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								// Copyright (C) 2003-2009 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#ifndef _NAND_CONTENT_LOADER_H
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								#define _NAND_CONTENT_LOADER_H
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								#include <string>
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								#include <vector>
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								#include <map>
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								#include "Common.h"
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								#include "Blob.h"
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								#include "Volume.h"
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								namespace DiscIO
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								{
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								struct SNANDContent
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								{
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								    u32 m_ContentID;	
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								    u16 m_Index;
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								    u16 m_Type;
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								    u32 m_Size;
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								    u8 m_SHA1Hash[20];
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								    u8 m_Header[36]; //all of the above
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								    u8* m_pData;
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								};
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								// pure virtual interface so just the NANDContentManager can create these files only
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								class INANDContentLoader
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								{
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								public:
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								    INANDContentLoader() {}
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								    virtual ~INANDContentLoader()  {}
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								    virtual bool IsValid() const = 0;
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								    virtual u64 GetTitleID() const = 0;
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								    virtual u16 GetIosVersion() const = 0;
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								    virtual u32 GetBootIndex() const = 0;
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								    virtual size_t GetContentSize() const = 0;
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								    virtual const SNANDContent* GetContentByIndex(int _Index) const = 0;
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								    virtual const u8* GetTicketView() const = 0;
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								    virtual const u8* GetTmdHeader() const = 0;
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								    virtual const std::vector<SNANDContent>& GetContent() const = 0;    
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								    virtual const u16 GetTitleVersion() const = 0;
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								    virtual const u16 GetNumEntries() const = 0;
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								    virtual const DiscIO::IVolume::ECountry GetCountry() const = 0;
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								    enum
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								    {
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								        TICKET_VIEW_SIZE = 0x58,
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								        TMD_HEADER_SIZE = 0x1e4,
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										CONTENT_HEADER_SIZE = 0x24
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								    };
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								};
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								// we open the NAND Content files to often... lets cache them
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								class CNANDContentManager
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								{
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								public:
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								    static CNANDContentManager& Access() { return m_Instance; }
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								    const INANDContentLoader& GetNANDLoader(const std::string& _rName);
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								private:
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								    CNANDContentManager() {};
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								    ~CNANDContentManager();
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								    static CNANDContentManager m_Instance;
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								    typedef std::map<std::string, INANDContentLoader*> CNANDContentMap;
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								    CNANDContentMap m_Map;
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								};
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								}
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								#endif
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