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								// Copyright 2012 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#include <algorithm>
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								#include "Common/CommonFuncs.h"
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								#include "Common/CommonTypes.h"
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								#include "Common/Logging/Log.h"
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								#include "VideoBackends/D3D12/D3DBase.h"
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								#include "VideoBackends/D3D12/D3DCommandListManager.h"
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								#include "VideoBackends/D3D12/PerfQuery.h"
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								#include "VideoCommon/RenderBase.h"
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								namespace DX12
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								{
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								PerfQuery::PerfQuery()
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								{
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									D3D12_QUERY_HEAP_DESC desc = { D3D12_QUERY_HEAP_TYPE_OCCLUSION, PERF_QUERY_BUFFER_SIZE, 0 };
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									CheckHR(D3D::device12->CreateQueryHeap(&desc, IID_PPV_ARGS(&m_query_heap)));
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									CheckHR(D3D::device12->CreateCommittedResource(
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										&CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE_READBACK),
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										D3D12_HEAP_FLAG_NONE,
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										&CD3DX12_RESOURCE_DESC::Buffer(QUERY_READBACK_BUFFER_SIZE),
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										D3D12_RESOURCE_STATE_COPY_DEST,
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										nullptr,
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										IID_PPV_ARGS(&m_query_readback_buffer)));
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									m_tracking_fence = D3D::command_list_mgr->RegisterQueueFenceCallback(this, &PerfQuery::QueueFenceCallback);
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								}
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								PerfQuery::~PerfQuery()
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								{
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									D3D::command_list_mgr->RemoveQueueFenceCallback(this);
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									SAFE_RELEASE(m_query_heap);
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									SAFE_RELEASE(m_query_readback_buffer);
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								}
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								void PerfQuery::EnableQuery(PerfQueryGroup type)
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								{
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									if (m_query_count > m_query_buffer.size() / 2)
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										WeakFlush();
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									// all queries already used?
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									if (m_query_buffer.size() == m_query_count)
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									{
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										FlushOne();
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										//WARN_LOG(VIDEO, "Flushed query buffer early!");
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									}
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									if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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									{
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										size_t index = (m_query_read_pos + m_query_count) % m_query_buffer.size();
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										auto& entry = m_query_buffer[index];
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										D3D::current_command_list->BeginQuery(m_query_heap, D3D12_QUERY_TYPE_OCCLUSION, static_cast<UINT>(index));
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										entry.query_type = type;
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										entry.fence_value = -1;
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										++m_query_count;
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									}
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								}
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								void PerfQuery::DisableQuery(PerfQueryGroup type)
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								{
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									if (type == PQG_ZCOMP_ZCOMPLOC || type == PQG_ZCOMP)
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									{
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										size_t index = (m_query_read_pos + m_query_count + m_query_buffer.size() - 1) % m_query_buffer.size();
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										auto& entry = m_query_buffer[index];
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										D3D::current_command_list->EndQuery(m_query_heap, D3D12_QUERY_TYPE_OCCLUSION, static_cast<UINT>(index));
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										D3D::current_command_list->ResolveQueryData(m_query_heap, D3D12_QUERY_TYPE_OCCLUSION, static_cast<UINT>(index), 1, m_query_readback_buffer, index * sizeof(UINT64));
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										entry.fence_value = m_next_fence_value;
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									}
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								}
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								void PerfQuery::ResetQuery()
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								{
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									m_query_count = 0;
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									std::fill_n(m_results, ArraySize(m_results), 0);
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								}
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								u32 PerfQuery::GetQueryResult(PerfQueryType type)
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								{
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									u32 result = 0;
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									if (type == PQ_ZCOMP_INPUT_ZCOMPLOC || type == PQ_ZCOMP_OUTPUT_ZCOMPLOC)
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										result = m_results[PQG_ZCOMP_ZCOMPLOC];
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									else if (type == PQ_ZCOMP_INPUT || type == PQ_ZCOMP_OUTPUT)
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										result = m_results[PQG_ZCOMP];
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									else if (type == PQ_BLEND_INPUT)
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										result = m_results[PQG_ZCOMP] + m_results[PQG_ZCOMP_ZCOMPLOC];
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									else if (type == PQ_EFB_COPY_CLOCKS)
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										result = m_results[PQG_EFB_COPY_CLOCKS];
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									return result / 4;
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								}
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								void PerfQuery::FlushOne()
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								{
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									size_t index = m_query_read_pos;
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									ActiveQuery& entry = m_query_buffer[index];
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									// Has the command list been executed yet?
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									if (entry.fence_value == m_next_fence_value)
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										D3D::command_list_mgr->ExecuteQueuedWork(false);
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									// Block until the fence is reached
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									D3D::command_list_mgr->WaitOnCPUForFence(m_tracking_fence, entry.fence_value);
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									// Copy from readback buffer to local
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									void* readback_buffer_map;
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									D3D12_RANGE read_range = { sizeof(UINT64) * index, sizeof(UINT64) * (index + 1) };
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									CheckHR(m_query_readback_buffer->Map(0, &read_range, &readback_buffer_map));
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									UINT64 result;
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									memcpy(&result, reinterpret_cast<u8*>(readback_buffer_map) + sizeof(UINT64) * index, sizeof(UINT64));
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									D3D12_RANGE write_range = {};
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									m_query_readback_buffer->Unmap(0, &write_range);
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									// NOTE: Reported pixel metrics should be referenced to native resolution
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									m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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									m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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									m_query_count--;
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								}
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								UINT64 PerfQuery::FindLastPendingFenceValue() const
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								{
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									UINT64 last_fence_value = 0;
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									u32 query_count = m_query_count;
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									u32 query_read_pos = m_query_read_pos;
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									while (query_count > 0)
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									{
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										const ActiveQuery& entry = m_query_buffer[query_read_pos];
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										last_fence_value = std::max(entry.fence_value, last_fence_value);
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										query_read_pos = (query_read_pos + 1) % m_query_buffer.size();
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										query_count--;
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									}
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									return last_fence_value;
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								}
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								void PerfQuery::FlushResults()
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								{
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											2016-03-06 21:34:41 +10:00
										 
