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										 |  |  | // Copyright 2014 Dolphin Emulator Project
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											2015-05-18 01:08:10 +02:00
										 |  |  | // Licensed under GPLv2+
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										 |  |  | // Refer to the license.txt file included.
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							|  |  |  | #include <cmath>
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										 |  |  | #include <cstring>
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										 |  |  | #include "Common/CommonTypes.h"
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										 |  |  | #include "VideoCommon/BPMemory.h"
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										 |  |  | #include "VideoCommon/GeometryShaderGen.h"
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							|  |  |  | #include "VideoCommon/LightingShaderGen.h"
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										 |  |  | #include "VideoCommon/VideoConfig.h"
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										 |  |  | static const char* primitives_ogl[] = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	"points", | 
					
						
							|  |  |  | 	"lines", | 
					
						
							|  |  |  | 	"triangles" | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | static const char* primitives_d3d[] = | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | 	"point", | 
					
						
							|  |  |  | 	"line", | 
					
						
							|  |  |  | 	"triangle" | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | template<class T> static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false); | 
					
						
							|  |  |  | template<class T> static void EndPrimitive(T& out, API_TYPE ApiType); | 
					
						
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										 |  |  | template<class T> | 
					
						
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										 |  |  | static T GenerateGeometryShader(u32 primitive_type, API_TYPE ApiType) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  | 	T out; | 
					
						
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										 |  |  | 	// Non-uid template parameters will write to the dummy data (=> gets optimized out)
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							|  |  |  | 	geometry_shader_uid_data dummy_data; | 
					
						
							|  |  |  | 	geometry_shader_uid_data* uid_data = out.template GetUidData<geometry_shader_uid_data>(); | 
					
						
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										 |  |  | 	if (uid_data != nullptr) | 
					
						
							|  |  |  | 		memset(uid_data, 0, sizeof(*uid_data)); | 
					
						
							|  |  |  | 	else | 
					
						
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										 |  |  | 		uid_data = &dummy_data; | 
					
						
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										 |  |  | 	uid_data->primitive_type = primitive_type; | 
					
						
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										 |  |  | 	const unsigned int vertex_in = primitive_type + 1; | 
					
						
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										 |  |  | 	unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4; | 
					
						
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										 |  |  | 	uid_data->wireframe = g_ActiveConfig.bWireFrame; | 
					
						
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										 |  |  | 	if (g_ActiveConfig.bWireFrame) | 
					
						
							|  |  |  | 		vertex_out++; | 
					
						
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										 |  |  | 	uid_data->stereo = g_ActiveConfig.iStereoMode > 0; | 
					
						
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										 |  |  | 	if (ApiType == API_OPENGL) | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		// Insert layout parameters
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										 |  |  | 		if (g_ActiveConfig.backend_info.bSupportsGSInstancing) | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type], g_ActiveConfig.iStereoMode > 0 ? 2 : 1); | 
					
						
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										 |  |  | 			out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", vertex_out); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		else | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			out.Write("layout(%s) in;\n", primitives_ogl[primitive_type]); | 
					
						
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										 |  |  | 			out.Write("layout(%s_strip, max_vertices = %d) out;\n", g_ActiveConfig.bWireFrame ? "line" : "triangle", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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							|  |  |  | 	out.Write("%s", s_lighting_struct); | 
					
						
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							|  |  |  | 	// uniforms
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										 |  |  | 	if (ApiType == API_OPENGL) | 
					
						
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										 |  |  | 		out.Write("layout(std140%s) uniform GSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 3" : ""); | 
					
						
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										 |  |  | 	else | 
					
						
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										 |  |  | 		out.Write("cbuffer GSBlock {\n"); | 
					
						
							|  |  |  | 	out.Write( | 
					
						
							|  |  |  | 		"\tfloat4 " I_STEREOPARAMS";\n" | 
					
						
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										 |  |  | 		"\tfloat4 " I_LINEPTPARAMS";\n" | 
					
						
							|  |  |  | 		"\tint4 " I_TEXOFFSET";\n" | 
					
						
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										 |  |  | 		"};\n"); | 
					
						
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										 |  |  | 	uid_data->numTexGens = xfmem.numTexGen.numTexGens; | 
					
						
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										 |  |  | 	uid_data->pixel_lighting = g_ActiveConfig.bEnablePixelLighting; | 
					
						
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										 |  |  | 	out.Write("struct VS_OUTPUT {\n"); | 
					
