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										 |  |  | // Copyright 2010 Dolphin Emulator Project
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										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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										 |  |  | #pragma once
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										 |  |  | #include <string>
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										 |  |  | class GFXDebuggerBase | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual ~GFXDebuggerBase() {} | 
					
						
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										 |  |  | 	// if paused, debugging functions can be enabled
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										 |  |  | 	virtual void OnPause() {} | 
					
						
							|  |  |  | 	virtual void OnContinue() {} | 
					
						
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										 |  |  | 	void DumpPixelShader(const std::string& path); | 
					
						
							|  |  |  | 	void DumpVertexShader(const std::string& path); | 
					
						
							|  |  |  | 	void DumpPixelShaderConstants(const std::string& path); | 
					
						
							|  |  |  | 	void DumpVertexShaderConstants(const std::string& path); | 
					
						
							|  |  |  | 	void DumpTextures(const std::string& path); | 
					
						
							|  |  |  | 	void DumpFrameBuffer(const std::string& path); | 
					
						
							|  |  |  | 	void DumpGeometry(const std::string& path); | 
					
						
							|  |  |  | 	void DumpVertexDecl(const std::string& path); | 
					
						
							|  |  |  | 	void DumpMatrices(const std::string& path); | 
					
						
							|  |  |  | 	void DumpStats(const std::string& path); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | enum PauseEvent | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | 	NOT_PAUSE                 = 0, | 
					
						
							|  |  |  | 	NEXT_FRAME                = 1<<0, | 
					
						
							|  |  |  | 	NEXT_FLUSH                = 1<<1, | 
					
						
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										 |  |  | 	NEXT_PIXEL_SHADER_CHANGE  = 1<<2, | 
					
						
							|  |  |  | 	NEXT_VERTEX_SHADER_CHANGE = 1<<3, | 
					
						
							|  |  |  | 	NEXT_TEXTURE_CHANGE       = 1<<4, | 
					
						
							|  |  |  | 	NEXT_NEW_TEXTURE          = 1<<5, | 
					
						
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										 |  |  | 	NEXT_XFB_CMD              = 1<<6,  // TODO
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							|  |  |  | 	NEXT_EFB_CMD              = 1<<7,  // TODO
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										 |  |  | 	NEXT_MATRIX_CMD           = 1<<8,  // TODO
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							|  |  |  | 	NEXT_VERTEX_CMD           = 1<<9,  // TODO
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							|  |  |  | 	NEXT_TEXTURE_CMD          = 1<<10, // TODO
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							|  |  |  | 	NEXT_LIGHT_CMD            = 1<<11, // TODO
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							|  |  |  | 	NEXT_FOG_CMD              = 1<<12, // TODO
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										 |  |  | 	NEXT_SET_TLUT             = 1<<13, // TODO
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										 |  |  | 	NEXT_ERROR                = 1<<14, // TODO
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										 |  |  | }; | 
					
						
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							|  |  |  | extern GFXDebuggerBase *g_pdebugger; | 
					
						
							|  |  |  | extern volatile bool GFXDebuggerPauseFlag; | 
					
						
							|  |  |  | extern volatile PauseEvent GFXDebuggerToPauseAtNext; | 
					
						
							|  |  |  | extern volatile int GFXDebuggerEventToPauseCount; | 
					
						
							|  |  |  | void ContinueGFXDebugger(); | 
					
						
							|  |  |  | void GFXDebuggerCheckAndPause(bool update); | 
					
						
							|  |  |  | void GFXDebuggerToPause(bool update); | 
					
						
							|  |  |  | void GFXDebuggerUpdateScreen(); | 
					
						
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							|  |  |  | #define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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							|  |  |  | #define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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							|  |  |  | #define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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