2009-07-28 21:32:10 +00:00
										 
									 
								 
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								// Copyright (C) 2003 Dolphin Project.
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU General Public License as published by
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								// the Free Software Foundation, version 2.0.
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU General Public License 2.0 for more details.
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								// A copy of the GPL 2.0 should have been included with the program.
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								// If not, see http://www.gnu.org/licenses/
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								// Official SVN repository and contact information can be found at
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								// http://code.google.com/p/dolphin-emu/
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								#include <d3dx9.h>
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								#include <string>
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								#include "VideoConfig.h"
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								#include "D3DShader.h"
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								namespace D3D
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								{
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								// bytecode->shader.
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								LPDIRECT3DVERTEXSHADER9 CreateVertexShaderFromByteCode(const u8 *bytecode, int len)
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								{
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									LPDIRECT3DVERTEXSHADER9 v_shader;
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									HRESULT hr = D3D::dev->CreateVertexShader((DWORD *)bytecode, &v_shader);
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									if (FAILED(hr))
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									{
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										PanicAlert("CreateVertexShaderFromByteCode failed from %p (size %d) at %s %d\n", bytecode, len, __FILE__, __LINE__);
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										v_shader = NULL;
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									}
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									return v_shader;
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								}
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								// code->bytecode.
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								bool CompileVertexShader(const char *code, int len, u8 **bytecode, int *bytecodelen)
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								{
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									LPD3DXBUFFER shaderBuffer = NULL;
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									LPD3DXBUFFER errorBuffer = NULL;
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								 	HRESULT hr = PD3DXCompileShader(code, len, 0, 0, "main", D3D::VertexShaderVersionString(),
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														           0, &shaderBuffer, &errorBuffer, 0);
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									if (FAILED(hr))
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									{
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										//compilation error
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										if (g_ActiveConfig.bShowShaderErrors) {
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											std::string hello = (char*)errorBuffer->GetBufferPointer();
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											hello += "\n\n";
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											hello += code;
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											MessageBoxA(0, hello.c_str(), "Error compiling vertex shader", MB_ICONERROR);
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										}
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										*bytecode = 0;
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										*bytecodelen = 0;
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									}
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									else if (SUCCEEDED(hr))
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									{
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										*bytecodelen = shaderBuffer->GetBufferSize();
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										*bytecode = new u8[*bytecodelen];
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										memcpy(*bytecode, shaderBuffer->GetBufferPointer(), *bytecodelen);
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									}
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									//cleanup
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									if (shaderBuffer)
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										shaderBuffer->Release();
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									if (errorBuffer)
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										errorBuffer->Release();
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									return SUCCEEDED(hr) ? true : false;
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								}
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								// bytecode->shader
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								LPDIRECT3DPIXELSHADER9 CreatePixelShaderFromByteCode(const u8 *bytecode, int len)
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								{
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									LPDIRECT3DPIXELSHADER9 p_shader;
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									HRESULT hr = D3D::dev->CreatePixelShader((DWORD *)bytecode, &p_shader);
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									if (FAILED(hr))
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									{
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										PanicAlert("CreatePixelShaderFromByteCode failed at %s %d\n", __FILE__, __LINE__);
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										p_shader = NULL;
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									}
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									return p_shader;
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								}
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								// code->bytecode
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								bool CompilePixelShader(const char *code, int len, u8 **bytecode, int *bytecodelen)
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								{
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									LPD3DXBUFFER shaderBuffer = 0;
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									LPD3DXBUFFER errorBuffer = 0;
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									// Someone:
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									// For some reason, I had this kind of errors : "Shader uses texture addressing operations
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									// in a dependency chain that is too complex for the target shader model (ps_2_0) to handle."
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									HRESULT hr = PD3DXCompileShader(code, len, 0, 0, "main", D3D::PixelShaderVersionString(), 
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												 		           0, &shaderBuffer, &errorBuffer, 0);
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									if (FAILED(hr))
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									{
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										if (g_ActiveConfig.bShowShaderErrors) {
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											std::string hello = (char*)errorBuffer->GetBufferPointer();
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											hello += "\n\n";
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											hello += code;
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											MessageBoxA(0, hello.c_str(), "Error compiling pixel shader", MB_ICONERROR);
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										}
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										*bytecode = 0;
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										*bytecodelen = 0;
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									}
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									else if (SUCCEEDED(hr))
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									{
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										*bytecodelen = shaderBuffer->GetBufferSize();
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										*bytecode = new u8[*bytecodelen];
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										memcpy(*bytecode, shaderBuffer->GetBufferPointer(), *bytecodelen);
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									}
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									//cleanup
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									if (shaderBuffer)
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										shaderBuffer->Release();
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									if (errorBuffer)
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										errorBuffer->Release();
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									return SUCCEEDED(hr) ? true : false;
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								}
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											2010-09-28 02:15:02 +00:00
										 
									 
								 
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								LPDIRECT3DVERTEXSHADER9 CompileAndCreateVertexShader(const char *code, int len)
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								{
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											2010-01-17 17:44:09 +00:00
										 
									 
								 
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									u8 *bytecode;
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									int bytecodelen;
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											2010-09-28 02:15:02 +00:00
										 
									 
								 
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									if (CompileVertexShader(code, len, &bytecode, &bytecodelen))
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									{
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											2010-01-17 17:44:09 +00:00
										 
									 
								 
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										LPDIRECT3DVERTEXSHADER9 v_shader = CreateVertexShaderFromByteCode(bytecode, len);
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										delete [] bytecode;
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										return v_shader;
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									}
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											2010-09-28 02:15:02 +00:00
										 
									 
								 
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									PanicAlert("Failed to compile and create vertex shader from %p (size %d) at %s %d\n", code, len, __FILE__, __LINE__);
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									return NULL;
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											2010-01-17 17:44:09 +00:00
										 
									 
								 
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								}
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											2010-09-28 02:15:02 +00:00
										 
									 
								 
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								LPDIRECT3DPIXELSHADER9 CompileAndCreatePixelShader(const char* code, unsigned int len)
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								{
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											2010-01-17 17:44:09 +00:00
										 
									 
								 
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									u8 *bytecode;
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									int bytecodelen;
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											2010-09-28 02:15:02 +00:00
										 
									 
								 
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									if (CompilePixelShader(code, len, &bytecode, &bytecodelen))
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									{
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											2010-01-17 17:44:09 +00:00
										 
									 
								 
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										LPDIRECT3DPIXELSHADER9 p_shader = CreatePixelShaderFromByteCode(bytecode, len);
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										delete [] bytecode;
							 | 
						
					
						
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										return p_shader;
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									}
							 | 
						
					
						
							
								
									
										
										
										
											2010-09-28 02:15:02 +00:00
										 
									 
								 
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							 | 
							
							
									PanicAlert("Failed to compile and create pixel shader, %s %d\n", __FILE__, __LINE__);
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							| 
								
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							 | 
							
							
									return NULL;
							 | 
						
					
						
							
								
									
										
										
										
											2008-12-26 17:02:46 +00:00
										 
									 
								 
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							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2009-02-28 22:10:38 +00:00
										 
									 
								 
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								}  // namespace
							 |