forked from dolphin-emu/dolphin
		
	
		
			
	
	
		
			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								// Copyright 2018 Dolphin Emulator Project
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								// Licensed under GPLv2+
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								// Refer to the license.txt file included.
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								#pragma once
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								#include <cstddef>
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								#include <string>
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								#include <vector>
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								#include "Common/CommonTypes.h"
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								namespace Common::Debug
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								{
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								struct Watch
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								{
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								  enum class State : bool
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								  {
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								    Enabled = true,
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								    Disabled = false
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								  };
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								  u32 address;
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								  std::string name;
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								  State is_enabled;
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								  Watch(u32 address, const std::string& name, State is_enabled);
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								};
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								class Watches
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								{
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								public:
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								  std::size_t SetWatch(u32 address, const std::string& name);
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								  const Watch& GetWatch(std::size_t index) const;
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								  const std::vector<Watch>& GetWatches() const;
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								  void UnsetWatch(u32 address);
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								  void UpdateWatch(std::size_t index, u32 address, const std::string& name);
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								  void UpdateWatchAddress(std::size_t index, u32 address);
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								  void UpdateWatchName(std::size_t index, const std::string& name);
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								  void EnableWatch(std::size_t index);
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								  void DisableWatch(std::size_t index);
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								  bool HasEnabledWatch(u32 address) const;
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								  void RemoveWatch(std::size_t index);
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								  void LoadFromStrings(const std::vector<std::string>& watches);
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								  std::vector<std::string> SaveToStrings() const;
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								  void Clear();
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								private:
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								  std::vector<Watch> m_watches;
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								};
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								}  // namespace Common::Debug
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