2015-11-27 00:33:07 -08:00
										 
									 
								 
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								// Copyright 2015 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2016-05-12 01:18:30 +00:00
										 
									 
								 
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								#include <QAbstractEventDispatcher>
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								#include <QApplication>
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								#include "Common/Common.h"
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								#include "Core/Host.h"
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								#include "DolphinQt2/Host.h"
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											2017-07-13 12:58:26 -07:00
										 
									 
								 
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								Host::Host() = default;
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								Host* Host::GetInstance()
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								{
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								  static Host* s_instance = new Host();
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								  return s_instance;
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								}
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								void* Host::GetRenderHandle()
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								{
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  return m_render_handle;
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								}
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								void Host::SetRenderHandle(void* handle)
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								{
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								  m_render_handle = handle;
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								}
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								bool Host::GetRenderFocus()
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								{
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								  return m_render_focus;
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								}
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								void Host::SetRenderFocus(bool focus)
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								{
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								  m_render_focus = focus;
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								}
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								bool Host::GetRenderFullscreen()
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								{
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								  return m_render_fullscreen;
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								}
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								void Host::SetRenderFullscreen(bool fullscreen)
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								{
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								  m_render_fullscreen = fullscreen;
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								}
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								void Host_Message(int id)
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								{
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								  if (id == WM_USER_STOP)
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								  {
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								    emit Host::GetInstance()->RequestStop();
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								  }
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								  else if (id == WM_USER_JOB_DISPATCH)
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								  {
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								    // Just poke the main thread to get it to wake up, job dispatch
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								    // will happen automatically before it goes back to sleep again.
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								    QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
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								  }
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								}
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								void Host_UpdateTitle(const std::string& title)
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								{
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								  emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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								}
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								void* Host_GetRenderHandle()
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								{
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								  return Host::GetInstance()->GetRenderHandle();
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								}
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								bool Host_RendererHasFocus()
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								{
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								  return Host::GetInstance()->GetRenderFocus();
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								}
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								bool Host_RendererIsFullscreen()
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								{
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								  return Host::GetInstance()->GetRenderFullscreen();
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								}
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											2016-11-10 17:55:21 +01:00
										 
									 
								 
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								void Host_YieldToUI()
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								{
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								  qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
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								}
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								// We ignore these, and their purpose should be questioned individually.
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								// In particular, RequestRenderWindowSize, RequestFullscreen, and
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								// UpdateMainFrame should almost certainly be removed.
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								void Host_UpdateMainFrame()
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								{
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								}
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								void Host_RequestRenderWindowSize(int w, int h)
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								{
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								}
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								bool Host_UINeedsControllerState()
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								{
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								  return false;
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								}
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								void Host_NotifyMapLoaded()
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								{
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								}
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								void Host_UpdateDisasmDialog()
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								{
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								}
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											2016-06-26 08:06:23 +02:00
										 
									 
								 
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								void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
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								{
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								}
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								void Host_RefreshDSPDebuggerWindow()
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								{
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								}
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