO_ERROR()     OpenGL_ReportFBOError       (__FUNCTION__, __FILE__, __LINE__)
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								#else
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								#define GL_REPORT_ERROR() GL_NO_ERROR
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								#define GL_REPORT_PROGRAM_ERROR()
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								#define GL_REPORT_FBO_ERROR()
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								#endif
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								#if defined(_DEBUG) || defined(DEBUGFAST) 
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								#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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								#else
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								#define GL_REPORT_ERRORD() GL_NO_ERROR
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								#endif
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								#endif  // GLTEST ??
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								#endif  // _GLINIT_H_
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