2015-05-24 06:55:12 +02:00
										 
									 
								 
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								// Copyright 2010 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 
									 
								 
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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											2016-01-17 16:54:31 -05:00
										 
									 
								 
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								#include <fstream>
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								#include <string>
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											2016-01-17 16:54:31 -05:00
										 
									 
								 
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								#include "Common/FileUtil.h"
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								#include "Common/Logging/Log.h"
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								#include "Common/MsgHandler.h"
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								#include "Common/StringUtil.h"
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								#include "VideoBackends/D3D/D3DBase.h"
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								#include "VideoBackends/D3D/D3DShader.h"
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								#include "VideoCommon/VideoConfig.h"
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											2011-01-29 20:16:51 +00:00
										 
									 
								 
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								namespace DX11
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								{
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								namespace D3D
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								{
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								// bytecode->shader
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								ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len)
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								{
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								  ID3D11VertexShader* v_shader;
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								  HRESULT hr = D3D::device->CreateVertexShader(bytecode, len, nullptr, &v_shader);
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								  if (FAILED(hr))
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								    return nullptr;
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											2011-07-29 22:18:11 +00:00
										 
									 
								 
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								  return v_shader;
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								}
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								// code->bytecode
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								bool CompileVertexShader(const std::string& code, D3DBlob** blob)
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								{
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								  ID3D10Blob* shaderBuffer = nullptr;
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								  ID3D10Blob* errorBuffer = nullptr;
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								#if defined(_DEBUG) || defined(DEBUGFAST)
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								  UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY | D3D10_SHADER_DEBUG;
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								#else
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								  UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY | D3D10_SHADER_OPTIMIZATION_LEVEL3 |
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								               D3D10_SHADER_SKIP_VALIDATION;
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								#endif
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								  HRESULT hr = PD3DCompile(code.c_str(), code.length(), nullptr, nullptr, nullptr, "main",
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								                           D3D::VertexShaderVersionString(), flags, 0, &shaderBuffer, &errorBuffer);
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								  if (errorBuffer)
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								  {
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											2016-11-02 01:19:00 +00:00
										 
									 
								 
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								    INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s",
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								             (const char*)errorBuffer->GetBufferPointer());
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								  }
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								  if (FAILED(hr))
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								  {
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								    static int num_failures = 0;
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								    std::string filename = StringFromFormat("%sbad_vs_%04i.txt",
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								                                            File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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								    std::ofstream file;
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								    OpenFStream(file, filename, std::ios_base::out);
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								    file << code;
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								    file.close();
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								    PanicAlert("Failed to compile vertex shader: %s\nDebug info (%s):\n%s", filename.c_str(),
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								               D3D::VertexShaderVersionString(), (const char*)errorBuffer->GetBufferPointer());
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								    *blob = nullptr;
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								    errorBuffer->Release();
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								  }
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								  else
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								  {
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								    *blob = new D3DBlob(shaderBuffer);
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								    shaderBuffer->Release();
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								  }
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								  return SUCCEEDED(hr);
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											2010-06-13 19:50:06 +00:00
										 
									 
								 
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								}
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											2011-03-14 09:38:29 +00:00
										 
									 
								 
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								// bytecode->shader
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								ID3D11GeometryShader* CreateGeometryShaderFromByteCode(const void* bytecode, unsigned int len)
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								{
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								  ID3D11GeometryShader* g_shader;
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								  HRESULT hr = D3D::device->CreateGeometryShader(bytecode, len, nullptr, &g_shader);
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								  if (FAILED(hr))
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								    return nullptr;
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											2011-07-29 22:18:11 +00:00
										 
									 
								 