									 
								 
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									if (IsFlushed())
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										return;
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									// Find the fence value we have to wait for.
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									UINT64 last_fence_value = FindLastPendingFenceValue();
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									if (last_fence_value == m_next_fence_value)
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										D3D::command_list_mgr->ExecuteQueuedWork(false);
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									// Wait for all queries to be resolved.
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									D3D::command_list_mgr->WaitOnCPUForFence(m_tracking_fence, last_fence_value);
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									// Map the whole readback buffer. Shouldn't have much overhead, and saves taking the wrapped-around cases into consideration.
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									void* readback_buffer_map;
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									D3D12_RANGE read_range = { 0, QUERY_READBACK_BUFFER_SIZE };
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									CheckHR(m_query_readback_buffer->Map(0, &read_range, &readback_buffer_map));
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									// Read all pending queries.
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									while (m_query_count > 0)
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									{
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										ActiveQuery& entry = m_query_buffer[m_query_read_pos];
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										UINT64 result;
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										memcpy(&result, reinterpret_cast<u8*>(readback_buffer_map) + sizeof(UINT64) * m_query_read_pos, sizeof(UINT64));
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										// NOTE: Reported pixel metrics should be referenced to native resolution
							 | 
						
					
						
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							 | 
							
							
										m_results[entry.query_type] += (u32)(result * EFB_WIDTH / g_renderer->GetTargetWidth() * EFB_HEIGHT / g_renderer->GetTargetHeight());
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										m_query_read_pos = (m_query_read_pos + 1) % m_query_buffer.size();
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										m_query_count--;
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									}
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									D3D12_RANGE write_range = {};
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_query_readback_buffer->Unmap(0, &write_range);
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
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								}
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								void PerfQuery::WeakFlush()
							 | 
						
					
						
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							 | 
							
								
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								{
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											2016-03-06 21:34:41 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									UINT64 completed_fence = m_tracking_fence->GetCompletedValue();
							 | 
						
					
						
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									while (!IsFlushed())
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									{
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										ActiveQuery& entry = m_query_buffer[m_query_read_pos];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (entry.fence_value > completed_fence)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											break;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										FlushOne();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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								bool PerfQuery::IsFlushed() const
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-03-06 21:34:41 +10:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return m_query_count == 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
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							| 
								
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							 | 
							
							
								void PerfQuery::QueueFenceCallback(void* owning_object, UINT64 fence_value)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									PerfQuery* owning_perf_query = static_cast<PerfQuery*>(owning_object);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									owning_perf_query->QueueFence(fence_value);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void PerfQuery::QueueFence(UINT64 fence_value)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									m_next_fence_value = fence_value + 1;
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-07 19:40:35 -08:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								} // namespace
							 |