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								// Copyright 2016 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include "InputCommon/ControlReference/ExpressionParser.h"
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								#include "InputCommon/ControllerInterface/Device.h"
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								// ControlReference
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								//
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								// These are what you create to actually use the inputs, InputReference or OutputReference.
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								//
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								// After being bound to devices and controls with UpdateReference,
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								// each one can link to multiple devices and controls
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								// when you change a ControlReference's expression,
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								// you must use UpdateReference on it to rebind controls
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								//
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								class ControlReference
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								{
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								public:
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								  static bool InputGateOn();
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								  virtual ~ControlReference();
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								  virtual ControlState State(const ControlState state = 0) = 0;
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								  virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
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								                                                ciface::Core::Device* const device) = 0;
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								  virtual bool IsInput() const = 0;
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								  int BoundCount() const;
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								  ciface::ExpressionParser::ExpressionParseStatus GetParseStatus() const;
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								  void UpdateReference(const ciface::Core::DeviceContainer& devices,
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								                       const ciface::Core::DeviceQualifier& default_device);
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								  ControlState range;
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								  std::string expression;
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								protected:
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								  ControlReference();
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								  std::unique_ptr<ciface::ExpressionParser::Expression> m_parsed_expression;
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								  ciface::ExpressionParser::ExpressionParseStatus m_parse_status;
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								};
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								//
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								// InputReference
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								//
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								// Control reference for inputs
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								//
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								class InputReference : public ControlReference
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								{
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								public:
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								  InputReference();
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								  bool IsInput() const override;
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								  ControlState State(const ControlState state) override;
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								  ciface::Core::Device::Control* Detect(const unsigned int ms,
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								                                        ciface::Core::Device* const device) override;
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								};
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								//
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								// OutputReference
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								//
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								// Control reference for outputs
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								//
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								class OutputReference : public ControlReference
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								{
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								public:
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								  OutputReference();
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								  bool IsInput() const override;
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								  ControlState State(const ControlState state) override;
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								  ciface::Core::Device::Control* Detect(const unsigned int ms,
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								                                        ciface::Core::Device* const device) override;
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								};
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