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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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										 |  |  | #ifndef _INIFILE_H_
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							|  |  |  | #define _INIFILE_H_
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										 |  |  | #include <map>
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										 |  |  | #include <string>
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										 |  |  | #include <set>
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										 |  |  | #include <vector>
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							|  |  |  | #include "StringUtil.h"
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										 |  |  | struct CaseInsensitiveStringCompare | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	bool operator() (const std::string& a, const std::string& b) const | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		return strcasecmp(a.c_str(), b.c_str()) < 0; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | class IniFile | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	class Section | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		friend class IniFile; | 
					
						
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										 |  |  | 	public: | 
					
						
							|  |  |  | 		Section() {} | 
					
						
							|  |  |  | 		Section(const std::string& _name) : name(_name) {} | 
					
						
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							|  |  |  | 		bool Exists(const char *key) const; | 
					
						
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										 |  |  | 		bool Delete(const char *key); | 
					
						
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							|  |  |  | 		void Set(const char* key, const char* newValue); | 
					
						
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										 |  |  | 		void Set(const char* key, const std::string& newValue, const std::string& defaultValue); | 
					
						
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										 |  |  | 		void Set(const std::string &key, const std::string &value) { | 
					
						
							|  |  |  | 			Set(key.c_str(), value.c_str()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		bool Get(const char* key, std::string* value, const char* defaultValue); | 
					
						
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							|  |  |  | 		void Set(const char* key, u32 newValue) { | 
					
						
							|  |  |  | 			Set(key, StringFromFormat("0x%08x", newValue).c_str()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		void Set(const char* key, float newValue) { | 
					
						
							|  |  |  | 			Set(key, StringFromFormat("%f", newValue).c_str()); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		void Set(const char* key, const float newValue, const float defaultValue); | 
					
						
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										 |  |  | 		void Set(const char* key, double newValue) { | 
					
						
							|  |  |  | 			Set(key, StringFromFormat("%f", newValue).c_str()); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		void Set(const char* key, int newValue, int defaultValue); | 
					
						
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										 |  |  | 		void Set(const char* key, int newValue) { | 
					
						
							|  |  |  | 			Set(key, StringFromInt(newValue).c_str()); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		void Set(const char* key, bool newValue, bool defaultValue); | 
					
						
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										 |  |  | 		void Set(const char* key, bool newValue) { | 
					
						
							|  |  |  | 			Set(key, StringFromBool(newValue).c_str()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		void Set(const char* key, const std::vector<std::string>& newValues); | 
					
						
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							|  |  |  | 		bool Get(const char* key, int* value, int defaultValue = 0); | 
					
						
							|  |  |  | 		bool Get(const char* key, u32* value, u32 defaultValue = 0); | 
					
						
							|  |  |  | 		bool Get(const char* key, bool* value, bool defaultValue = false); | 
					
						
							|  |  |  | 		bool Get(const char* key, float* value, float defaultValue = false); | 
					
						
							|  |  |  | 		bool Get(const char* key, double* value, double defaultValue = false); | 
					
						
							|  |  |  | 		bool Get(const char* key, std::vector<std::string>& values); | 
					
						
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							|  |  |  | 		bool operator < (const Section& other) const { | 
					
						
							|  |  |  | 			return name < other.name; | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	protected: | 
					
						
							|  |  |  | 		std::string name; | 
					
						
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							|  |  |  | 		std::vector<std::string> keys_order; | 
					
						
							|  |  |  | 		std::map<std::string, std::string, CaseInsensitiveStringCompare> values; | 
					
