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								// Copyright 2009 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Software/NativeVertexFormat.h"
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								#include "VideoBackends/Software/SetupUnit.h"
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								#include "VideoCommon/VertexManagerBase.h"
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								class SWVertexLoader : public VertexManagerBase
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								{
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								public:
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								  SWVertexLoader();
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								  ~SWVertexLoader();
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								  std::unique_ptr<NativeVertexFormat>
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								  CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
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								protected:
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								  void ResetBuffer(u32 stride) override;
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								  u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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								private:
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								  void vFlush() override;
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								  std::vector<u8> LocalVBuffer;
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								  std::vector<u16> LocalIBuffer;
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								  InputVertexData m_Vertex;
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								  void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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								  SetupUnit m_SetupUnit;
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								  bool m_TexGenSpecialCase;
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								public:
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								  void SetFormat(u8 attributeIndex, u8 primitiveType);
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								};
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