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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include <math.h>
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								#include "Globals.h"
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								#include "Profiler.h"
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								#include "VideoConfig.h"
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								#include "Statistics.h"
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								#include "GLUtil.h"
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								#include <Cg/cg.h>
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								#include <Cg/cgGL.h>
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								#include "Render.h"
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								#include "VertexShaderGen.h"
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								#include "VertexShaderManager.h"
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								#include "VertexShaderCache.h"
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								#include "VertexManager.h"
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								#include "VertexLoader.h"
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								#include "XFMemory.h"
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								#include "ImageWrite.h"
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								VertexShaderCache::VSCache VertexShaderCache::vshaders;
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								bool VertexShaderCache::s_displayCompileAlert;
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								GLuint VertexShaderCache::CurrentShader;
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								bool VertexShaderCache::ShaderEnabled;
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								static VERTEXSHADER *pShaderLast = NULL;
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								static int s_nMaxVertexInstructions;
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								static float GC_ALIGNED16(lastVSconstants[C_FOGPARAMS+8][4]);
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								void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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								{
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									if( lastVSconstants[const_number][0] != f1 || 
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										lastVSconstants[const_number][1] != f2 ||
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										lastVSconstants[const_number][2] != f3 ||
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										lastVSconstants[const_number][3] != f4)
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									{
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										lastVSconstants[const_number][0] = f1;
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										lastVSconstants[const_number][1] = f2;
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										lastVSconstants[const_number][2] = f3;
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										lastVSconstants[const_number][3] = f4;
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										glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, lastVSconstants[const_number]);
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									}
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								}
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								void SetVSConstant4fv(int const_number, const float *f)
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								{
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									if (lastVSconstants[const_number][0] != f[0] || 
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										lastVSconstants[const_number][1] != f[1] ||
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										lastVSconstants[const_number][2] != f[2] ||
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										lastVSconstants[const_number][3] != f[3])
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									{
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										lastVSconstants[const_number][0] = f[0];
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										lastVSconstants[const_number][1] = f[1];
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										lastVSconstants[const_number][2] = f[2];
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										lastVSconstants[const_number][3] = f[3];
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										glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, lastVSconstants[const_number]);
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									}
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								}
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								void SetMultiVSConstant4fv(int const_number, int count, const float *f)
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								{
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									for (int i = 0; i < count; i++)
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									{
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										if (lastVSconstants[const_number + i][0] != f[0 + i*4] || 
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											lastVSconstants[const_number + i][1] != f[1 + i*4] ||
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											lastVSconstants[const_number + i][2] != f[2 + i*4] ||
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											lastVSconstants[const_number + i][3] != f[3 + i*4])
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										{
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											lastVSconstants[const_number + i][0] = f[0 + i*4];
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											lastVSconstants[const_number + i][1] = f[1 + i*4];
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											lastVSconstants[const_number + i][2] = f[2 + i*4];
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											lastVSconstants[const_number + i][3] = f[3 + i*4];
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											glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, lastVSconstants[const_number + i]);
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										}
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									}
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								}
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								void SetMultiVSConstant3fv(int const_number, int count, const float *f)
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								{
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									for (int i = 0; i < count; i++)
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									{
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										if (lastVSconstants[const_number + i][0] != f[0 + i*3] || 
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											lastVSconstants[const_number + i][1] != f[1 + i*3] ||
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											lastVSconstants[const_number + i][2] != f[2 + i*3] ||
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											lastVSconstants[const_number + i][3] != 0.0f)
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										{
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											lastVSconstants[const_number + i][0] = f[0 + i*3];
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											lastVSconstants[const_number + i][1] = f[1 + i*3];
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											lastVSconstants[const_number + i][2] = f[2 + i*3];
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											lastVSconstants[const_number + i][3] = 0.0f;
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											glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number + i, lastVSconstants[const_number + i]);
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										}
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									}
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								}
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								void VertexShaderCache::Init()
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								{
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									for( int i=0;i<(C_FOGPARAMS+8)*4;i++)
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										lastVSconstants[i/4][i%4] = -100000000.0f;
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									memset(&last_vertex_shader_uid,0xFF,sizeof(last_vertex_shader_uid));
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									s_displayCompileAlert = true;
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								    glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
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									ShaderEnabled = false;
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									CurrentShader = 0;
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									EnableShader(0);
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								}
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								void VertexShaderCache::Shutdown()
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								{
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									for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
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										iter->second.Destroy();
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									vshaders.clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									DVSTARTPROFILE();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VERTEXSHADERUID uid;
							 | 
						
					
						
							
								
									
										
										
										
