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1e9bb4ed9af37e135cb4ebfca11787635a448d33
dolphin/Source/Core/DebuggerUICommon/Src/SConscript

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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
# -*- python -*-
Import('env')
fix non gui build git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:31:25 +00:00
if not env['HAVE_WX']:
Return()
files += [
'CodeView.cpp',
'DebuggerUIUtil.cpp',
'MemoryView.cpp',
]
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..). Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
acenv = env.Clone()
acenv.Append(CXXFLAGS = [ '-fPIC' ])
acenv.StaticLibrary(env['local_libs'] + 'debugger_ui_util', files)
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