						
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										 |  |  | 	GenerateVSOutputMembers<T>(out, ApiType, ""); | 
					
						
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										 |  |  | 	out.Write("};\n"); | 
					
						
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										 |  |  | 	if (ApiType == API_OPENGL) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		if (g_ActiveConfig.backend_info.bSupportsGSInstancing) | 
					
						
							|  |  |  | 			out.Write("#define InstanceID gl_InvocationID\n"); | 
					
						
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										 |  |  | 		out.Write("in VertexData {\n"); | 
					
						
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										 |  |  | 		GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, true)); | 
					
						
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										 |  |  | 		out.Write("} vs[%d];\n", vertex_in); | 
					
						
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							|  |  |  | 		out.Write("out VertexData {\n"); | 
					
						
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										 |  |  | 		GenerateVSOutputMembers<T>(out, ApiType, GetInterpolationQualifier(true, false)); | 
					
						
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							|  |  |  | 		if (g_ActiveConfig.iStereoMode > 0) | 
					
						
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										 |  |  | 			out.Write("\tflat int layer;\n"); | 
					
						
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							|  |  |  | 		out.Write("} ps;\n"); | 
					
						
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							|  |  |  | 		out.Write("void main()\n{\n"); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else // D3D
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							|  |  |  | 	{ | 
					
						
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										 |  |  | 		out.Write("struct VertexData {\n"); | 
					
						
							|  |  |  | 		out.Write("\tVS_OUTPUT o;\n"); | 
					
						
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							|  |  |  | 		if (g_ActiveConfig.iStereoMode > 0) | 
					
						
							|  |  |  | 			out.Write("\tuint layer : SV_RenderTargetArrayIndex;\n"); | 
					
						
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										 |  |  | 		out.Write("};\n"); | 
					
						
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										 |  |  | 		if (g_ActiveConfig.backend_info.bSupportsGSInstancing) | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, g_ActiveConfig.iStereoMode > 0 ? 2 : 1); | 
					
						
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										 |  |  | 			out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint InstanceID : SV_GSInstanceID)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			out.Write("[maxvertexcount(%d)]\n", g_ActiveConfig.iStereoMode > 0 ? vertex_out * 2 : vertex_out); | 
					
						
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										 |  |  | 			out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n", primitives_d3d[primitive_type], vertex_in, g_ActiveConfig.bWireFrame ? "Line" : "Triangle"); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		out.Write("\tVertexData ps;\n"); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	if (primitive_type == PRIMITIVE_LINES) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		if (ApiType == API_OPENGL) | 
					
						
							|  |  |  | 		{ | 
					
						
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										 |  |  | 			out.Write("\tVS_OUTPUT start, end;\n"); | 
					
						
							|  |  |  | 			AssignVSOutputMembers(out, "start", "vs[0]"); | 
					
						
							|  |  |  | 			AssignVSOutputMembers(out, "end", "vs[1]"); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		else | 
					
						
							|  |  |  | 		{ | 
					
						
							|  |  |  | 			out.Write("\tVS_OUTPUT start = o[0];\n"); | 
					
						
							|  |  |  | 			out.Write("\tVS_OUTPUT end = o[1];\n"); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		// GameCube/Wii's line drawing algorithm is a little quirky. It does not
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							|  |  |  | 		// use the correct line caps. Instead, the line caps are vertical or
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							|  |  |  | 		// horizontal depending the slope of the line.
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										 |  |  | 		out.Write( | 
					
						
							|  |  |  | 			"\tfloat2 offset;\n" | 
					
						
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										 |  |  | 			"\tfloat2 to = abs(end.pos.xy / end.pos.w - start.pos.xy / start.pos.w);\n" | 
					
						
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										 |  |  | 			// FIXME: What does real hardware do when line is at a 45-degree angle?
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							|  |  |  | 			// FIXME: Lines aren't drawn at the correct width. See Twilight Princess map.
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							|  |  |  | 			"\tif (" I_LINEPTPARAMS".y * to.y > " I_LINEPTPARAMS".x * to.x) {\n" | 
					
						
							|  |  |  | 			// Line is more tall. Extend geometry left and right.
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							|  |  |  | 			// Lerp LineWidth/2 from [0..VpWidth] to [-1..1]
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							|  |  |  | 			"\t\toffset = float2(" I_LINEPTPARAMS".z / " I_LINEPTPARAMS".x, 0);\n" | 
					
