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2ad901b2da570673797ea822d56c1bb3f6c58984
dolphin/Data/Sys/Shaders/fire2.glsl

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Change all these pp shaders to GLSL.
2013-03-07 10:46:55 -06:00
void main()
Set svn:eol-style native.
2011-01-31 00:08:06 +00:00
{
Change all the post processing shaders to the new system. Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-07-29 12:08:57 -05:00
float4 c0 = Sample();
Update fire2.glsl
2014-05-21 16:43:55 -04:00
float red = 0.0;
float green = 0.0;
float blue = 0.0;
Fixes our post processing shaders so they work under OpenGL ES 3.0 Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
float avg = (c0.r + c0.g + c0.b) / 3.0;
Change all these pp shaders to GLSL.
2013-03-07 10:46:55 -06:00
Fixes our post processing shaders so they work under OpenGL ES 3.0 Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
red = c0.r + (c0.g / 2.0) + (c0.b / 3.0);
green = c0.r / 3.0;
Change all these pp shaders to GLSL.
2013-03-07 10:46:55 -06:00
Change all the post processing shaders to the new system. Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-07-29 12:08:57 -05:00
SetOutput(float4(red, green, blue, 1.0));
Change all these pp shaders to GLSL.
2013-03-07 10:46:55 -06:00
}
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