											2009-05-15 02:39:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GetVertexShaderId(uid, components);
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-16 05:31:19 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (uid == last_vertex_shader_uid && vshaders[uid].frameCount == frameCount)
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-10 05:02:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return pShaderLast;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									memcpy(&last_vertex_shader_uid, &uid, sizeof(VERTEXSHADERUID));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VSCache::iterator iter = vshaders.find(uid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (iter != vshaders.end()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										iter->second.frameCount = frameCount;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										VSCacheEntry &entry = iter->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (&entry.shader != pShaderLast) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											pShaderLast = &entry.shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-10 05:02:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return pShaderLast;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-10 05:02:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									//Make an entry in the table
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VSCacheEntry& entry = vshaders[uid];
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-10 05:02:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									entry.frameCount = frameCount;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									pShaderLast = &entry.shader;
							 | 
						
					
						
							
								
									
										
										
										
											2009-08-29 12:15:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									const char *code = GenerateVertexShader(components, false);
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST)
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-13 08:21:35 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										static int counter = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										char szTemp[MAX_PATH];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										SaveData(szTemp, code);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-21 20:07:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(VIDEO, "failed to create vertex shader");
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return NULL;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									INCSTAT(stats.numVertexShadersCreated);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, vshaders.size());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return pShaderLast;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 16:33:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void VertexShaderCache::ProgressiveCleanup()
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-19 13:14:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									/*
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									VSCache::iterator iter = vshaders.begin();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									while (iter != vshaders.end()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										VSCacheEntry &entry = iter->second;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (entry.frameCount < frameCount - 200) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											entry.Destroy();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#ifdef _WIN32
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											iter = vshaders.erase(iter);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											vshaders.erase(iter++);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											++iter;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									SETSTAT(stats.numVertexShadersAlive, vshaders.size());
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-19 13:14:55 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									*/
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-22 11:21:44 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// Reset GL error before compiling shaders. Yeah, we need to investigate the causes of these.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									GLenum err = GL_REPORT_ERROR();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (err != GL_NO_ERROR)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(VIDEO, "glError %08x before VS!", err);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									char stropt[64];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-14 06:25:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (!cgIsProgram(tempprog)) {
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-01 00:57:39 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        if (s_displayCompileAlert) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            PanicAlert("Failed to create vertex shader");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            s_displayCompileAlert = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        cgDestroyProgram(tempprog);
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-21 20:07:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 01:26:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(VIDEO, pstrprogram);
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-14 06:25:00 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if(cgGetError() != CG_NO_ERROR)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										WARN_LOG(VIDEO, "Failed to load vs %s:", cgGetLastListing(g_cgcontext));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										WARN_LOG(VIDEO, pstrprogram);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 16:33:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// It SHOULD not have any nasty side effects though - but you never know...
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									char *plocal = strstr(pcompiledprog, "program.local");
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									while (plocal != NULL) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const char* penv = "  program.env";
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										memcpy(plocal, penv, 13);
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 16:33:59 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										plocal = strstr(plocal + 13, "program.local");
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glGenProgramsARB(1, &vs.glprogid);
							 | 
						
					
						
							
								
									
										
										
										
											2009-09-26 12:39:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									EnableShader(vs.glprogid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs.glprogid);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									//CurrentShader = vs.glprogid;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);	
							 | 
						
					
						
							
								
									
										
										
										
											2009-03-22 11:21:44 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									err = GL_REPORT_ERROR();
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									if (err != GL_NO_ERROR) {
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 01:26:56 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(VIDEO, pstrprogram);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										ERROR_LOG(VIDEO, pcompiledprog);
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-23 06:15:48 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									cgDestroyProgram(tempprog);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST) 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									vs.strprog = pstrprogram;
							 | 
						
					
						
							| 
								
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								#endif
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									return true;
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								}
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								void VertexShaderCache::DisableShader()
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								{
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									//if(ShaderEnabled)
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									{
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										CurrentShader = 0;
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										glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
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										glDisable(GL_VERTEX_PROGRAM_ARB);
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										ShaderEnabled = false;
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									}
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								}
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								void VertexShaderCache::SetCurrentShader(GLuint Shader)
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								{
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									//if(ShaderEnabled && CurrentShader != Shader)
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									{
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										CurrentShader = Shader;
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										glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
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									}
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								}
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								void VertexShaderCache::EnableShader(GLuint Shader)
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								{
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											2009-11-02 21:09:48 +00:00
										 
									 
								 
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									//if(!ShaderEnabled)
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									{
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										glEnable(GL_VERTEX_PROGRAM_ARB);
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										ShaderEnabled= true;
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										CurrentShader = 0;
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									}
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											2009-11-02 21:09:48 +00:00
										 
									 
								 
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									//if(CurrentShader != Shader)
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											2009-09-26 12:39:12 +00:00
										 
									 
								 
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									{
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										CurrentShader = Shader;
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										glBindProgramARB(GL_VERTEX_PROGRAM_ARB, CurrentShader);
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									}
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								}
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							 |