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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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							|  |  |  | #ifndef _HIRESTEXTURES_H
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							|  |  |  | #define _HIRESTEXTURES_H
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							|  |  |  | #include <map>
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							|  |  |  | #include "VideoCommon.h"
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							|  |  |  | #include "TextureDecoder.h"
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							|  |  |  | namespace HiresTextures | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | void Init(const char *gameCode); | 
					
						
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										 |  |  | bool HiresTexExists(const char *filename); | 
					
						
							|  |  |  | PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // _HIRESTEXTURES_H
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