2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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											2009-04-03 14:35:49 +00:00
										 
									 
								 
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								#ifndef _GLINIT_H_
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								#define _GLINIT_H_
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											2009-09-13 09:23:30 +00:00
										 
									 
								 
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								#include "VideoConfig.h"
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								#include "MathUtil.h"
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								#include "GLInterface.h"
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								#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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								#define GL_DEPTH_STENCIL_EXT 0x84F9
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								#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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								#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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								#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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								#endif
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								#ifdef USE_GLES
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								#define TEX2D	GL_TEXTURE_2D
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								#define PREC	"highp"
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								#define TEXTYPE "sampler2D"
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								#define TEXFUNC "texture"
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								#else
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								#define TEX2D	GL_TEXTURE_RECTANGLE_ARB
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								#define PREC 
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								#define TEXTYPE "sampler2DRect"
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								#define TEXFUNC "texture2DRect"
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								#endif
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											2008-12-10 23:23:05 +00:00
										 
									 
								 
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								#ifndef _WIN32
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								#include <sys/types.h>
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								#endif
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								void InitInterface();
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								// Helpers
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								GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
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								// Error reporting - use the convenient macros.
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								void OpenGL_ReportARBProgramError();
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								GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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								bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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								#if defined(_DEBUG) || defined(DEBUGFAST)
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								#define GL_REPORT_ERROR()         OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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								#define GL_REPORT_ERRORD()        OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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								#define GL_REPORT_FBO_ERROR()     OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
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								#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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								#else
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								#define GL_REPORT_ERROR() GL_NO_ERROR
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								#define GL_REPORT_ERRORD() (void)GL_NO_ERROR
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								#define GL_REPORT_FBO_ERROR() (void)true
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								#define GL_REPORT_PROGRAM_ERROR() (void)0
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								#endif
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								// this should be removed in future, but as long as glsl is unstable, we should really read this messages
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								#if defined(_DEBUG) || defined(DEBUGFAST) || 1
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								#define DEBUG_GLSL 1
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								#else
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								#define DEBUG_GLSL 0
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								#endif
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											2011-12-19 19:10:05 -06:00
										 
									 
								 
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								// Isn't defined if we aren't using GLEW 1.6
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								#ifndef GL_ONE_MINUS_SRC1_ALPHA 
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								#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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								#endif
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								#endif  // _GLINIT_H_
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