forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			196 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			196 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								// Copyright (C) 2003-2008 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								// ---------------------------------------------------------------------------------------
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								// Includes
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								// --------------------
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								#include <string>
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								#include <stdio.h>
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								#ifdef _WIN32
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									#include <windows.h>
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								#endif
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								// --------------------
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								// ---------------------------------------------------------------------------------------
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								// On and off
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								// --------------------
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								bool g_consoleEnable = true;
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								#define DEBUGG
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								//#define DEBUGG_FILEONLY
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								//#define DEBUGG_NOFILE
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								// --------------------
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								// ---------------------------------------------------------------------------------------
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								// Create handles
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								// --------------------
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								#ifdef DEBUGG
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								    FILE* __fStdOut = NULL;
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								#endif
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								#ifndef DEBUGG_FILEONLY
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									HANDLE __hStdOut = NULL;
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								#endif
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								// --------------------
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								// =======================================================================================
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								/* Start console window - width and height is the size of console window, if you specify
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								fname, the output will also be writton to this file. The file pointer is automatically
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								closed when you close the app */
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								// ---------------------------------------------------------------------------------------
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								void startConsoleWin(int width, int height, char* fname)
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								{
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								#if defined(DEBUGG) && defined(_WIN32)
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								#ifndef DEBUGG_FILEONLY
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									AllocConsole();
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									SetConsoleTitle(fname);
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									__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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									COORD co = {width,height};
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									SetConsoleScreenBufferSize(__hStdOut, co);
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									SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
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									SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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								#endif
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								#ifndef DEBUGG_NOFILE
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									// ---------------------------------------------------------------------------------------
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									// Write to a file
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									if(fname)
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									{
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										// Edit the log file name
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										std::string FileEnding = ".log";
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										std::string FileName = fname;
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										std::string FullFilename = (FileName + FileEnding);
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										__fStdOut = fopen(FullFilename.c_str(), "w");
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									}
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									// ---------------------------------------------------------------------------------------
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								#endif
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								#endif
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								}
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								// ---------------------------------------------------------------------------------------
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								// Printf function
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								int wprintf(char *fmt, ...)
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								{
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								#if defined(DEBUGG) && defined(_WIN32)
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									char s[3000]; // WARNING: Mind this value
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									va_list argptr;
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									int cnt;
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									va_start(argptr, fmt);
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									cnt = vsnprintf(s, 3000, fmt, argptr);
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									va_end(argptr);
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									DWORD cCharsWritten;
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									// ---------------------------------------------------------------------------------------
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								#ifndef DEBUGG_FILEONLY
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									if(__hStdOut)
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									{
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										WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
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									}
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								#endif
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								#ifndef DEBUGG_NOFILE
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									// ---------------------------------------------------------------------------------------
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									if(__fStdOut)
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										fprintf(__fStdOut, s);
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									// ---------------------------------------------------------------------------------------
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								#endif
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									return(cnt);
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								#else
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									return 0;
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								#endif
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								}
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								void ClearScreen() 
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								{ 
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								#if defined(DEBUGG) && defined(_WIN32)
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									if(g_consoleEnable)
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									{
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										COORD coordScreen = { 0, 0 }; 
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										DWORD cCharsWritten; 
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										CONSOLE_SCREEN_BUFFER_INFO csbi; 
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										DWORD dwConSize; 
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										HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); 
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										GetConsoleScreenBufferInfo(hConsole, &csbi); 
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										dwConSize = csbi.dwSize.X * csbi.dwSize.Y; 
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										FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, 
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											coordScreen, &cCharsWritten); 
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										GetConsoleScreenBufferInfo(hConsole, &csbi); 
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										FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, 
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											coordScreen, &cCharsWritten); 
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										SetConsoleCursorPosition(hConsole, coordScreen); 
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									}
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								#endif
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								}
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								#if defined(DEBUGG) && defined(_WIN32)
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								HWND GetConsoleHwnd(void)
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								{
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								   #define MY_BUFSIZE 1024 // Buffer size for console window titles.
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								   HWND hwndFound;         // This is what is returned to the caller.
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								   char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
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								                                       // WindowTitle.
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								   char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
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								                                       // WindowTitle.
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								   // Fetch current window title.
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								   GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
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								   // Format a "unique" NewWindowTitle.
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								   wsprintf(pszNewWindowTitle,"%d/%d",
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								               GetTickCount(),
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								               GetCurrentProcessId());
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								   // Change current window title.
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								   SetConsoleTitle(pszNewWindowTitle);
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								   // Ensure window title has been updated.
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								   Sleep(40);
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								   // Look for NewWindowTitle.
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								   hwndFound = FindWindow(NULL, pszNewWindowTitle);
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								   // Restore original window title.
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								   SetConsoleTitle(pszOldWindowTitle);
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								   return(hwndFound);
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								}
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								#endif // win32
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