2015-05-24 06:55:12 +02:00
										 
									 
								 
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								// Copyright 2008 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2008-12-08 05:25:12 +00:00
										 
									 
								 
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											2011-02-14 02:18:03 +00:00
										 
									 
								 
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								// OpenGL Backend Documentation
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											2013-10-29 01:23:17 -04:00
										 
									 
								 
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								/*
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											2009-06-06 13:36:33 +00:00
										 
									 
								 
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								1.1 Display settings
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											2009-09-09 19:52:45 +00:00
										 
									 
								 
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								Internal and fullscreen resolution: Since the only internal resolutions allowed
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								are also fullscreen resolution allowed by the system there is only need for one
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								resolution setting that applies to both the internal resolution and the
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								fullscreen resolution.  - Apparently no, someone else doesn't agree
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											2009-06-06 13:36:33 +00:00
										 
									 
								 
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											2009-09-09 19:52:45 +00:00
										 
									 
								 
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								Todo: Make the internal resolution option apply instantly, currently only the
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								native and 2x option applies instantly. To do this we need to be able to change
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								the reinitialize FramebufferManager:Init() while a game is running.
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											2009-06-07 11:51:53 +00:00
										 
									 
								 
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								1.2 Screenshots
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											2009-06-07 11:51:53 +00:00
										 
									 
								 
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								The screenshots should be taken from the internal representation of the picture
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								regardless of what the current window size is. Since AA and wireframe is
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								applied together with the picture resizing this rule is not currently applied
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								to AA or wireframe pictures, they are instead taken from whatever the window
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								size is.
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											2009-06-07 11:51:53 +00:00
										 
									 
								 
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											2009-09-09 19:52:45 +00:00
										 
									 
								 
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								Todo: Render AA and wireframe to a separate picture used for the screenshot in
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								addition to the one for display.
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											2009-06-07 11:51:53 +00:00
										 
									 
								 
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								1.3 AA
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								Make AA apply instantly during gameplay if possible
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											2009-06-15 06:39:26 +00:00
										 
									 
								 
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								*/
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											2009-06-06 13:36:33 +00:00
										 
									 
								 
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											2015-12-20 21:49:49 -05:00
										 
									 
								 
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								#include <memory>
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								#include <string>
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								#include <vector>
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											2014-02-17 05:18:15 -05:00
										 
									 
								 
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								#include "Common/CommonPaths.h"
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								#include "Common/FileSearch.h"
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								#include "Common/GL/GLInterfaceBase.h"
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								#include "Common/GL/GLUtil.h"
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											2014-11-13 23:26:49 +01:00
										 
									 
								 
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								#include "VideoBackends/OGL/BoundingBox.h"
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								#include "VideoBackends/OGL/PerfQuery.h"
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								#include "VideoBackends/OGL/ProgramShaderCache.h"
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								#include "VideoBackends/OGL/Render.h"
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								#include "VideoBackends/OGL/SamplerCache.h"
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								#include "VideoBackends/OGL/TextureCache.h"
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								#include "VideoBackends/OGL/TextureConverter.h"
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								#include "VideoBackends/OGL/VertexManager.h"
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								#include "VideoBackends/OGL/VideoBackend.h"
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								#include "VideoCommon/OnScreenDisplay.h"
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								#include "VideoCommon/VideoCommon.h"
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								#include "VideoCommon/VideoConfig.h"
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											2011-01-31 01:28:32 +00:00
										 
									 
								 
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								namespace OGL
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								{
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								// Draw messages on top of the screen
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								unsigned int VideoBackend::PeekMessages()
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								{
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								  return GLInterface->PeekMessages();
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								}
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											2014-03-11 06:55:00 +01:00
										 
									 
								 
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								std::string VideoBackend::GetName() const
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								{
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								  return "OGL";
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								}
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											2014-03-11 06:55:00 +01:00
										 
									 
								 
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								std::string VideoBackend::GetDisplayName() const
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								{
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								  if (GLInterface != nullptr && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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								    return "OpenGLES";
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								  else
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								    return "OpenGL";
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											2009-09-09 19:52:45 +00:00
										 
									 
								 
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								}
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											2009-02-22 04:24:53 +00:00
										 
									 
								 
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								static std::vector<std::string> GetShaders(const std::string& sub_dir = "")
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											2010-11-15 09:54:07 +00:00
										 
									 
								 