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								  return g_shader;
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								}
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								// code->bytecode
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								bool CompileGeometryShader(const std::string& code, D3DBlob** blob,
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								                           const D3D_SHADER_MACRO* pDefines)
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								{
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								  ID3D10Blob* shaderBuffer = nullptr;
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								  ID3D10Blob* errorBuffer = nullptr;
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								#if defined(_DEBUG) || defined(DEBUGFAST)
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								  UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY | D3D10_SHADER_DEBUG;
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								#else
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								  UINT flags = D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY | D3D10_SHADER_OPTIMIZATION_LEVEL3 |
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								               D3D10_SHADER_SKIP_VALIDATION;
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								#endif
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								  HRESULT hr =
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								      PD3DCompile(code.c_str(), code.length(), nullptr, pDefines, nullptr, "main",
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								                  D3D::GeometryShaderVersionString(), flags, 0, &shaderBuffer, &errorBuffer);
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								  if (errorBuffer)
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								  {
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								    INFO_LOG(VIDEO, "Geometry shader compiler messages:\n%s",
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								             (const char*)errorBuffer->GetBufferPointer());
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								  }
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								  if (FAILED(hr))
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								  {
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								    static int num_failures = 0;
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								    std::string filename = StringFromFormat("%sbad_gs_%04i.txt",
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								                                            File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
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								    std::ofstream file;
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								    OpenFStream(file, filename, std::ios_base::out);
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								    file << code;
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								    file.close();
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								    PanicAlert("Failed to compile geometry shader: %s\nDebug info (%s):\n%s", filename.c_str(),
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								               D3D::GeometryShaderVersionString(), (const char*)errorBuffer->GetBufferPointer());
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								    *blob = nullptr;
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								    errorBuffer->Release();
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							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    *blob = new D3DBlob(shaderBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    shaderBuffer->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return SUCCEEDED(hr);
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-14 09:38:29 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								// bytecode->shader
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ID3D11PixelShader* p_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  HRESULT hr = D3D::device->CreatePixelShader(bytecode, len, nullptr, &p_shader);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (FAILED(hr))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    PanicAlert("CreatePixelShaderFromByteCode failed at %s %d\n", __FILE__, __LINE__);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    p_shader = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return p_shader;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								// code->bytecode
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-07 19:28:12 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								bool CompilePixelShader(const std::string& code, D3DBlob** blob, const D3D_SHADER_MACRO* pDefines)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  ID3D10Blob* shaderBuffer = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  ID3D10Blob* errorBuffer = nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#if defined(_DEBUG) || defined(DEBUGFAST)
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  UINT flags = D3D10_SHADER_DEBUG;
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#else
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  UINT flags = D3D10_SHADER_OPTIMIZATION_LEVEL3;
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  HRESULT hr = PD3DCompile(code.c_str(), code.length(), nullptr, pDefines, nullptr, "main",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                           D3D::PixelShaderVersionString(), flags, 0, &shaderBuffer, &errorBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (errorBuffer)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    INFO_LOG(VIDEO, "Pixel shader compiler messages:\n%s",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								             (const char*)errorBuffer->GetBufferPointer());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (FAILED(hr))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    static int num_failures = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::string filename = StringFromFormat("%sbad_ps_%04i.txt",
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                            File::GetUserPath(D_DUMP_IDX).c_str(), num_failures++);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    std::ofstream file;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    OpenFStream(file, filename, std::ios_base::out);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    file << code;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    file.close();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    PanicAlert("Failed to compile pixel shader: %s\nDebug info (%s):\n%s", filename.c_str(),
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								               D3D::PixelShaderVersionString(), (const char*)errorBuffer->GetBufferPointer());
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    *blob = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    errorBuffer->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    *blob = new D3DBlob(shaderBuffer);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    shaderBuffer->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return SUCCEEDED(hr);
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-07 19:28:12 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								ID3D11VertexShader* CompileAndCreateVertexShader(const std::string& code)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  D3DBlob* blob = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (CompileVertexShader(code, &blob))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ID3D11VertexShader* v_shader = CreateVertexShaderFromByteCode(blob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    blob->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return v_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								ID3D11GeometryShader* CompileAndCreateGeometryShader(const std::string& code,
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								                                                     const D3D_SHADER_MACRO* pDefines)
							 | 
						
					
						
							
								
									
										
										
										
											2011-06-11 19:37:21 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  D3DBlob* blob = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (CompileGeometryShader(code, &blob, pDefines))
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ID3D11GeometryShader* g_shader = CreateGeometryShaderFromByteCode(blob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    blob->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return g_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2011-03-14 09:38:29 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2014-07-07 19:28:12 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								ID3D11PixelShader* CompileAndCreatePixelShader(const std::string& code)
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								{
							 | 
						
					
						
							
								
									
										
										
										
											2016-06-24 10:43:46 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								  D3DBlob* blob = nullptr;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  CompilePixelShader(code, &blob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  if (blob)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    ID3D11PixelShader* p_shader = CreatePixelShaderFromByteCode(blob);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    blob->Release();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    return p_shader;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  return nullptr;
							 | 
						
					
						
							
								
									
										
										
										
											2010-06-13 19:50:06 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}  // namespace
							 | 
						
					
						
							
								
									
										
										
										
											2011-01-29 20:16:51 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2013-10-29 01:23:17 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}  // namespace DX11
							 |