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								// Copyright 2014 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include "Common/GL/GLInterface/EGLX11.h"
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								#include "Common/Logging/Log.h"
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								EGLDisplay cInterfaceEGLX11::OpenDisplay()
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								{
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								  dpy = XOpenDisplay(nullptr);
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								  XWindow.Initialize(dpy);
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								  return eglGetDisplay(dpy);
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								}
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								EGLNativeWindowType cInterfaceEGLX11::InitializePlatform(EGLNativeWindowType host_window,
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								                                                         EGLConfig config)
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								{
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								  EGLint vid;
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								  eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid);
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								  XVisualInfo visTemplate;
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								  visTemplate.visualid = vid;
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								  XVisualInfo* vi;
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								  int nVisuals;
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								  vi = XGetVisualInfo(dpy, VisualIDMask, &visTemplate, &nVisuals);
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								  XWindowAttributes attribs;
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								  if (!XGetWindowAttributes(dpy, (Window)host_window, &attribs))
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								  {
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								    ERROR_LOG(VIDEO, "Window attribute retrieval failed");
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								    return 0;
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								  }
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								  s_backbuffer_width = attribs.width;
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								  s_backbuffer_height = attribs.height;
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								  return (EGLNativeWindowType)XWindow.CreateXWindow((Window)host_window, vi);
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								}
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								void cInterfaceEGLX11::ShutdownPlatform()
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								{
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								  XWindow.DestroyXWindow();
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								  XCloseDisplay(dpy);
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								}
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