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										 |  |  | // Copyright 2013 Dolphin Emulator Project
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							|  |  |  | // Licensed under GPLv2
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							|  |  |  | // Refer to the license.txt file included.
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										 |  |  | // This is currently only used by the DX backend, but it may make sense to
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							|  |  |  | // use it in the GL backend or a future DX10 backend too.
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							|  |  |  | #ifndef _INDEXGENERATOR_H
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							|  |  |  | #define _INDEXGENERATOR_H
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										 |  |  | #include "CommonTypes.h"
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										 |  |  | class IndexGenerator | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	// Init
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										 |  |  | 	static void Init(); | 
					
						
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										 |  |  | 	static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr); | 
					
						
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										 |  |  | 	static void AddIndices(int primitive, u32 numVertices); | 
					
						
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										 |  |  | 	// Interface
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							|  |  |  | 	static u32 GetNumTriangles() {return numT;} | 
					
						
							|  |  |  | 	static u32 GetNumLines() {return numL;} | 
					
						
							|  |  |  | 	static u32 GetNumPoints() {return numP;} | 
					
						
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										 |  |  | 	// returns numprimitives
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							|  |  |  | 	static u32 GetNumVerts() {return index;} | 
					
						
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										 |  |  | 	static u32 GetTriangleindexLen() {return (u32)(Tptr - BASETptr);} | 
					
						
							|  |  |  | 	static u32 GetLineindexLen() {return (u32)(Lptr - BASELptr);} | 
					
						
							|  |  |  | 	static u32 GetPointindexLen() {return (u32)(Pptr - BASEPptr);} | 
					
						
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							|  |  |  | 	static u32 GetRemainingIndices(); | 
					
						
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										 |  |  | /*
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										 |  |  | 	enum IndexPrimitiveType | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		Prim_None = 0, | 
					
						
							|  |  |  | 		Prim_List, | 
					
						
							|  |  |  | 		Prim_Strip, | 
					
						
							|  |  |  | 		Prim_Fan | 
					
						
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										 |  |  | 	}; | 
					
						
							|  |  |  | */ | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	// Triangles
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										 |  |  | 	template <bool pr> static void AddList(u32 numVerts); | 
					
						
							|  |  |  | 	template <bool pr> static void AddStrip(u32 numVerts); | 
					
						
							|  |  |  | 	template <bool pr> static void AddFan(u32 numVerts); | 
					
						
							|  |  |  | 	template <bool pr> static void AddQuads(u32 numVerts); | 
					
						
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										 |  |  | 	// Lines
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							|  |  |  | 	static void AddLineList(u32 numVerts); | 
					
						
							|  |  |  | 	static void AddLineStrip(u32 numVerts); | 
					
						
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										 |  |  | 	// Points
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							|  |  |  | 	static void AddPoints(u32 numVerts); | 
					
						
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										 |  |  | 	template <bool pr> static void WriteTriangle(u32 index1, u32 index2, u32 index3); | 
					
						
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										 |  |  | 	static u16 *Tptr; | 
					
						
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										 |  |  | 	static u16 *BASETptr; | 
					
						
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										 |  |  | 	static u16 *Lptr; | 
					
						
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										 |  |  | 	static u16 *BASELptr; | 
					
						
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										 |  |  | 	static u16 *Pptr; | 
					
						
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										 |  |  | 	static u16 *BASEPptr; | 
					
						
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										 |  |  | 	// TODO: redundant variables
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							|  |  |  | 	static u32 numT; | 
					
						
							|  |  |  | 	static u32 numL; | 
					
						
							|  |  |  | 	static u32 numP; | 
					
						
							|  |  |  | 	static u32 index; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif  // _INDEXGENERATOR_H
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