						
							|  |  |  | 			"\t} else {\n" | 
					
						
							|  |  |  | 			// Line is more wide. Extend geometry up and down.
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							|  |  |  | 			// Lerp LineWidth/2 from [0..VpHeight] to [1..-1]
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							|  |  |  | 			"\t\toffset = float2(0, -" I_LINEPTPARAMS".z / " I_LINEPTPARAMS".y);\n" | 
					
						
							|  |  |  | 			"\t}\n"); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	else if (primitive_type == PRIMITIVE_POINTS) | 
					
						
							|  |  |  | 	{ | 
					
						
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										 |  |  | 		if (ApiType == API_OPENGL) | 
					
						
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										 |  |  | 		{ | 
					
						
							|  |  |  | 			out.Write("\tVS_OUTPUT center;\n"); | 
					
						
							|  |  |  | 			AssignVSOutputMembers(out, "center", "vs[0]"); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		else | 
					
						
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										 |  |  | 		{ | 
					
						
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										 |  |  | 			out.Write("\tVS_OUTPUT center = o[0];\n"); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		// Offset from center to upper right vertex
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							|  |  |  | 		// Lerp PointSize/2 from [0,0..VpWidth,VpHeight] to [-1,1..1,-1]
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										 |  |  | 		out.Write("\tfloat2 offset = float2(" I_LINEPTPARAMS".w / " I_LINEPTPARAMS".x, -" I_LINEPTPARAMS".w / " I_LINEPTPARAMS".y) * center.pos.w;\n"); | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 
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										 |  |  | 	if (g_ActiveConfig.iStereoMode > 0) | 
					
						
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										 |  |  | 	{ | 
					
						
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										 |  |  | 		// If the GPU supports invocation we don't need a for loop and can simply use the
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							|  |  |  | 		// invocation identifier to determine which layer we're rendering.
 | 
					
						
							|  |  |  | 		if (g_ActiveConfig.backend_info.bSupportsGSInstancing) | 
					
						
							|  |  |  | 			out.Write("\tint eye = InstanceID;\n"); | 
					
						
							|  |  |  | 		else | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 			out.Write("\tfor (int eye = 0; eye < 2; ++eye) {\n"); | 
					
						
							| 
									
										
										
										
											2014-12-03 22:35:34 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-12-14 22:27:09 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | 	if (g_ActiveConfig.bWireFrame) | 
					
						
							|  |  |  | 		out.Write("\tVS_OUTPUT first;\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-14 22:27:09 +01:00
										 |  |  | 	out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in); | 
					
						
							| 
									
										
										
										
											2014-12-16 23:52:42 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (ApiType == API_OPENGL) | 
					
						
							| 
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 |  |  | 	{ | 
					
						
							|  |  |  | 		out.Write("\tVS_OUTPUT f;\n"); | 
					
						
							|  |  |  | 		AssignVSOutputMembers(out, "f", "vs[i]"); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-12-16 23:52:42 +01:00
										 |  |  | 	else | 
					
						
							| 
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2014-12-16 23:52:42 +01:00
										 |  |  | 		out.Write("\tVS_OUTPUT f = o[i];\n"); | 
					
						
							| 
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-10-30 15:13:31 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-30 23:29:56 +01:00
										 |  |  | 	if (g_ActiveConfig.iStereoMode > 0) | 
					
						
							| 
									
										
										
										
											2014-11-01 23:55:04 +01:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2014-12-14 22:27:09 +01:00
										 |  |  | 		// Select the output layer
 | 
					
						
							| 
									
										
										
										
											2014-12-16 23:52:42 +01:00
										 |  |  | 		out.Write("\tps.layer = eye;\n"); | 
					
						
							| 
									
										
										
										
											2014-12-14 22:27:09 +01:00
										 |  |  | 		if (ApiType == API_OPENGL) | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 			out.Write("\tgl_Layer = eye;\n"); | 
					
						
							| 
									
										
										
										
											2014-12-14 22:27:09 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-11-12 00:40:58 +01:00
										 |  |  | 		// For stereoscopy add a small horizontal offset in Normalized Device Coordinates proportional
 | 
					
						
							|  |  |  | 		// to the depth of the vertex. We retrieve the depth value from the w-component of the projected
 | 
					
						
							|  |  |  | 		// vertex which contains the negated z-component of the original vertex.
 | 
					
						
							|  |  |  | 		// For negative parallax (out-of-screen effects) we subtract a convergence value from
 | 
					
						
							|  |  |  | 		// the depth value. This results in objects at a distance smaller than the convergence
 | 
					
						
							|  |  |  | 		// distance to seemingly appear in front of the screen.
 | 
					
						
							|  |  |  | 		// This formula is based on page 13 of the "Nvidia 3D Vision Automatic, Best Practices Guide"
 | 
					
						
							| 
									
										
										
