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								#import "cocoaGL.h"
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								NSWindow *cocoaGLCreateWindow(int w, int h)
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								{
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									NSWindow *window;
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									window = [[NSWindow alloc] initWithContentRect: NSMakeRect(50, 50, w, h)
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											styleMask: NSTitledWindowMask | NSResizableWindowMask
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											backing: NSBackingStoreBuffered defer: FALSE];
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									[window setReleasedWhenClosed: YES];
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									[window setTitle:@"Dolphin on OSX"];
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									//[window makeKeyAndOrderFront: nil];
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									return window;
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								}
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								void cocoaGLSetTitle(NSWindow *win, const char *title)
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								{
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									[win setTitle: [[[NSString alloc] initWithCString: title
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											encoding: NSASCIIStringEncoding] autorelease]];
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								}
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								void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
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								{
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									int value = 0;
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									[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
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									if (ctx) {
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										[ctx setView:[win contentView]];
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										[ctx update];
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										[ctx makeCurrentContext];
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									}
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									else
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										[NSOpenGLContext clearCurrentContext];
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								}
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								NSOpenGLContext* cocoaGLInit(int mode)
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								{
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									NSOpenGLPixelFormatAttribute attr[32];
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									NSOpenGLPixelFormat *fmt;
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									NSOpenGLContext *context;
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									int i = 0;
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									attr[i++] = NSOpenGLPFADepthSize;
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									attr[i++] = 24;
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									attr[i++] = NSOpenGLPFADoubleBuffer;
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									attr[i++] = NSOpenGLPFASampleBuffers;
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									attr[i++] = mode;
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									attr[i++] = NSOpenGLPFASamples;
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									attr[i++] = 1;
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									attr[i++] = NSOpenGLPFANoRecovery;
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								#ifdef GL_VERSION_1_3
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								#else
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								#ifdef GL_VERSION_1_2
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								#warning "your card only supports ogl 1.2, dolphin will use software renderer"
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									//if opengl < 1.3 uncomment this twoo lines to use software renderer
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									attr[i++] = NSOpenGLPFARendererID;
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									attr[i++] = kCGLRendererGenericFloatID;
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								#endif
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								#endif
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									attr[i++] = NSOpenGLPFAScreenMask;
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									attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
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									attr[i] = 0;
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									fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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									if (fmt == nil) {
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										printf("failed to create pixel format\n");
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										return NULL;
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									}
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									context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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									[fmt release];
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									if (context == nil) {
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										printf("failed to create context\n");
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										return NULL;
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									}
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									return context;
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								}
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								void cocoaGLDelete(NSOpenGLContext *ctx)
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								{
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									[ctx clearDrawable];
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									[ctx release];
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								}
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								void cocoaGLDeleteWindow(NSWindow *window)
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								{
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									[window close];
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									return;
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								}
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								void cocoaGLSwap(NSOpenGLContext *ctx, NSWindow *window)
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								{
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									[window makeKeyAndOrderFront: nil];
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									ctx = [NSOpenGLContext currentContext];
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									if (ctx != nil)
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										[ctx flushBuffer];
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									else
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										printf("bad cocoa gl ctx\n");
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								}
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