forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			25 lines
		
	
	
		
			534 B
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			25 lines
		
	
	
		
			534 B
		
	
	
	
		
			C
		
	
	
	
	
	
|   | #ifndef _SDLWINDOW_H
 | ||
|  | #define _SDLWINDOW_H
 | ||
|  | 
 | ||
|  | #include "GLWindow.h"
 | ||
|  | #include <SDL.h>
 | ||
|  | 
 | ||
|  | class SDLWindow : public GLWindow  | ||
|  | { | ||
|  | public: | ||
|  |     int nXoff, nYoff; // screen offset
 | ||
|  |     // Since it can Stretch to fit Window, we need two different multiplication values
 | ||
|  |     float MValueX, MValueY;  | ||
|  | 
 | ||
|  |     virtual void SwapBuffers(); | ||
|  |     virtual void SetWindowText(const char *text); | ||
|  |     virtual bool PeekMessages(); | ||
|  |     virtual void Update(); | ||
|  |     virtual bool MakeCurrent(); | ||
|  |      | ||
|  |     ~SDLWindow(); | ||
|  |     SDLWindow(int _iwidth, int _iheight); | ||
|  | 
 | ||
|  | }; | ||
|  | #endif
 |