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								// Copyright 2013 Dolphin Emulator Project
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								// Licensed under GPLv2
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								// Refer to the license.txt file included.
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								#ifndef _PULSE_AUDIO_STREAM_H
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								#define _PULSE_AUDIO_STREAM_H
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								#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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								#include <pulse/simple.h>
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								#include <pulse/error.h>
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								#endif
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								#include "Common.h"
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								#include "SoundStream.h"
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								#include "Thread.h"
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								#include <vector>
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								class PulseAudio : public SoundStream
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								{
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								#if defined(HAVE_PULSEAUDIO) && HAVE_PULSEAUDIO
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								public:
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									PulseAudio(CMixer *mixer);
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									virtual bool Start();
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									virtual void Stop();
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									static bool isValid() {return true;}
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									virtual bool usesMixer() const {return true;}
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									virtual void Update();
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								private:
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									virtual void SoundLoop();
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									bool PulseInit();
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									void PulseShutdown();
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									void Write(const void *data, size_t bytes);
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									std::vector<s16> mix_buffer;
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									std::thread thread;
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									volatile bool run_thread;
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									pa_simple* pa;
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								#else
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								public:
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									PulseAudio(CMixer *mixer) : SoundStream(mixer) {}
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								#endif
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								};
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								#endif
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