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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <memory>
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								#include "VideoBackends/D3D12/D3DTexture.h"
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								#include "VideoCommon/TextureCacheBase.h"
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								namespace DX12
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								{
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								class D3DStreamBuffer;
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								class TextureCache final : public TextureCacheBase
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								{
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								public:
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								  TextureCache();
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								  ~TextureCache();
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								  virtual void BindTextures();
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								private:
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								  struct TCacheEntry : TCacheEntryBase
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								  {
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								    D3DTexture2D* const m_texture = nullptr;
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								    D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_cpu_handle = {};
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								    D3D12_GPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle = {};
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								    D3D12_CPU_DESCRIPTOR_HANDLE m_texture_srv_gpu_handle_cpu_shadow = {};
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								    TCacheEntry(const TCacheEntryConfig& config, D3DTexture2D* tex)
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								        : TCacheEntryBase(config), m_texture(tex)
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								    {
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								    }
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								    ~TCacheEntry();
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								    void CopyRectangleFromTexture(const TCacheEntryBase* source,
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								                                  const MathUtil::Rectangle<int>& src_rect,
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								                                  const MathUtil::Rectangle<int>& dst_rect) override;
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								    void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 levels) override;
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											2016-12-26 21:33:57 +01:00
										 
									 
								 
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								    void FromRenderTarget(bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half,
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								                          unsigned int cbuf_id, const float* colmat) override;
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								    void Bind(unsigned int stage) override;
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								    bool Save(const std::string& filename, unsigned int level) override;
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								  };
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								  TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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								  u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 source_width, u32 source_height,
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								                             bool is_from_z_buffer, bool is_intensity_format, u32 copy_format,
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								                             int scale_by_half, const EFBRectangle& source)
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								  {
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								    return 0;
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								  };
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								  void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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								                      TlutFormat format) override;
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								  void CopyEFB(u8* dst, u32 format, u32 native_width, u32 bytes_per_row, u32 num_blocks_y,
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								               u32 memory_stride, bool is_depth_copy, const EFBRectangle& src_rect,
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								               bool is_intensity, bool scale_by_half) override;
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								  bool CompileShaders() override { return true; }
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								  void DeleteShaders() override {}
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								  std::unique_ptr<D3DStreamBuffer> m_palette_stream_buffer;
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								  ID3D12Resource* m_palette_uniform_buffer = nullptr;
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								  D3D12_SHADER_BYTECODE m_palette_pixel_shaders[3] = {};
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								};
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								}
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