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										 |  |  | // Copyright 2008 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | // This audio backend uses XAudio2 via XAUDIO2_DLL
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							|  |  |  | // It works on Windows 8+, where it is included as an OS component.
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							|  |  |  | // This backend is always compiled, but only available if running on Win8+
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										 |  |  | #pragma once
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										 |  |  | #include <memory>
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							|  |  |  | #include "AudioCommon/SoundStream.h"
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										 |  |  | #include "Common/Event.h"
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										 |  |  | #ifdef _WIN32
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										 |  |  | #include <windows.h>
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										 |  |  | struct StreamingVoiceContext; | 
					
						
							|  |  |  | struct IXAudio2; | 
					
						
							|  |  |  | struct IXAudio2MasteringVoice; | 
					
						
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							|  |  |  | #endif
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										 |  |  | class XAudio2 final : public SoundStream | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | #ifdef _WIN32
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										 |  |  | private: | 
					
						
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										 |  |  |   class Releaser | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   public: | 
					
						
							|  |  |  |     template <typename R> | 
					
						
							|  |  |  |     void operator()(R* ptr) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       ptr->Release(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   }; | 
					
						
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										 |  |  |   std::unique_ptr<IXAudio2, Releaser> m_xaudio2; | 
					
						
							|  |  |  |   std::unique_ptr<StreamingVoiceContext> m_voice_context; | 
					
						
							|  |  |  |   IXAudio2MasteringVoice* m_mastering_voice; | 
					
						
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										 |  |  |   Common::Event m_sound_sync_event; | 
					
						
							|  |  |  |   float m_volume; | 
					
						
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										 |  |  |   const bool m_cleanup_com; | 
					
						
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										 |  |  |   static HMODULE m_xaudio2_dll; | 
					
						
							|  |  |  |   static void* PXAudio2Create; | 
					
						
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										 |  |  |   static bool InitLibrary(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  |   XAudio2(); | 
					
						
							|  |  |  |   virtual ~XAudio2(); | 
					
						
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										 |  |  |   bool Start() override; | 
					
						
							|  |  |  |   void Stop() override; | 
					
						
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										 |  |  |   void Clear(bool mute) override; | 
					
						
							|  |  |  |   void SetVolume(int volume) override; | 
					
						
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										 |  |  |   static bool isValid() { return InitLibrary(); } | 
					
						
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										 |  |  | #endif
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							|  |  |  | }; |