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								// Copyright 2010 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <string>
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								#include "VideoCommon/RenderBase.h"
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								namespace DX12
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								{
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								class Renderer final : public ::Renderer
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								{
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								public:
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								  Renderer(void*& window_handle);
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								  ~Renderer();
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								  void SetColorMask() override;
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								  void SetBlendMode(bool force_update) override;
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								  void SetScissorRect(const EFBRectangle& rc) override;
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								  void SetGenerationMode() override;
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								  void SetDepthMode() override;
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								  void SetLogicOpMode() override;
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								  void SetDitherMode() override;
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								  void SetSamplerState(int stage, int tex_index, bool custom_tex) override;
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								  void SetInterlacingMode() override;
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								  void SetViewport() override;
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								  // TODO: Fix confusing names (see ResetAPIState and RestoreAPIState)
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								  void ApplyState() override;
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								  void RestoreState() override;
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								  void ApplyCullDisable();
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								  void RestoreCull();
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								  void RenderText(const std::string& text, int left, int top, u32 color) override;
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								  u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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								  void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override;
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								  u16 BBoxRead(int index) override;
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								  void BBoxWrite(int index, u16 value) override;
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								  void ResetAPIState() override;
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								  void RestoreAPIState() override;
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								  TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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								  void SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, const EFBRectangle& rc,
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								                u64 ticks, float gamma) override;
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								  void ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha_enable, bool z_enable,
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								                   u32 color, u32 z) override;
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								  void ReinterpretPixelData(unsigned int conv_type) override;
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								  static bool CheckForResize();
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								  u32 GetMaxTextureSize() override;
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								  static D3D12_BLEND_DESC GetResetBlendDesc();
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								  static D3D12_DEPTH_STENCIL_DESC GetResetDepthStencilDesc();
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								  static D3D12_RASTERIZER_DESC GetResetRasterizerDesc();
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								private:
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								  void BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D* src_texture,
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								                  u32 src_width, u32 src_height, float gamma);
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								};
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								}
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