										
											2014-12-16 23:52:42 +01:00
										 |  |  | 		out.Write("\tf.pos.x += " I_STEREOPARAMS"[eye] * (f.pos.w - " I_STEREOPARAMS"[2]);\n"); | 
					
						
							| 
									
										
										
										
											2014-11-01 23:55:04 +01:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 	if (primitive_type == PRIMITIVE_LINES) | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2014-12-16 16:53:49 +01:00
										 |  |  | 		out.Write("\tVS_OUTPUT l = f;\n" | 
					
						
							|  |  |  | 		          "\tVS_OUTPUT r = f;\n"); | 
					
						
							| 
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-16 16:53:49 +01:00
										 |  |  | 		out.Write("\tl.pos.xy -= offset * l.pos.w;\n" | 
					
						
							|  |  |  | 		          "\tr.pos.xy += offset * r.pos.w;\n"); | 
					
						
							| 
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-16 00:21:07 +01:00
										 |  |  | 		out.Write("\tif (" I_TEXOFFSET"[2] != 0) {\n"); | 
					
						
							|  |  |  | 		out.Write("\tfloat texOffset = 1.0 / float(" I_TEXOFFSET"[2]);\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-06-10 16:09:23 +02:00
										 |  |  | 		for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2014-12-16 00:21:07 +01:00
										 |  |  | 			out.Write("\tif (((" I_TEXOFFSET"[0] >> %d) & 0x1) != 0)\n", i); | 
					
						
							|  |  |  | 			out.Write("\t\tr.tex%d.x += texOffset;\n", i); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-12-16 00:21:07 +01:00
										 |  |  | 		out.Write("\t}\n"); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | 		EmitVertex<T>(out, "l", ApiType, true); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 		EmitVertex<T>(out, "r", ApiType); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 	else if (primitive_type == PRIMITIVE_POINTS) | 
					
						
							|  |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2014-12-16 16:53:49 +01:00
										 |  |  | 		out.Write("\tVS_OUTPUT ll = f;\n" | 
					
						
							|  |  |  | 		          "\tVS_OUTPUT lr = f;\n" | 
					
						
							|  |  |  | 		          "\tVS_OUTPUT ul = f;\n" | 
					
						
							|  |  |  | 		          "\tVS_OUTPUT ur = f;\n"); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-16 16:53:49 +01:00
										 |  |  | 		out.Write("\tll.pos.xy += float2(-1,-1) * offset;\n" | 
					
						
							|  |  |  | 		          "\tlr.pos.xy += float2(1,-1) * offset;\n" | 
					
						
							|  |  |  | 		          "\tul.pos.xy += float2(-1,1) * offset;\n" | 
					
						
							|  |  |  | 		          "\tur.pos.xy += offset;\n"); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-16 00:21:07 +01:00
										 |  |  | 		out.Write("\tif (" I_TEXOFFSET"[3] != 0) {\n"); | 
					
						
							|  |  |  | 		out.Write("\tfloat2 texOffset = float2(1.0 / float(" I_TEXOFFSET"[3]), 1.0 / float(" I_TEXOFFSET"[3]));\n"); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-06-10 16:09:23 +02:00
										 |  |  | 		for (unsigned int i = 0; i < xfmem.numTexGen.numTexGens; ++i) | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 		{ | 
					
						
							| 
									
										
										
										
											2014-12-16 00:21:07 +01:00
										 |  |  | 			out.Write("\tif (((" I_TEXOFFSET"[1] >> %d) & 0x1) != 0) {\n", i); | 
					
						
							|  |  |  | 			out.Write("\t\tll.tex%d.xy += float2(0,1) * texOffset;\n", i); | 
					
						
							|  |  |  | 			out.Write("\t\tlr.tex%d.xy += texOffset;\n", i); | 
					
						
							|  |  |  | 			out.Write("\t\tur.tex%d.xy += float2(1,0) * texOffset;\n", i); | 
					
						
							|  |  |  | 			out.Write("\t}\n"); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 		} | 
					
						
							| 
									
										
										
