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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include "Config.h"
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								#include "IniFile.h"
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								#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
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								Config g_Config;
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								Config::Config()
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								{
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								}
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								void Config::Load()
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								{
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									IniFile iniFile;
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									iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
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									iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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									iniFile.Get("Hardware", "WindowedRes", &iWindowedRes, 0);
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									iniFile.Get("Hardware", "FullscreenRes", &iFSResolution, 0);
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									iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0);
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									iniFile.Get("Hardware", "RenderInMainframe", &renderToMainframe, false);
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									iniFile.Get("Hardware", "VSync", &bVsync, 0);
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									if (iAdapter == -1) 
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										iAdapter = 0;
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									iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
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									iniFile.Get("Settings", "OverlayProjection", &bOverlayProjStats, false);
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									iniFile.Get("Settings", "Postprocess", &iPostprocessEffect, 0);
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									iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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									iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
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									iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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									iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
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									iniFile.Get("Settings", "TexDumpPath", &texDumpPath, 0);
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									iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
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									iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
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									iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
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									iniFile.Get("Enhancements", "ForceMaxAniso", &bForceMaxAniso, 0);
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								}
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								void Config::Save()
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								{
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									IniFile iniFile;
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									iniFile.Load(FULL_CONFIG_DIR "gfx_dx9.ini");
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									iniFile.Set("Hardware", "Adapter", iAdapter);
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									iniFile.Set("Hardware", "WindowedRes", iWindowedRes);
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									iniFile.Set("Hardware", "FullscreenRes", iFSResolution);
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									iniFile.Set("Hardware", "Fullscreen", bFullscreen);
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									iniFile.Set("Hardware", "VSync", bVsync);
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									iniFile.Set("Hardware", "RenderInMainframe", renderToMainframe);
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									iniFile.Set("Settings", "OverlayStats", bOverlayStats);
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									iniFile.Set("Settings", "OverlayProjection", bOverlayProjStats);
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									iniFile.Set("Settings", "Postprocess", iPostprocessEffect);
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									iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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									iniFile.Set("Settings", "DumpFrames", bDumpFrames);
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									iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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									iniFile.Set("Settings", "Multisample", iMultisampleMode);
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									iniFile.Set("Settings", "TexDumpPath", texDumpPath);
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									iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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									iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
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									iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
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									iniFile.Set("Enhancements", "ForceMaxAniso", bForceMaxAniso);
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									iniFile.Save(FULL_CONFIG_DIR "gfx_dx9.ini");
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								}
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