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								// Copyright 2008 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include "Common/CommonTypes.h"
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								#include "VideoBackends/Software/NativeVertexFormat.h"
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								class SetupUnit
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								{
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								  u8 m_PrimType;
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								  int m_VertexCounter;
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								  OutputVertexData m_Vertices[3];
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								  OutputVertexData* m_VertPointer[3];
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								  OutputVertexData* m_VertWritePointer;
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								  void SetupQuad();
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								  void SetupTriangle();
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								  void SetupTriStrip();
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								  void SetupTriFan();
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								  void SetupLine();
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								  void SetupLineStrip();
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								  void SetupPoint();
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								public:
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								  void Init(u8 primitiveType);
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								  OutputVertexData* GetVertex();
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								  void SetupVertex();
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								};
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