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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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										 |  |  | #ifndef _HASH_H_
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							|  |  |  | #define _HASH_H_
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										 |  |  | #include "Common.h"
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							|  |  |  | u32 HashFletcher(const u8* data_u8, size_t length);  // FAST. Length & 1 == 0.
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							|  |  |  | u32 HashAdler32(const u8* data, size_t len);         // Fairly accurate, slightly slower
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							|  |  |  | u32 HashFNV(const u8* ptr, int length);              // Another fast and decent hash
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							|  |  |  | u32 HashEctor(const u8* ptr, int length);            // JUNK. DO NOT USE FOR NEW THINGS
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										 |  |  | u64 GetCRC32(const u8 *src, int len, u32 samples);   // SSE4.2 version of CRC32
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										 |  |  | u64 GetHashHiresTexture(const u8 *src, int len, u32 samples); | 
					
						
							|  |  |  | u64 GetMurmurHash3(const u8 *src, int len, u32 samples); | 
					
						
							|  |  |  | u64 GetHash64(const u8 *src, int len, u32 samples); | 
					
						
							|  |  |  | void SetHash64Function(bool useHiresTextures); | 
					
						
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										 |  |  | #endif // _HASH_H_
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