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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _NATIVEVERTEXFORMAT_H
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								#define _NATIVEVERTEXFORMAT_H
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								#include "../../Plugin_VideoDX9/Src/Vec3.h"
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								#ifdef WIN32
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								#define LOADERDECL __cdecl
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								#else
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								#define LOADERDECL
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								#endif
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								typedef void (LOADERDECL *TPipelineFunction)();
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								struct Vec4
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								{
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									float x;
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									float y;
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									float z;
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									float w;
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								};
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								struct InputVertexData
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								{
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								    u8 posMtx;
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								    u8 texMtx[8];
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								    Vec3 position;    
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								    Vec3 normal[3];
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								    u8 color[2][4];
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								    float texCoords[8][2];
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								};
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								struct OutputVertexData
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								{
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								    Vec3 mvPosition;
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								    Vec4 projectedPosition;
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								    Vec3 screenPosition;
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								    Vec3 normal[3];
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								    u8 color[2][4];
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								    Vec3 texCoords[8];
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								    void Lerp(float t, OutputVertexData *a, OutputVertexData *b)
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								    {
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								        #define LINTERP(T, OUT, IN) (OUT) + ((IN - OUT) * T)
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								        #define LINTERP_INT(T, OUT, IN) (OUT) + (((IN - OUT) * T) >> 8)
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								        mvPosition = LINTERP(t, a->mvPosition, b->mvPosition);
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								        projectedPosition.x = LINTERP(t, a->projectedPosition.x, b->projectedPosition.x);
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										projectedPosition.y = LINTERP(t, a->projectedPosition.y, b->projectedPosition.y);
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										projectedPosition.z = LINTERP(t, a->projectedPosition.z, b->projectedPosition.z);
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										projectedPosition.w = LINTERP(t, a->projectedPosition.w, b->projectedPosition.w);
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								        for (int i = 0; i < 3; ++i)
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								        {
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								            normal[i] = LINTERP(t, a->normal[i], b->normal[i]);
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								        }
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								        u16 t_int = (u16)(t * 256);
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								        for (int i = 0; i < 4; ++i)
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								        {
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								            color[0][i] = LINTERP_INT(t_int, a->color[0][i], b->color[0][i]);
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								            color[1][i] = LINTERP_INT(t_int, a->color[1][i], b->color[1][i]);
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								        }
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								        for (int i = 0; i < 8; ++i)
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								        {
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								            texCoords[i] = LINTERP(t, a->texCoords[i], b->texCoords[i]);
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								        }
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								        #undef LINTERP
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								        #undef LINTERP_INT
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								    }
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								};
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								#endif
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