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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#include "Common/IniFile.h"
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								#include "Common/StringUtil.h"
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								#include "Core/ConfigManager.h"
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								#include "Core/Core.h"
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											2014-08-01 23:21:03 -07:00
										 
									 
								 
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								#include "VideoBackends/OGL/GLInterfaceBase.h"
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								#include "VideoBackends/OGL/GLUtil.h"
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								#include "VideoBackends/OGL/Render.h"
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								#include "VideoBackends/OGL/VideoBackend.h"
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								#include "VideoCommon/VideoConfig.h"
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								cInterfaceBase *GLInterface;
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								static GLuint attributelessVAO = 0;
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								static GLuint attributelessVBO = 0;
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											2011-01-31 01:28:32 +00:00
										 
									 
								 
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								namespace OGL
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								{
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								// Draw messages on top of the screen
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								unsigned int VideoBackend::PeekMessages()
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								{
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									return GLInterface->PeekMessages();
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								}
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											2010-02-16 04:59:45 +00:00
										 
									 
								 
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								}
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								void InitInterface()
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								{
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									GLInterface = HostGL_CreateGLInterface();
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								}
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								GLuint OpenGL_CompileProgram(const char* vertexShader, const char* fragmentShader)
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								{
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									// generate objects
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									GLuint vertexShaderID = glCreateShader(GL_VERTEX_SHADER);
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									GLuint fragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER);
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									GLuint programID = glCreateProgram();
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									// compile vertex shader
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									glShaderSource(vertexShaderID, 1, &vertexShader, nullptr);
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									glCompileShader(vertexShaderID);
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								#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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									GLint Result = GL_FALSE;
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									char stringBuffer[1024];
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									GLsizei stringBufferUsage = 0;
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									glGetShaderiv(vertexShaderID, GL_COMPILE_STATUS, &Result);
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									glGetShaderInfoLog(vertexShaderID, 1024, &stringBufferUsage, stringBuffer);
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									if (Result && stringBufferUsage)
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									{
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										ERROR_LOG(VIDEO, "GLSL vertex shader warnings:\n%s%s", stringBuffer, vertexShader);
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									}
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									else if (!Result)
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									{
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										ERROR_LOG(VIDEO, "GLSL vertex shader error:\n%s%s", stringBuffer, vertexShader);
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									}
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									else
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									{
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										DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader);
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									}
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									bool shader_errors = !Result;
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								#endif
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									// compile fragment shader
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									glShaderSource(fragmentShaderID, 1, &fragmentShader, nullptr);
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									glCompileShader(fragmentShaderID);
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								#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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									glGetShaderiv(fragmentShaderID, GL_COMPILE_STATUS, &Result);
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									glGetShaderInfoLog(fragmentShaderID, 1024, &stringBufferUsage, stringBuffer);
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									if (Result && stringBufferUsage)
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									{
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										ERROR_LOG(VIDEO, "GLSL fragment shader warnings:\n%s%s", stringBuffer, fragmentShader);
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									}
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									else if (!Result)
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									{
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										ERROR_LOG(VIDEO, "GLSL fragment shader error:\n%s%s", stringBuffer, fragmentShader);
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									}
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									else
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									{
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										DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader);
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									}
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									shader_errors |= !Result;
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								#endif
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									// link them
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									glAttachShader(programID, vertexShaderID);
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									glAttachShader(programID, fragmentShaderID);
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									glLinkProgram(programID);
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								#if defined(_DEBUG) || defined(DEBUGFAST) || defined(DEBUG_GLSL)
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									glGetProgramiv(programID, GL_LINK_STATUS, &Result);
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									glGetProgramInfoLog(programID, 1024, &stringBufferUsage, stringBuffer);
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									if (Result && stringBufferUsage)
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									{
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										ERROR_LOG(VIDEO, "GLSL linker warnings:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
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									}
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									else if (!Result && !shader_errors)
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									{
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										ERROR_LOG(VIDEO, "GLSL linker error:\n%s%s%s", stringBuffer, vertexShader, fragmentShader);
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									}
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								#endif
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									// cleanup
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									glDeleteShader(vertexShaderID);
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									glDeleteShader(fragmentShaderID);
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									return programID;
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								}
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								void OpenGL_CreateAttributelessVAO()
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								{
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									glGenVertexArrays(1, &attributelessVAO);
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									_dbg_assert_msg_(VIDEO, attributelessVAO != 0, "Attributeless VAO should have been created successfully.")
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									// In a compatibility context, we require a valid, bound array buffer.
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									glGenBuffers(1, &attributelessVBO);
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											2014-12-11 01:00:37 -08:00
										 
									 
								 
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									_dbg_assert_msg_(VIDEO, attributelessVBO != 0, "Attributeless VBO should have been created successfully.")
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											2014-12-03 23:24:58 -08:00
										 
									 
								 
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									// Initialize the buffer with nothing.
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									glBindBuffer(GL_ARRAY_BUFFER, attributelessVBO);
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									glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat), nullptr, GL_STATIC_DRAW);
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									// We must also define vertex attribute 0.
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											2014-12-13 21:01:29 -08:00
										 
									 
								 
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									glBindVertexArray(attributelessVAO);
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									glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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								}
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								void OpenGL_BindAttributelessVAO()
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								{
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											2014-12-11 01:00:37 -08:00
										 
									 
								 
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									_dbg_assert_msg_(VIDEO, attributelessVAO != 0, "Attributeless VAO should have already been created.")
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											2014-12-03 23:24:58 -08:00
										 
									 
								 
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									glBindVertexArray(attributelessVAO);
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								}
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								void OpenGL_DeleteAttributelessVAO()
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								{
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											2014-12-11 01:00:37 -08:00
										 
									 
								 
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									_dbg_assert_msg_(VIDEO, attributelessVAO != 0, "Attributeless VAO should have already been created.")
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									if (attributelessVAO != 0)
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											2014-12-10 23:19:18 -08:00
										 
									 
								 
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									{
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										glDeleteVertexArrays(1, &attributelessVAO);
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							 | 
							
							
										glDeleteBuffers(1, &attributelessVBO);
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											2014-12-10 20:11:48 -08:00
										 
									 
								 
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											2014-12-10 23:19:18 -08:00
										 
									 
								 
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										attributelessVAO = 0;
							 | 
						
					
						
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										attributelessVBO = 0;
							 | 
						
					
						
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									}
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											2014-12-03 23:24:58 -08:00
										 
									 
								 
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								}
							 |