										
											2014-12-16 00:21:07 +01:00
										 |  |  | 		out.Write("\t}\n"); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | 		EmitVertex<T>(out, "ll", ApiType, true); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:29:56 +01:00
										 |  |  | 		EmitVertex<T>(out, "lr", ApiType); | 
					
						
							|  |  |  | 		EmitVertex<T>(out, "ul", ApiType); | 
					
						
							|  |  |  | 		EmitVertex<T>(out, "ur", ApiType); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 |  |  | 	else | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | 		EmitVertex<T>(out, "f", ApiType, true); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-16 18:52:32 +02:00
										 |  |  | 	out.Write("\t}\n"); | 
					
						
							| 
									
										
										
										
											2014-11-02 23:40:52 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | 	EndPrimitive<T>(out, ApiType); | 
					
						
							| 
									
										
										
										
											2014-10-30 15:13:31 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 	if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing) | 
					
						
							| 
									
										
										
										
											2014-12-16 16:53:49 +01:00
										 |  |  | 		out.Write("\t}\n"); | 
					
						
							| 
									
										
										
										
											2014-10-30 15:13:31 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-10-16 18:52:32 +02:00
										 |  |  | 	out.Write("}\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-11-03 03:47:05 +01:00
										 |  |  | 	return out; | 
					
						
							| 
									
										
										
										
											2014-10-16 18:52:32 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | template<class T> | 
					
						
							| 
									
										
										
										
											2015-12-26 17:56:06 -05:00
										 |  |  | static void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex) | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | 	if (g_ActiveConfig.bWireFrame && first_vertex) | 
					
						
							|  |  |  | 		out.Write("\tif (i == 0) first = %s;\n", vertex); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 	if (ApiType == API_OPENGL) | 
					
						
							| 
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 |  |  | 	{ | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 		out.Write("\tgl_Position = %s.pos;\n", vertex); | 
					
						
							| 
									
										
										
										
											2014-12-21 12:52:14 +01:00
										 |  |  | 		AssignVSOutputMembers(out, "ps", vertex); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 	{ | 
					
						
							|  |  |  | 		out.Write("\tps.o = %s;\n", vertex); | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	if (ApiType == API_OPENGL) | 
					
						
							|  |  |  | 		out.Write("\tEmitVertex();\n"); | 
					
						
							|  |  |  | 	else | 
					
						
							| 
									
										
										
										
											2014-12-16 23:52:42 +01:00
										 |  |  | 		out.Write("\toutput.Append(ps);\n"); | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | } | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | template<class T> | 
					
						
							| 
									
										
										
										
											2015-12-26 17:56:06 -05:00
										 |  |  | static void EndPrimitive(T& out, API_TYPE ApiType) | 
					
						
							| 
									
										
										
										
											2014-12-19 14:09:16 +01:00
										 |  |  | { | 
					
						
							|  |  |  | 	if (g_ActiveConfig.bWireFrame) | 
					
						
							|  |  |  | 		EmitVertex<T>(out, "first", ApiType); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (ApiType == API_OPENGL) | 
					
						
							|  |  |  | 		out.Write("\tEndPrimitive();\n"); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		out.Write("\toutput.RestartStrip();\n"); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2014-12-15 22:12:17 +01:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-11-03 03:47:05 +01:00
										 |  |  | GeometryShaderUid GetGeometryShaderUid(u32 primitive_type, API_TYPE ApiType) | 
					
						
							| 
									
										
										
										
											2014-10-16 18:52:32 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2015-11-03 03:47:05 +01:00
										 |  |  | 	return GenerateGeometryShader<GeometryShaderUid>(primitive_type, ApiType); | 
					
						
							| 
									
										
										
										
											2014-10-16 18:52:32 +02:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2015-11-03 03:47:05 +01:00
										 |  |  | ShaderCode GenerateGeometryShaderCode(u32 primitive_type, API_TYPE ApiType) | 
					
						
							| 
									
										
										
										
											2014-10-16 18:52:32 +02:00
										 |  |  | { | 
					
						
							| 
									
										
										
										
											2015-11-03 03:47:05 +01:00
										 |  |  | 	return GenerateGeometryShader<ShaderCode>(primitive_type, ApiType); | 
					
						
							| 
									
										
										
										
											2014-10-16 18:52:32 +02:00
										 |  |  | } |