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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								// TODO: ugly
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								#ifdef _WIN32
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								#include "VideoBackends/D3D/VideoBackend.h"
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								#endif
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								#include "VideoBackends/OGL/VideoBackend.h"
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								#include "VideoBackends/Software/VideoBackend.h"
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											2014-02-19 02:27:20 +01:00
										 
									 
								 
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								#include "VideoCommon/VideoBackendBase.h"
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								std::vector<VideoBackend*> g_available_video_backends;
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								VideoBackend* g_video_backend = nullptr;
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								static VideoBackend* s_default_backend = nullptr;
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								#ifdef _WIN32
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								#include <windows.h>
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								// http://msdn.microsoft.com/en-us/library/ms725491.aspx
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								static bool IsGteVista()
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								{
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									OSVERSIONINFOEX osvi;
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									DWORDLONG dwlConditionMask = 0;
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									ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
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									osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFOEX);
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									osvi.dwMajorVersion = 6;
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									VER_SET_CONDITION(dwlConditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
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									return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE;
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								}
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								#endif
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								void VideoBackend::PopulateList()
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								{
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									VideoBackend* backends[4] = { nullptr };
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											2014-01-14 21:57:32 +01:00
										 
									 
								 
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									// OGL > D3D11 > SW
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								#if !defined(USE_GLES) || USE_GLES3
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									g_available_video_backends.push_back(backends[0] = new OGL::VideoBackend);
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								#endif
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								#ifdef _WIN32
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									if (IsGteVista())
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										g_available_video_backends.push_back(backends[1] = new DX11::VideoBackend);
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								#endif
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									g_available_video_backends.push_back(backends[3] = new SW::VideoSoftware);
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									for (VideoBackend* backend : backends)
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									{
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										if (backend)
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										{
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											s_default_backend = g_video_backend = backend;
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											break;
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										}
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									}
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								}
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								void VideoBackend::ClearList()
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								{
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									while (!g_available_video_backends.empty())
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									{
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										delete g_available_video_backends.back();
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										g_available_video_backends.pop_back();
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									}
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								}
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								void VideoBackend::ActivateBackend(const std::string& name)
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								{
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									if (name.length() == 0) // If nullptr, set it to the default backend (expected behavior)
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										g_video_backend = s_default_backend;
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									for (VideoBackend* backend : g_available_video_backends)
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										if (name == backend->GetName())
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											g_video_backend = backend;
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								}
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