						
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							|  |  |  | 		std::vector<std::string> lines; | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	/**
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							|  |  |  | 	 * Loads sections and keys. | 
					
						
							|  |  |  | 	 * @param filename filename of the ini file which should be loaded | 
					
						
							|  |  |  | 	 * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with the loaded data (and replaces existing entries). If false, existing data will be erased. | 
					
						
							|  |  |  | 	 * @warning Using any other operations than "Get*" and "Exists" is untested and will behave unexpectedly | 
					
						
							|  |  |  | 	 * @todo This really is just a hack to support having two levels of gameinis (defaults and user-specified) and should eventually be replaced with a less stupid system. | 
					
						
							|  |  |  | 	 */ | 
					
						
							|  |  |  | 	bool Load(const char* filename, bool keep_current_data = false); | 
					
						
							|  |  |  | 	bool Load(const std::string &filename, bool keep_current_data = false) { return Load(filename.c_str(), keep_current_data); } | 
					
						
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										 |  |  | 	bool Save(const char* filename); | 
					
						
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										 |  |  | 	bool Save(const std::string &filename) { return Save(filename.c_str()); } | 
					
						
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										 |  |  | 	// Returns true if key exists in section
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										 |  |  | 	bool Exists(const char* sectionName, const char* key) const; | 
					
						
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										 |  |  | 	// TODO: Get rid of these, in favor of the Section ones.
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							|  |  |  | 	void Set(const char* sectionName, const char* key, const char* newValue) { | 
					
						
							|  |  |  | 		GetOrCreateSection(sectionName)->Set(key, newValue); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	void Set(const char* sectionName, const char* key, const std::string& newValue) { | 
					
						
							|  |  |  | 		GetOrCreateSection(sectionName)->Set(key, newValue.c_str()); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	void Set(const char* sectionName, const char* key, int newValue) { | 
					
						
							|  |  |  | 		GetOrCreateSection(sectionName)->Set(key, newValue); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	void Set(const char* sectionName, const char* key, u32 newValue) { | 
					
						
							|  |  |  | 		GetOrCreateSection(sectionName)->Set(key, newValue); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	void Set(const char* sectionName, const char* key, bool newValue) { | 
					
						
							|  |  |  | 		GetOrCreateSection(sectionName)->Set(key, newValue); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	void Set(const char* sectionName, const char* key, const std::vector<std::string>& newValues) { | 
					
						
							|  |  |  | 		GetOrCreateSection(sectionName)->Set(key, newValues); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	// TODO: Get rid of these, in favor of the Section ones.
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										 |  |  | 	bool Get(const char* sectionName, const char* key, std::string* value, const char* defaultValue = ""); | 
					
						
							|  |  |  | 	bool Get(const char* sectionName, const char* key, int* value, int defaultValue = 0); | 
					
						
							|  |  |  | 	bool Get(const char* sectionName, const char* key, u32* value, u32 defaultValue = 0); | 
					
						
							|  |  |  | 	bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false); | 
					
						
							|  |  |  | 	bool Get(const char* sectionName, const char* key, std::vector<std::string>& values); | 
					
						
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										 |  |  | 	template<typename T> bool GetIfExists(const char* sectionName, const char* key, T value) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		if (Exists(sectionName, key)) | 
					
						
							|  |  |  | 			return Get(sectionName, key, value); | 
					
						
							|  |  |  | 		return false; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const; | 
					
						
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							|  |  |  | 	void SetLines(const char* sectionName, const std::vector<std::string> &lines); | 
					
						
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										 |  |  | 	bool GetLines(const char* sectionName, std::vector<std::string>& lines, const bool remove_comments = true) const; | 
					
						
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										 |  |  | 	bool DeleteKey(const char* sectionName, const char* key); | 
					
						
							|  |  |  | 	bool DeleteSection(const char* sectionName); | 
					
						
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										 |  |  | 	void SortSections(); | 
					
						
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										 |  |  | 	Section* GetOrCreateSection(const char* section); | 
					
						
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										 |  |  | 	std::vector<Section> sections; | 
					
						
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										 |  |  | 	const Section* GetSection(const char* section) const; | 
					
						
							|  |  |  | 	Section* GetSection(const char* section); | 
					
						
							|  |  |  | 	std::string* GetLine(const char* section, const char* key); | 
					
						
							|  |  |  | 	void CreateSection(const char* section); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // _INIFILE_H_
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