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								{
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								  std::vector<std::string> paths =
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								      DoFileSearch({".glsl"}, {File::GetUserPath(D_SHADERS_IDX) + sub_dir,
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								                               File::GetSysDirectory() + SHADERS_DIR DIR_SEP + sub_dir});
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								  std::vector<std::string> result;
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								  for (std::string path : paths)
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								  {
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								    std::string name;
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								    SplitPath(path, nullptr, &name, nullptr);
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								    result.push_back(name);
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								  }
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								  return result;
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								}
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											2016-01-13 21:38:11 +01:00
										 
									 
								 
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								void VideoBackend::InitBackendInfo()
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								{
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								  g_Config.backend_info.api_type = APIType::OpenGL;
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								  g_Config.backend_info.bSupportsExclusiveFullscreen = false;
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								  g_Config.backend_info.bSupportsOversizedViewports = true;
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								  g_Config.backend_info.bSupportsGeometryShaders = true;
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								  g_Config.backend_info.bSupports3DVision = false;
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								  g_Config.backend_info.bSupportsPostProcessing = true;
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								  g_Config.backend_info.bSupportsSSAA = true;
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								  g_Config.backend_info.bSupportsReversedDepthRange = true;
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								  g_Config.backend_info.bSupportsMultithreading = false;
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								  g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true;
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											2016-01-13 21:14:20 +01:00
										 
									 
								 
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								  // Overwritten in Render.cpp later
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								  g_Config.backend_info.bSupportsDualSourceBlend = true;
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								  g_Config.backend_info.bSupportsPrimitiveRestart = true;
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								  g_Config.backend_info.bSupportsPaletteConversion = true;
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								  g_Config.backend_info.bSupportsClipControl = true;
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											2016-08-05 22:31:34 +02:00
										 
									 
								 
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								  g_Config.backend_info.bSupportsDepthClamp = true;
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											2016-01-13 21:14:20 +01:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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								  g_Config.backend_info.Adapters.clear();
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								  // aamodes - 1 is to stay consistent with D3D (means no AA)
							 | 
						
					
						
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							 | 
							
							
								  g_Config.backend_info.AAModes = {1, 2, 4, 8};
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								  // pp shaders
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								  g_Config.backend_info.PPShaders = GetShaders("");
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							 | 
							
							
								  g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
							 | 
						
					
						
							
								
									
										
										
										
											2011-05-31 20:16:59 +00:00
										 
									 
								 
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							 | 
							
							
								}
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											2010-11-22 22:17:35 +00:00
										 
									 
								 
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											2016-01-02 15:01:12 -05:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								bool VideoBackend::Initialize(void* window_handle)
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-08 05:25:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  InitBackendInfo();
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											2016-01-13 21:14:20 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  InitializeShared();
							 | 
						
					
						
							
								
									
										
										
										
											2009-07-31 01:55:26 +00:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  InitInterface();
							 | 
						
					
						
							| 
								
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							 | 
							
							
								  GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								  if (!GLInterface->Create(window_handle))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return false;
							 | 
						
					
						
							
								
									
										
										
										
											2013-06-19 09:17:33 +02:00
										 
									 
								 
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											2016-06-24 10:43:46 +02:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								  return true;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-02 15:13:13 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
								// This is called after Initialize() from the Core
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								// Run from the graphics thread
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void VideoBackend::Video_Prepare()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  GLInterface->MakeCurrent();
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								  g_renderer = std::make_unique<Renderer>();
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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								  g_vertex_manager = std::make_unique<VertexManager>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_perf_query = GetPerfQuery();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ProgramShaderCache::Init();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_texture_cache = std::make_unique<TextureCache>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_sampler_cache = std::make_unique<SamplerCache>();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  Renderer::Init();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  TextureConverter::Init();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  BoundingBox::Init();
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-30 15:24:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void VideoBackend::Shutdown()
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-30 15:24:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  GLInterface->Shutdown();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLInterface.reset();
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-13 21:14:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ShutdownShared();
							 | 
						
					
						
							
								
									
										
										
										
											2013-02-26 16:42:32 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-30 15:24:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-08-15 14:09:53 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void VideoBackend::Video_Cleanup()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  // The following calls are NOT Thread Safe
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  // And need to be called from the video thread
							 | 
						
					
						
							
								
									
										
										
										
											2016-01-13 21:14:20 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  CleanupShared();
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  Renderer::Shutdown();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  BoundingBox::Shutdown();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  TextureConverter::Shutdown();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_sampler_cache.reset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_texture_cache.reset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ProgramShaderCache::Shutdown();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_perf_query.reset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_vertex_manager.reset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  g_renderer.reset();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  GLInterface->ClearCurrent();
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-30 15:24:34 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-31 01:28:32 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 |