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										 |  |  | // Copyright 2010 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #include <string>
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										 |  |  | #include "Common/FileUtil.h"
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							|  |  |  | #include "Common/IniFile.h"
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										 |  |  | #include "VideoCommon/Debugger.h"
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							|  |  |  | #include "VideoCommon/NativeVertexFormat.h"
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							|  |  |  | #include "VideoCommon/PixelShaderGen.h"
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										 |  |  | #include "VideoCommon/TextureCacheBase.h"
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										 |  |  | #include "VideoCommon/VertexShaderGen.h"
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							|  |  |  | #include "VideoCommon/VideoConfig.h"
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										 |  |  | GFXDebuggerBase *g_pdebugger = nullptr; | 
					
						
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										 |  |  | volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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							|  |  |  | volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
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							|  |  |  | volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused
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										 |  |  | void GFXDebuggerUpdateScreen() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	// TODO: Implement this in a backend-independent way
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										 |  |  | /*	// update screen
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							|  |  |  | 	if (D3D::bFrameInProgress) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface()); | 
					
						
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										 |  |  | 		D3D::dev->SetDepthStencilSurface(nullptr); | 
					
						
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										 |  |  | 		D3D::dev->StretchRect(FramebufferManager::GetEFBColorRTSurface(), nullptr, | 
					
						
							|  |  |  | 			D3D::GetBackBufferSurface(), nullptr, | 
					
						
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										 |  |  | 			D3DTEXF_LINEAR); | 
					
						
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							|  |  |  | 		D3D::dev->EndScene(); | 
					
						
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										 |  |  | 		D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); | 
					
						
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							|  |  |  | 		D3D::dev->SetRenderTarget(0, FramebufferManager::GetEFBColorRTSurface()); | 
					
						
							|  |  |  | 		D3D::dev->SetDepthStencilSurface(FramebufferManager::GetEFBDepthRTSurface()); | 
					
						
							|  |  |  | 		D3D::dev->BeginScene(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		D3D::dev->EndScene(); | 
					
						
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										 |  |  | 		D3D::dev->Present(nullptr, nullptr, nullptr, nullptr); | 
					
						
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										 |  |  | 		D3D::dev->BeginScene(); | 
					
						
							|  |  |  | 	}*/ | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | // GFX thread
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										 |  |  | void GFXDebuggerCheckAndPause(bool update) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	if (GFXDebuggerPauseFlag) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		g_pdebugger->OnPause(); | 
					
						
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										 |  |  | 		while ( GFXDebuggerPauseFlag ) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			if (update) GFXDebuggerUpdateScreen(); | 
					
						
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										 |  |  | 			SLEEP(5); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		g_pdebugger->OnContinue(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | // GFX thread
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										 |  |  | void GFXDebuggerToPause(bool update) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	GFXDebuggerToPauseAtNext = NOT_PAUSE; | 
					
						
							|  |  |  | 	GFXDebuggerPauseFlag = true; | 
					
						
							|  |  |  | 	GFXDebuggerCheckAndPause(update); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void ContinueGFXDebugger() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	GFXDebuggerPauseFlag = false; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpPixelShader(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	const std::string filename = StringFromFormat("%sdump_ps.txt", path.c_str()); | 
					
						
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							|  |  |  | 	std::string output; | 
					
						
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										 |  |  | 	bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; | 
					
						
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										 |  |  | 	if (!useDstAlpha) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		output = "Destination alpha disabled:\n"; | 
					
						
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										 |  |  | ///		output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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										 |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		if (g_ActiveConfig.backend_info.bSupportsDualSourceBlend) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			output = "Using dual source blending for destination alpha:\n"; | 
					
						
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										 |  |  | ///			output += GeneratePixelShaderCode(DSTALPHA_DUAL_SOURCE_BLEND, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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										 |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			output = "Using two passes for emulating destination alpha:\n"; | 
					
						
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										 |  |  | ///			output += GeneratePixelShaderCode(DSTALPHA_NONE, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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										 |  |  | 			output += "\n\nDestination alpha pass shader:\n"; | 
					
						
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										 |  |  | ///			output += GeneratePixelShaderCode(DSTALPHA_ALPHA_PASS, g_ActiveConfig.backend_info.APIType, g_nativeVertexFmt->m_components);
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	File::CreateEmptyFile(filename); | 
					
						
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										 |  |  | 	File::WriteStringToFile(output, filename); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpVertexShader(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	const std::string filename = StringFromFormat("%sdump_vs.txt", path.c_str()); | 
					
						
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							|  |  |  | 	File::CreateEmptyFile(filename); | 
					
						
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										 |  |  | ///	File::WriteStringToFile(GenerateVertexShaderCode(g_nativeVertexFmt->m_components, g_ActiveConfig.backend_info.APIType), filename);
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										 |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpPixelShaderConstants(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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										 |  |  | void GFXDebuggerBase::DumpVertexShaderConstants(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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										 |  |  | void GFXDebuggerBase::DumpTextures(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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							|  |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpFrameBuffer(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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							|  |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpGeometry(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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							|  |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpVertexDecl(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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							|  |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpMatrices(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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							|  |  |  | } | 
					
						
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										 |  |  | void GFXDebuggerBase::DumpStats(const std::string& path) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  | 	// TODO
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							|  |  |  | } |